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Thread: Rendering LDraw Bricks commercially
Post: Re: Rendering LDraw Bricks commercially
Thank you! You answered my question exactly. If I use your models, I will be sure to link back in the credits. :) |
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rioforce |
Help
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2 |
5,448 |
2014-01-22, 0:42 |
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Thread: Rendering LDraw Bricks commercially
Post: Rendering LDraw Bricks commercially
Hi, I read your lisense, and you said one has to give credit to the LDraw Parts Library if they use the parts (even commercially). But below that, you said something about a derivative work doesn't ne... |
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rioforce |
Help
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2 |
5,448 |
2014-01-21, 16:08 |
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Thread: Using the LDraw name
Post: Re: Using the LDraw name
Ok, forget it. We will figure it out. |
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rioforce |
Help
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19 |
22,668 |
2013-11-09, 21:36 |
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Thread: Using the LDraw name
Post: Re: Using the LDraw name
1) LEGO has a fair-play policy. If you clearly say it's not official, it won't matter. Plus, if they got lawyers, we could gladly change the name.
2) I don't understand about that, but don't you ne... |
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rioforce |
Help
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19 |
22,668 |
2013-11-09, 21:15 |
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Thread: Using the LDraw name
Post: Re: Using the LDraw name
What about COLLADA (http://wiki.blender.org/index.php/Doc:2.6/Manual/Data_System/Files/Import/COLLADA), LightWave (http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/LightWave_O... |
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rioforce |
Help
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19 |
22,668 |
2013-11-09, 19:08 |
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Thread: Arm and hand assembly
Post: Re: Arm and hand assembly
Actually, the arm is too long. And the wrist is slanted strangely. According to the LEGO reference image, the arm is much smoother, the lower arm is shorter, and the wrist is at a diffrent angle.
h... |
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rioforce |
Help
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2 |
6,273 |
2013-11-09, 2:34 |
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Thread: Using the LDraw name
Post: Using the LDraw name
Hi, I am contributing to a Blender LDraw Import script, and I was wondering if we could call it "Blender LDraw Importer". I know it has the name LDraw in it, but after all, it imports LDraw files, and... |
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rioforce |
Help
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19 |
22,668 |
2013-11-09, 2:27 |