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(2020-07-17, 5:11)Orion Pobursky Wrote: [ -> ]Now that I've done the legwork to clean up the code base, I'm almost ready to roll out to the OMR. The last issue would be to improve the lighting model in physical render mode. Looks kinda dark to me. Any suggestions?

The model viewer under the "Tools" menu uses the current code which is pretty much identical, lighting-wise, to Scene.js. You'll have to switch to physical render mode with the "eye" button.
Well done! My proposal for decreasing the darkness is to bump the intensity parameter of the Hemisphere light:

new THREE.HemisphereLight(... 0.65);

to

new THREE.HemisphereLight(... 0.85);
(2020-07-17, 8:48)Lasse Deleuran Wrote: [ -> ]Well done! My proposal for decreasing the darkness is to bump the intensity parameter of the Hemisphere light:

new THREE.HemisphereLight(... 0.65);

to

new THREE.HemisphereLight(... 0.85);

I switched from a hemisphere light to an ambient light and two directional lights. I'm pretty satisfied with the result so I'll probably implement on the OMR soon.
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