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    Thread: WebGL/Three.js real-time renderer
Post: Re: WebGL/Three.js real-time renderer

You can improve on the shadows by increasing the resolution of the shadow map on the light node. The default size is 512. Make it 1024 at the expense of speed. I appreciate your input on the other ...
Athanasios Gaitatzes Rendering Techniques 2 7,297 2013-04-22, 8:50
    Thread: WebGL/Three.js real-time renderer
Post: WebGL/Three.js real-time renderer

I would like to share a browser based renderer that I have been working on and would like the input of people on how to deploy it. I am most concerned about copyright issues. The way it is setup righ...
Athanasios Gaitatzes Rendering Techniques 2 7,297 2013-04-20, 20:50
    Thread: Regarding rendering of parts
Post: Re: Regarding rendering of parts

I did not say it does not render fine. I only said that it is almost always the case (99%) that enabling backface culling will be faster. WebGL does have vertex buffers which was my next task after ...
Athanasios Gaitatzes Parts Authoring 17 15,839 2013-04-13, 10:05
    Thread: Regarding rendering of parts
Post: Re: Regarding rendering of parts

Yes it is hardware accelerated on an NVIDIA 9800 card.
Athanasios Gaitatzes Parts Authoring 17 15,839 2013-04-10, 14:51
    Thread: Regarding rendering of parts
Post: Re: Regarding rendering of parts

Well my renderer will be running in a browser (WebGL + Javascript) in real-time, so I am trying to squeeze as much performance as possible without using double-sided faces. Actually without BFC checki...
Athanasios Gaitatzes Parts Authoring 17 15,839 2013-04-10, 6:29
    Thread: Regarding rendering of parts
Post: Re: Regarding rendering of parts

I am still confused. Roland's answer suggests that if a model file (my sample.dat) is not BFC compliant then all parts (the box5.dat file) in the model file will be rendered as non-BFC compliant geome...
Athanasios Gaitatzes Parts Authoring 17 15,839 2013-04-08, 20:12
    Thread: Regarding rendering of parts
Post: Re: Regarding rendering of parts

But from what I have seen model files almost never (90%) have BFC info in them. I have found BFC info in parts and subparts. Does that mean that model files are rendered always double-sided? So then w...
Athanasios Gaitatzes Parts Authoring 17 15,839 2013-04-08, 17:43
    Thread: Regarding rendering of parts
Post: Regarding rendering of parts

I am trying to write a renderer and so trying to understand the document http://www.ldraw.org/article/415.html. My first question is does a reverse matrix (determinant < 0) perform a mirroring on th...
Athanasios Gaitatzes Parts Authoring 17 15,839 2013-04-08, 13:39