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Thread: Problems with handling sharp edges
Post: RE: Problems with handling sharp edges
Max Murtazin Wrote: (2023-04-17, 23:40)
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There could be some due to rounding issues
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What do you mean by "rounding issues"? Are you using a suitable distance threshold when merging vertices? |
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Jonathan N |
Rendering Techniques
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10 |
0 |
2023-04-18, 0:35 |
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Thread: Problems with handling sharp edges
Post: RE: Problems with handling sharp edges
Max Murtazin Wrote: (2023-04-14, 21:34)
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Will this do?
https://cdn.discordapp.com/attachments/447802651162312724/1096548799477993532/tahu1.png
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I would say that looks pretty good in terms of n... |
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Jonathan N |
Rendering Techniques
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10 |
0 |
2023-04-16, 16:50 |
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Thread: Problems with handling sharp edges
Post: RE: Problems with handling sharp edges
Can you visualize the normals without eyesight? It looks like there are multiple light bounces and some sort of bevel being applied that make it hard to interpret. |
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Jonathan N |
Rendering Techniques
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10 |
0 |
2023-04-14, 21:03 |
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Thread: Problems with handling sharp edges
Post: RE: Problems with handling sharp edges
Max Murtazin Wrote: (2023-04-10, 18:40)
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So, continuing with my LDraw to xml converter grind, looks like I have managed to solve pretty much everything but one thing - handling sharp edges
I hav... |
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Jonathan N |
Rendering Techniques
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10 |
0 |
2023-04-14, 14:39 |
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Thread: Problem with transformation matrices on some parts
Post: RE: Problem with transformation matrices on some p...
Florentin Wrote: (2023-04-10, 11:00)
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So you want me to read in the values like this?
Code:
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const splittedLine = this.splitter(line, " ", 14);
let transform = new Matrix4();
transform.set(... |
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Jonathan N |
LDraw File Processing and Conversion
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9 |
0 |
2023-04-10, 14:07 |
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Thread: ldr_wgpu high performance realtime LDraw renderer
Post: RE: ldr_wgpu high performance realtime LDraw rende...
Philippe Hurbain Wrote: (2023-04-05, 15:48)
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My machine is equipped with a GeForce GTS240 board. That's a 2009 hardware :blush:. When I say ageing...
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That is indeed quite old. That's great th... |
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Jonathan N |
Rendering Techniques
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5 |
37 |
2023-04-08, 0:12 |
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Thread: ldr_tools_blender addon import LDraw into Blender
Post: RE: ldr_tools_blender addon import LDraw into Blen...
Max Murtazin Wrote: (2023-04-07, 22:30)
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Is it possible to add multiple LDraw paths for this addon to work for?
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Do you mean changing the entire library path or adding additional parts folders ... |
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Jonathan N |
LDraw File Processing and Conversion
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3 |
443 |
2023-04-07, 23:13 |
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Thread: ldr_wgpu high performance realtime LDraw renderer
Post: RE: ldr_wgpu high performance realtime LDraw rende...
Max Murtazin Wrote: (2023-04-05, 7:43)
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If it got it correctly, only the code to build
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Yeah. Rust is one of the more straightforward languages to build. I've updated the readme with build inst... |
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Jonathan N |
Rendering Techniques
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5 |
37 |
2023-04-05, 14:26 |
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Thread: Need some help with code
Post: RE: Need some help with code
Max Murtazin Wrote: (2023-04-04, 23:30)
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I don't have any single-vector matrices. Each matrix I have is info of some type 1 line.
All the tmp stuff, just checked, is some old unused code I accide... |
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Jonathan N |
LDraw File Processing and Conversion
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5 |
50 |
2023-04-04, 23:50 |
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Thread: Need some help with code
Post: RE: Need some help with code
Max Murtazin Wrote: (2023-04-04, 21:30)
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I do use both Vector3 and Matrix4x4 already
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You also create matrices with what looks like a single vector filled in (tmp) and then extract the vector f... |
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Jonathan N |
LDraw File Processing and Conversion
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5 |
50 |
2023-04-04, 22:26 |
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Thread: Need some help with code
Post: RE: Need some help with code
The code will be more efficient and easier to understand if you represent points as a Vector3 and use something like Vector3.Transform instead of making everything a matrix. Linear algebra libraries h... |
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Jonathan N |
LDraw File Processing and Conversion
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5 |
50 |
2023-04-04, 21:02 |
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Thread: ldr_wgpu high performance realtime LDraw renderer
Post: ldr_wgpu high performance realtime LDraw renderer
I've been working on an experimental renderer for LDraw files. The goal is to create a performant rendering engine targeting modern GPUs. The renderer is built on top of wgpu, which uses Vulkan, DX12,... |
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Jonathan N |
Rendering Techniques
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5 |
37 |
2023-04-04, 16:13 |
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Thread: Model is too large for 3D rendering software
Post: RE: Model is too large for 3D rendering software
The easiest option is probably to render it in a path tracer like Blender Cycles if you want it to look realistic. The problem with opening large LEGO models in realtime rendering programs like others... |
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Jonathan N |
Rendering Techniques
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4 |
1,380 |
2023-03-19, 14:48 |
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Thread: ldr_tools_blender addon import LDraw into Blender
Post: ldr_tools_blender addon import LDraw into Blender
The first release of the ldr_tools_blender addon is available on github (https://github.com/ScanMountGoat/ldr_tools_blender). The goal of this project is to provided a reliable and performant way to i... |
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Jonathan N |
LDraw File Processing and Conversion
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3 |
443 |
2023-03-16, 3:31 |
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Thread: Datsville
Post: RE: Datsville
I made a render of datsville_rev006.124_inlined_y_boxed_n.ldr in 4K in Blender Cycles using a WIP importer. Blender memory usage in task manager was around 4-5 GB. Importing into Blender took about 12... |
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Jonathan N |
MOCs (My Own Creations)
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53 |
76,977 |
2023-03-14, 17:17 |
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Thread: invalid utf8 in part 2902 (2902s1.dat)
Post: RE: invalid utf8 in part 2902 (2902s1.dat)
Orion Pobursky Wrote: (2023-02-21, 23:50)
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Im aware of the UTF issues on some (3 by my count) parts. These will be fixed when the entire library is reissued next update (tentatively schedule for th... |
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Jonathan N |
Parts Authoring
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4 |
489 |
2023-02-22, 0:03 |
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Thread: invalid utf8 in part 2902 (2902s1.dat)
Post: invalid utf8 in part 2902 (2902s1.dat)
Hello! I'm new to these forums, so sorry if this is the wrong place. I'm working on code to load ldraw files and noticed that not all parts seem to use valid utf8. The file "LDraw\parts\s\2902s01.dat"... |
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Jonathan N |
Parts Authoring
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4 |
489 |
2023-02-21, 23:44 |