POV-Ray: Transparency using fade_color


RE: POV-Ray: Transparency using fade_color
#6
(2016-12-02, 22:31)Roland Melkert Wrote:
(2016-12-02, 19:38)Niklas Buchmann Wrote: I like the results of this method a lot, the parts do look more realistic and seem to have more depth. It's just that I'm not happy with the results in all circumstances.

What about transparent rubber and stacked transparent parts.

Also I don't understand the fade_distance of 1, if I do that instead of 20 I end up with black white transparent plates in the below scene.

I don't understand the details of how fade_color works either, the results can be pretty unpredictable. That's why I was hoping for some input, but maybe this is the wrong place.

Right now I'm testing using a scattering and absorbing media inside transparent bricks and the results are a lot more consistent. Maybe that's a more viable way.
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RE: POV-Ray: Transparency using fade_color - by Niklas Buchmann - 2016-12-05, 17:16

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