LDraw.org Discussion Forums

Full Version: Gaps/overlap in part fit up
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Sometimes due to the nature of plastic parts, when a real life model is translated into a computer model there may be some discrepencies in part fit up. This is especially true of Technic models where the complicated angles can lead to shortfalls/excesses of 4-5 ldu. While I'm willing to live with a difference of fractions of an ldu up to 1-2 ldu, when I hit the 4-5 range I become dissatisfied. I'm just curious how other authors deal with gaps or overlap in parts when building models.

[attachment=3493]
Quote:I'm just curious how other authors deal with gaps or overlap in parts when building models.
Yeah, models that rely - even a little bit - on parts flexibility or play in joints are a nightmare to model. Modern models are less prone to that, but it does happen in older ones (here I mostly speak about Technic models). When this happens, I first check what I have modeled so far (might be a mistake somewhere), and if I find nothing I try to minimize visual impact by distributing the error over many joints.
(2019-03-21, 22:44)Orion Pobursky Wrote: [ -> ]Sometimes due to the nature of plastic parts, when a real life model is translated into a computer model there may be some discrepencies in part fit up. This is especially true of Technic models where the complicated angles can lead to shortfalls/excesses of 4-5 ldu. While I'm willing to live with a difference of fractions of an ldu up to 1-2 ldu, when I hit the 4-5 range I become dissatisfied. I'm just curious how other authors deal with gaps or overlap in parts when building models.
Hi Orion

I do it just like Philo.
A big problem will be split as well as possible.
A friend of mine likes to use these tolerances on his MOCS.
Since I was often desperate to present it in the instructions accordingly.

Johann
(2019-03-22, 7:58)Philippe Hurbain Wrote: [ -> ]When this happens, I first check what I have modeled so far (might be a mistake somewhere), and if I find nothing I try to minimize visual impact by distributing the error over many joints.

Same on my side. I remember that I build 850 twice and then with real bricks and a third time digitally and found out, that TLG used the created 'stress' on the beams to bring some friction to the fork mechanism. Anyway I never finished the digital model. As I have no idea how to do it. :-)

/Max