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    Thread: Bricksmith and Allen Smith
Post: RE: Bricksmith and Allen Smith

Hi everybody! I'm sorry it's been such a long time since I've been able to do anything with Bricksmith, and that I largely vanished. My story is a sadly common one in the LDraw community: when I start...
Allen Smith LDraw Editors and Viewers 21 24,385 2018-11-29, 18:58
    Thread: Bricksmith 3.0: Oh so Flexible!
Post: Re: Bricksmith 3.0: Oh so Flexible!

Don, I would appreciate write access to the LSynth repository. I'm not volunteering to be a "caretaker," but I definitely don't want to preside over a forked codebase. My Sourceforge user ID is 'light...
Allen Smith LDraw Editors and Viewers 5 8,294 2014-04-15, 17:48
    Thread: Bricksmith 3.0: Oh so Flexible!
Post: Bricksmith 3.0: Oh so Flexible!

http://bricksmith.sourceforge.net/images/icon32.png Bricksmith 3.0 (http://bricksmith.sourceforge.net/) adds the following features: LSynth integration with real-time, drag-and-drop constraint ed...
Allen Smith LDraw Editors and Viewers 5 8,294 2014-04-08, 6:20
    Thread: [LSC Request] End of header meta command
Post: Re: Call for LSC Vote Re: [LSC Request] End of hea...

Chris Dee Wrote: -- The fundemental mistake we made was to allow conventional "0 // ..." comments in the header to describe needs work actions -- I think the fundamental mistake was not scoping the...
Allen Smith Parts Authoring 87 69,097 2014-01-12, 0:55
    Thread: [LSC Request] End of header meta command
Post: Re: [LSC Request] End of header meta command

No, it proves that making the statement optional doesn't fix the problem. It's currently impossible to write an algorithm which BOTH reliably detects the header AND is future-proof with no addition...
Allen Smith Parts Authoring 87 69,097 2014-01-07, 19:07
    Thread: OpengGL color / material properties
Post: Re: OpengGL color / material properties

Ben Supnik Wrote: -- 1. I don't think the slope bricks actually notate their angled side as smooth and the flat sides as rough. (Is there a tag or meta data I don't know about here?) -- No, there ...
Allen Smith Parts Authoring 23 21,784 2013-09-05, 17:03
    Thread: Aligning Categories to user expectations
Post: Re: Aligning Categories to user expectations

Wow, this gives me an incredible warm fuzzy feeling! Thanks! To the ones with outstanding questions, here are my humble opinions: Duplo I suspect most people don't build with Duplo. About the o...
Allen Smith Parts Authoring 25 22,516 2013-08-29, 23:09
    Thread: Aligning Categories to user expectations
Post: Re: Aligning Categories to user expectations

From my (outdated) notes, I would make the minimum following suggestions: Unofficial categories which should be added to the official list Cockpit now in the official list Duplo (personally recom...
Allen Smith Parts Authoring 25 22,516 2013-08-29, 16:58
    Thread: Aligning Categories to user expectations
Post: Re: Aligning Categories to user expectations

Here are the unedited notes I made on 2012-03-20: Code: -- Unofficial categories implicitly defined by the first word in the description (from parts lacking a !CATEGORY) Axle // u9132c01 move t...
Allen Smith Parts Authoring 25 22,516 2013-08-28, 22:50
    Thread: Aligning Categories to user expectations
Post: Aligning Categories to user expectations

Someone just posted the following to a local LUG mailing list I'm subscribed to (emphasis added): Quote: -- Thinking about it, I can remember what derailed my learning LDraw/Mcad/ et al... it was ...
Allen Smith Parts Authoring 25 22,516 2013-08-28, 21:34
    Thread: Parsable Meta-Data for High-detail vs. Low-detail parts and primitives
Post: Re: Parsable Meta-Data for High-detail vs. Low-det...

Wow, I'm pleasantly surprised to see this suggestion. I never would have thought anyone else would go for it either. XML parsers are widely available, which reduces implementation time. XML is also...
Allen Smith Parts Authoring 58 58,426 2013-08-22, 17:29
    Thread: Parsable Meta-Data for High-detail vs. Low-detail parts and primitives
Post: Re: Parsable Meta-Data for High-detail vs. Low-det...

But now you have introduced order dependency and content limitations. Parsing syntax in this kind of format is an unnecessary headache, because it's inherently very fragile. Most structured languag...
Allen Smith Parts Authoring 58 58,426 2013-08-21, 20:39
    Thread: Parsable Meta-Data for High-detail vs. Low-detail parts and primitives
Post: Re: Parsable Meta-Data for High-detail vs. Low-det...

We need a configuration file in order to make this fully machine-readable, so that software authors don't need to update their software if new detail levels are defined. At first I thought simple n...
Allen Smith Parts Authoring 58 58,426 2013-08-20, 16:26
    Thread: Should "Part Alias" files be listed in parts.lst
Post: Re: Should "Part Alias" files be listed in parts.l...

I implemented alias detection using !LDRAW_ORG Part Alias. That was correct, right?
Allen Smith Parts Authoring 55 52,774 2013-08-05, 18:44
    Thread: Help with fitting?
Post: Re: Help with fitting?

Unfortunately, there's no automatic detection of how one piece fits on another. So for a non-painful buiding experience, you need to build on the grid. If the first piece you placed wasn't aligned, no...
Allen Smith Help 4 7,495 2013-05-17, 16:52
    Thread: Compatibility issue in MPD submodel file names between MLCad and Bricksmith
Post: Re: Compatibility issue in MPD submodel file names...

The race to advocate correct behavior is a bit premature, considering Bricksmith already does what is being advocated. This file opens with no errors: Code: -- 0 FILE righttrack.ldr 0 Right track...
Allen Smith LDraw Editors and Viewers 6 9,059 2013-04-29, 20:53
    Thread: Compatibility issue in MPD submodel file names between MLCad and Bricksmith
Post: Re: Compatibility issue in MPD submodel file names...

Could you post the entire file which is causing problems? I can't reproduce this issue as described, and the MPD lookup code has been case-insensitive since Bricksmith 1.0 in 2005.
Allen Smith LDraw Editors and Viewers 6 9,059 2013-04-29, 16:38
    Thread: Write on a brick in MLCad...
Post: Re: Write on a brick in MLCad...

This is exactly what texture mapping (http://www.ldraw.org/documentation/ldraw-org-file-format-standards/language-extension-for-texture-mapping.html) is for. Unfortunately MLCad, being minimally ma...
Allen Smith LDraw Editors and Viewers 5 7,528 2013-04-18, 22:01
    Thread: Insert Related Database
Post: Re: Insert Related Database

I also agree that an LDraw model is the best way to represent this information. The ease of editing is unparalleled. It's one less parser to write too.
Allen Smith Parts Authoring 26 23,019 2013-04-18, 15:43
    Thread: Insert Related Database
Post: Re: Insert Related Database

a) Removing "unnecessary zeroes" is not a meaningful optimization. This is not where the processing time is spent when opening a file. Also, filesize is essentially irrelevant. This is an aesthetic co...
Allen Smith Parts Authoring 26 23,019 2013-04-15, 16:26