ldr_wgpu high performance realtime LDraw renderer


RE: ldr_wgpu high performance realtime LDraw renderer
#4
(2023-04-05, 7:43)Max Murtazin Wrote: If it got it correctly, only the code to build

Yeah. Rust is one of the more straightforward languages to build. I've updated the readme with build instructions. You'll also need the C++ build tools from Visual Studio if you're on Windows. The goal is to eventually create a rendering library and then use it to make a simple viewing application that people can download. The current implementation is still very much a proof of concept, so I'm not providing any precompiled binaries yet.

Out of curiosity, what GPU does your "ageing" machine have? From my experience, the first generation of supported hardware tends to not work well if at all. Intel Haswell CPUs were released around 2013 and apparently support Vulkan, but I've gotten numerous reports from users on other applications that it doesn't actually work. If you have an older dedicated GPU from AMD or Nvidia, the driver support tends to be better since a lot of games use DX12.
Reply
« Next Oldest | Next Newest »



Messages In This Thread
RE: ldr_wgpu high performance realtime LDraw renderer - by Jonathan N - 2023-04-05, 14:26

Forum Jump:


Users browsing this thread: 1 Guest(s)