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	<channel>
		<title><![CDATA[LDraw.org Discussion Forums - General LDraw.org Discussion]]></title>
		<link>https://forums.ldraw.org/</link>
		<description><![CDATA[LDraw.org Discussion Forums - https://forums.ldraw.org]]></description>
		<pubDate>Wed, 08 Apr 2026 03:30:57 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[See removed lego pieces]]></title>
			<link>https://forums.ldraw.org/thread-29354.html</link>
			<pubDate>Sun, 25 Jan 2026 19:43:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=31574">Amiiyah</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29354.html</guid>
			<description><![CDATA[Hi,<br />
<br />
I wanted to know if you could have a list of the lego pieces, like in Bricklink's studio app. Where it shows you the list of pieces that aren't in the set. Or can be replaced.]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
I wanted to know if you could have a list of the lego pieces, like in Bricklink's studio app. Where it shows you the list of pieces that aren't in the set. Or can be replaced.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Parts Tracker]]></title>
			<link>https://forums.ldraw.org/thread-29092.html</link>
			<pubDate>Fri, 26 Sep 2025 08:20:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=30515">BBN</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29092.html</guid>
			<description><![CDATA[The only thing I don't understand about LDraw.org is that parts are uploaded, and when you download them, the Part Designer doesn't recognize them. Why aren't these DAT files even properly completed so that they're usable?]]></description>
			<content:encoded><![CDATA[The only thing I don't understand about LDraw.org is that parts are uploaded, and when you download them, the Part Designer doesn't recognize them. Why aren't these DAT files even properly completed so that they're usable?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[30mm vs 30.4mm Wheels & Tires]]></title>
			<link>https://forums.ldraw.org/thread-29084.html</link>
			<pubDate>Sun, 21 Sep 2025 04:51:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=2409">tom alphin</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29084.html</guid>
			<description><![CDATA[There are a number of wheels with an outer diameter of around 30mm, but they are very inconsistently described as 30mm or 30.4mm across different websites.  I noticed that LDraw is the most consistent here, using 30 (mm) for all four of these parts.  (Within MLCad they appear to be exactly the same width.)<br />
<br />
1. Are they actually the same size, or are they actually measurably different?<br />
2. Even if they are ever-so-slightly different, is 0.4mm so small that almost nobody cares?<br />
3. Does LDraw prefer technically accurate measurements, or is it generally preferred to nudge measurements ever-so-slightly to make the system work better together?<br />
<br />
I would like to make my part naming both technically correct and consistent.<br />
---Tom<br />
<br />
LINK TO RELEVANT PARTS: <a href="https://brickarchitect.com/parts/category-144?&amp;retired=1&amp;partstyle=1" target="_blank" rel="noopener" class="mycode_url">https://brickarchitect.com/parts/categor...artstyle=1</a><br />
<br />
P.S. Here are dumps of the part names across the relevant sites:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">56904 (14mm wide)</span><ul class="mycode_list"><li>Brick Architect Long: 30mm D. × 14mm Wheel w/ Technic Axle Hole<br />
</li>
<li>Brick Architect Short: 30mm D. × 14mm, Axle<br />
</li>
<li>Bricklink: Wheel 30mm D. x 14mm<br />
</li>
<li>Rebrickable: Wheel 30 x 14<br />
</li>
<li>Brickset / LEGO.com: RIM NARROW Ø 30/14 W/ CROSS<br />
</li>
<li>LDraw: Wheel Rim 14 x 30 with 6 Spokes and No Pegholes<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">42716 (20mm wide)</span><ul class="mycode_list"><li>Brick Architect Long: 30.4mm D. × 20mm Wheel w/ Technic Axle Hole, 5-Angled Spokes<br />
</li>
<li>Brick Architect Short: 30.4mm D. × 20mm, Axle, 5-Spokes<br />
</li>
<li>Bricklink: Wheel 30.4mm D. x 20mm with No Pin Holes and 5 Large Spokes<br />
</li>
<li>Rebrickable: Wheel 30 x 20 5-Spoke<br />
</li>
<li>Brickset / LEGO.com: RIM WIDE DIA.30X20 W/ CROSS HOLE, NO. 1<br />
</li>
<li>LDraw: Wheel Rim 20 x 30 "Torq Thrust" with 5 Spokes and External Ribs<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">66155</span><ul class="mycode_list"><li>Brick Architect Long: 30.4mm D. × 20mm Wheel w/ Technic Axle Hole, Angled Spokes<br />
</li>
<li>Brick Architect Short: 30.4mm D. × 20mm, Axle<br />
</li>
<li>Bricklink: Wheel 30.4mm D. x 20mm with Center Axle Holes Motorcycle<br />
</li>
<li>Rebrickable: Wheel 30 x 20 with Center Axle Holes<br />
</li>
<li>Brickset / LEGO.com: RIM, WIDE, DIA. 30X20, W/ CROSS HOLE<br />
</li>
<li>LDraw: Wheel Rim 30 x 20 with 3 Dual Angled Spokes and 4L Hub<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[There are a number of wheels with an outer diameter of around 30mm, but they are very inconsistently described as 30mm or 30.4mm across different websites.  I noticed that LDraw is the most consistent here, using 30 (mm) for all four of these parts.  (Within MLCad they appear to be exactly the same width.)<br />
<br />
1. Are they actually the same size, or are they actually measurably different?<br />
2. Even if they are ever-so-slightly different, is 0.4mm so small that almost nobody cares?<br />
3. Does LDraw prefer technically accurate measurements, or is it generally preferred to nudge measurements ever-so-slightly to make the system work better together?<br />
<br />
I would like to make my part naming both technically correct and consistent.<br />
---Tom<br />
<br />
LINK TO RELEVANT PARTS: <a href="https://brickarchitect.com/parts/category-144?&amp;retired=1&amp;partstyle=1" target="_blank" rel="noopener" class="mycode_url">https://brickarchitect.com/parts/categor...artstyle=1</a><br />
<br />
P.S. Here are dumps of the part names across the relevant sites:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">56904 (14mm wide)</span><ul class="mycode_list"><li>Brick Architect Long: 30mm D. × 14mm Wheel w/ Technic Axle Hole<br />
</li>
<li>Brick Architect Short: 30mm D. × 14mm, Axle<br />
</li>
<li>Bricklink: Wheel 30mm D. x 14mm<br />
</li>
<li>Rebrickable: Wheel 30 x 14<br />
</li>
<li>Brickset / LEGO.com: RIM NARROW Ø 30/14 W/ CROSS<br />
</li>
<li>LDraw: Wheel Rim 14 x 30 with 6 Spokes and No Pegholes<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">42716 (20mm wide)</span><ul class="mycode_list"><li>Brick Architect Long: 30.4mm D. × 20mm Wheel w/ Technic Axle Hole, 5-Angled Spokes<br />
</li>
<li>Brick Architect Short: 30.4mm D. × 20mm, Axle, 5-Spokes<br />
</li>
<li>Bricklink: Wheel 30.4mm D. x 20mm with No Pin Holes and 5 Large Spokes<br />
</li>
<li>Rebrickable: Wheel 30 x 20 5-Spoke<br />
</li>
<li>Brickset / LEGO.com: RIM WIDE DIA.30X20 W/ CROSS HOLE, NO. 1<br />
</li>
<li>LDraw: Wheel Rim 20 x 30 "Torq Thrust" with 5 Spokes and External Ribs<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">66155</span><ul class="mycode_list"><li>Brick Architect Long: 30.4mm D. × 20mm Wheel w/ Technic Axle Hole, Angled Spokes<br />
</li>
<li>Brick Architect Short: 30.4mm D. × 20mm, Axle<br />
</li>
<li>Bricklink: Wheel 30.4mm D. x 20mm with Center Axle Holes Motorcycle<br />
</li>
<li>Rebrickable: Wheel 30 x 20 with Center Axle Holes<br />
</li>
<li>Brickset / LEGO.com: RIM, WIDE, DIA. 30X20, W/ CROSS HOLE<br />
</li>
<li>LDraw: Wheel Rim 30 x 20 with 3 Dual Angled Spokes and 4L Hub<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Transparent sticker colours]]></title>
			<link>https://forums.ldraw.org/thread-29070.html</link>
			<pubDate>Sun, 14 Sep 2025 13:54:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=271">Magnus Forsberg</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29070.html</guid>
			<description><![CDATA[How come the transparent colours aren't visible from the backside?<br />
<br />
I'm reworking <a href="https://library.ldraw.org/parts/25915" target="_blank" rel="noopener" class="mycode_url">this sticker</a>. It should have a transparent multi coloured print.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13242" target="_blank" title="">transparent sticker.png</a> (Size: 61.17 KB / Downloads: 7)
<!-- end: postbit_attachments_attachment --><br />
<br />
But, no matter how I try, using BFC Noclip, the colours are lost when I flip it over and look at it from the reverse side.]]></description>
			<content:encoded><![CDATA[How come the transparent colours aren't visible from the backside?<br />
<br />
I'm reworking <a href="https://library.ldraw.org/parts/25915" target="_blank" rel="noopener" class="mycode_url">this sticker</a>. It should have a transparent multi coloured print.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13242" target="_blank" title="">transparent sticker.png</a> (Size: 61.17 KB / Downloads: 7)
<!-- end: postbit_attachments_attachment --><br />
<br />
But, no matter how I try, using BFC Noclip, the colours are lost when I flip it over and look at it from the reverse side.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[why is 61409 marked "obsolete" ??]]></title>
			<link>https://forums.ldraw.org/thread-29059.html</link>
			<pubDate>Mon, 08 Sep 2025 12:53:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=635">Franklin W. Cain</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29059.html</guid>
			<description><![CDATA[LEGO Company is still producing part 61409. <br />
<a href="https://bricklink.com/v2/catalog/catalogitem.page?P=61409#T=C" target="_blank" rel="noopener" class="mycode_url">https://bricklink.com/v2/catalog/catalog...=61409#T=C</a><br />
<br />
So why is this DAT file titled as being obsolete? <br />
<br />
Thanks, <br />
Franklin]]></description>
			<content:encoded><![CDATA[LEGO Company is still producing part 61409. <br />
<a href="https://bricklink.com/v2/catalog/catalogitem.page?P=61409#T=C" target="_blank" rel="noopener" class="mycode_url">https://bricklink.com/v2/catalog/catalog...=61409#T=C</a><br />
<br />
So why is this DAT file titled as being obsolete? <br />
<br />
Thanks, <br />
Franklin]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[BrickCon presentation]]></title>
			<link>https://forums.ldraw.org/thread-28995.html</link>
			<pubDate>Sat, 09 Aug 2025 18:44:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=2">Orion Pobursky</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-28995.html</guid>
			<description><![CDATA[I'm doing a presentation about LDraw at BrickCon in the Seattle as I do every year.<br />
<br />
Here's last year's slide show:<br />
<a href="https://docs.google.com/presentation/d/1pbXO-OHzfxCF1XLFCN1n5ZC10q7IbbysE0bFg_lz_eQ/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://docs.google.com/presentation/d/1...sp=sharing</a><br />
<br />
This presentation is geared towards the vitual LEGO novice. Any feedback on things that might be worth including would be helpful.]]></description>
			<content:encoded><![CDATA[I'm doing a presentation about LDraw at BrickCon in the Seattle as I do every year.<br />
<br />
Here's last year's slide show:<br />
<a href="https://docs.google.com/presentation/d/1pbXO-OHzfxCF1XLFCN1n5ZC10q7IbbysE0bFg_lz_eQ/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://docs.google.com/presentation/d/1...sp=sharing</a><br />
<br />
This presentation is geared towards the vitual LEGO novice. Any feedback on things that might be worth including would be helpful.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New part]]></title>
			<link>https://forums.ldraw.org/thread-28949.html</link>
			<pubDate>Fri, 18 Jul 2025 20:23:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=31159">Thore</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-28949.html</guid>
			<description><![CDATA[Is this the correct forum for asking for a a new part to be added?]]></description>
			<content:encoded><![CDATA[Is this the correct forum for asking for a a new part to be added?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Intro]]></title>
			<link>https://forums.ldraw.org/thread-28826.html</link>
			<pubDate>Sat, 17 May 2025 17:08:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=31004">Chris Bongaarts</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-28826.html</guid>
			<description><![CDATA[The rules suggest to post an intro, so...<br />
<br />
I've been enjoying building with LEGO since the late 70's, with a particular love of Classic Space.<br />
<br />
LDraw is a delightfully nerdy application of all that is great about LEGO and the Internet.  I'm looking forward to participating!]]></description>
			<content:encoded><![CDATA[The rules suggest to post an intro, so...<br />
<br />
I've been enjoying building with LEGO since the late 70's, with a particular love of Classic Space.<br />
<br />
LDraw is a delightfully nerdy application of all that is great about LEGO and the Internet.  I'm looking forward to participating!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Molded Dinosaur parts]]></title>
			<link>https://forums.ldraw.org/thread-28794.html</link>
			<pubDate>Sun, 27 Apr 2025 23:39:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=30964">Andrewspyzilla</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-28794.html</guid>
			<description><![CDATA[Hello, I wanted to ask if the molded Dinosaur parts from Dino Attack, Dino 2012, and Jurassic Park/World will be added in. I use Bricklink Studio and noticed that it only had the original molded Dinosaur parts from 2000-2001 and I was told that it uses the LDraw library so I came here to ask. I am a big fan of those molds and want to use them in some digital mocs.]]></description>
			<content:encoded><![CDATA[Hello, I wanted to ask if the molded Dinosaur parts from Dino Attack, Dino 2012, and Jurassic Park/World will be added in. I use Bricklink Studio and noticed that it only had the original molded Dinosaur parts from 2000-2001 and I was told that it uses the LDraw library so I came here to ask. I am a big fan of those molds and want to use them in some digital mocs.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Automatic generation of higher resolution meshes]]></title>
			<link>https://forums.ldraw.org/thread-28666.html</link>
			<pubDate>Sun, 09 Feb 2025 15:58:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=4403">Christoph Kubisch</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-28666.html</guid>
			<description><![CDATA[Hello,<br />
<br />
a bit of a rambling post <img src="https://forums.ldraw.org/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /><br />
<br />
curious if other people have attempted to improve the quality of the ldraw meshes through mesh processing.<br />
<br />
Several meshes suffer from these:<br />
* non-manifold edges &amp; vertices (triangle edges share more than one neighbor)<br />
<br />
* self-intersection<br />
* disjoint surfaces. Sometimes triangles/quads are not sharing the same positions along edges, when they should. Often when triangle segments were stitched together to appear to be curved.<br />
* t-junctions (because there is no proper ngon support)<br />
<br />
As the tools back in the day weren't exactly great and hardware was limited by other means, it's understandable that the basic definition of the content today feels a bit dated. One alternative is to "properly" create the models through CAD or subdivision-surfaces as true solids. <br />
<br />
Which some people have done see <a href="https://grabcad.com/dk/models" target="_blank" rel="noopener" class="mycode_url">https://grabcad.com/dk/models</a> <br />
However that doesn't play nice with the ldraw ecosystem and accessibility. Mecabricks exported parts are not allowed to be redistributed, which also doesn't make them a solution.<br />
<br />
It seems the typical approach in some ldraw apps and importers is to detect a few primitives and replace them with higher resolutions (cylinders, discs, etc.). However that may not always work well with adjoint surfaces that share spatial edges, but are not a primitive. Furthermore it doesn't cover other smooth surfaces.<br />
<br />
Fixing things up in blender or other 3d tools after something has been converted to 3d meshes, seems like some key information is lost. Furthermore, 3d packages generalized solutions may not be the best fit to address the mesh problems.<br />
<br />
<br />
My thinking is that one nice thing about ldraw is that it's fairly low-resolution, meaning on todays hardware one can brute force certain things to clean up the meshes. And tessellation algorithms can make use of the "edges" etc. to detect the intent. Some fixes could be done on the .ldr directly, like certain vertices snapped to other positions etc.<br />
<br />
Compared to past<br />
* there are robust open-source (no GPL etc.) mesh processing (booleans etc.), polygon triangulation... algorithms out there today<br />
* due to 3d printing in general also more research in mesh cleanup for solids<br />
* rendering hardware is a lot more capable<br />
* much more CPU cores for processing... (and this has to happen only once).<br />
<br />
<br />
so my question: has this been attempted before? how do others see the future of ldraw's mesh quality for rendering (maybe what I am describing isn't perceived as that desirable)? Is there interest among the programmers of importers/exporters/tools in the ldraw community to go in such a direction?<br />
<br />
There seem to have been some threads on "modernizing" the spec and such, but they seem like decades ago, so I guess we can assume things stay as is and so the kind of automated processing is the only realistic option?]]></description>
			<content:encoded><![CDATA[Hello,<br />
<br />
a bit of a rambling post <img src="https://forums.ldraw.org/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /><br />
<br />
curious if other people have attempted to improve the quality of the ldraw meshes through mesh processing.<br />
<br />
Several meshes suffer from these:<br />
* non-manifold edges &amp; vertices (triangle edges share more than one neighbor)<br />
<br />
* self-intersection<br />
* disjoint surfaces. Sometimes triangles/quads are not sharing the same positions along edges, when they should. Often when triangle segments were stitched together to appear to be curved.<br />
* t-junctions (because there is no proper ngon support)<br />
<br />
As the tools back in the day weren't exactly great and hardware was limited by other means, it's understandable that the basic definition of the content today feels a bit dated. One alternative is to "properly" create the models through CAD or subdivision-surfaces as true solids. <br />
<br />
Which some people have done see <a href="https://grabcad.com/dk/models" target="_blank" rel="noopener" class="mycode_url">https://grabcad.com/dk/models</a> <br />
However that doesn't play nice with the ldraw ecosystem and accessibility. Mecabricks exported parts are not allowed to be redistributed, which also doesn't make them a solution.<br />
<br />
It seems the typical approach in some ldraw apps and importers is to detect a few primitives and replace them with higher resolutions (cylinders, discs, etc.). However that may not always work well with adjoint surfaces that share spatial edges, but are not a primitive. Furthermore it doesn't cover other smooth surfaces.<br />
<br />
Fixing things up in blender or other 3d tools after something has been converted to 3d meshes, seems like some key information is lost. Furthermore, 3d packages generalized solutions may not be the best fit to address the mesh problems.<br />
<br />
<br />
My thinking is that one nice thing about ldraw is that it's fairly low-resolution, meaning on todays hardware one can brute force certain things to clean up the meshes. And tessellation algorithms can make use of the "edges" etc. to detect the intent. Some fixes could be done on the .ldr directly, like certain vertices snapped to other positions etc.<br />
<br />
Compared to past<br />
* there are robust open-source (no GPL etc.) mesh processing (booleans etc.), polygon triangulation... algorithms out there today<br />
* due to 3d printing in general also more research in mesh cleanup for solids<br />
* rendering hardware is a lot more capable<br />
* much more CPU cores for processing... (and this has to happen only once).<br />
<br />
<br />
so my question: has this been attempted before? how do others see the future of ldraw's mesh quality for rendering (maybe what I am describing isn't perceived as that desirable)? Is there interest among the programmers of importers/exporters/tools in the ldraw community to go in such a direction?<br />
<br />
There seem to have been some threads on "modernizing" the spec and such, but they seem like decades ago, so I guess we can assume things stay as is and so the kind of automated processing is the only realistic option?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[From Studio to LDCad]]></title>
			<link>https://forums.ldraw.org/thread-28625.html</link>
			<pubDate>Wed, 22 Jan 2025 19:58:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=4981">Andreas Hinz</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-28625.html</guid>
			<description><![CDATA[Hi Everyone,<br />
<br />
I've been searching for a while to find an answer to my question, but unfortunately without any success. So I would like to try here.<br />
<br />
I'm doing my digital builds (technic models) with LDCad and after that I'm generating the concerning building instructions in Studio. In some cases I need to modify one or the other brick by using Studio Part Designer. After doing this I would like to use these bricks (or liftarms or whatever) in LDCad. I now found out, when I go this way and export the modified part to LDCad the "inner" connectivities get lost. That means, there is no part snapping to pinholes or axleholes and so on. Part snapping to studs, axles and pins still work.<br />
<br />
Did anyone experience the same issue and might be able to give me some hints how to solve that problem?<br />
<br />
Sunny greetings from Bremen]]></description>
			<content:encoded><![CDATA[Hi Everyone,<br />
<br />
I've been searching for a while to find an answer to my question, but unfortunately without any success. So I would like to try here.<br />
<br />
I'm doing my digital builds (technic models) with LDCad and after that I'm generating the concerning building instructions in Studio. In some cases I need to modify one or the other brick by using Studio Part Designer. After doing this I would like to use these bricks (or liftarms or whatever) in LDCad. I now found out, when I go this way and export the modified part to LDCad the "inner" connectivities get lost. That means, there is no part snapping to pinholes or axleholes and so on. Part snapping to studs, axles and pins still work.<br />
<br />
Did anyone experience the same issue and might be able to give me some hints how to solve that problem?<br />
<br />
Sunny greetings from Bremen]]></content:encoded>
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			<title><![CDATA[Packing LDraw Files]]></title>
			<link>https://forums.ldraw.org/thread-28554.html</link>
			<pubDate>Sat, 21 Dec 2024 16:44:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=30620">CoeAdam</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-28554.html</guid>
			<description><![CDATA[I'm looking to display my LDR files in a web page using THREE.js. On the THREE.js documentation is suggests using a "Packed LDraw Model". Here are the instrucitons:<br />
<br />
Packing LDraw models<br />
To pack a model with all its referenced files, download the <span style="font-weight: bold;" class="mycode_b">Official LDraw</span> parts library and use the following Node script: <span style="font-weight: bold;" class="mycode_b">utils/packLDrawModel.js</span> It contains instructions on how to setup the files and execute it.<br />
<br />
However, both the link to the parts library and the link to the packLDrawModel script are 404 errors. Does anyone know how to create a packed LDraw file?]]></description>
			<content:encoded><![CDATA[I'm looking to display my LDR files in a web page using THREE.js. On the THREE.js documentation is suggests using a "Packed LDraw Model". Here are the instrucitons:<br />
<br />
Packing LDraw models<br />
To pack a model with all its referenced files, download the <span style="font-weight: bold;" class="mycode_b">Official LDraw</span> parts library and use the following Node script: <span style="font-weight: bold;" class="mycode_b">utils/packLDrawModel.js</span> It contains instructions on how to setup the files and execute it.<br />
<br />
However, both the link to the parts library and the link to the packLDrawModel script are 404 errors. Does anyone know how to create a packed LDraw file?]]></content:encoded>
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		<item>
			<title><![CDATA[LeoCad]]></title>
			<link>https://forums.ldraw.org/thread-28535.html</link>
			<pubDate>Mon, 09 Dec 2024 11:52:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=30515">BBN</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-28535.html</guid>
			<description><![CDATA[Neue Teile wurden in LDrwa.org veröffentlicht, sie können weder installiert noch zu den neuen Teilen hinzugefügt werden. Es funktioniert einfach nicht, man kann es nicht wie beim Studio 2.0 machen, dass es ein großes Update gibt. da ich schon alles ausprobiert hatte, geht nichts, dann hatte ich die neuen DAT-Dateien also versucht sie zu kopieren, zeigt immer an, dass diese Dateien vorhanden sind, obwohl die neuen Teile nicht verfügbar sind. Ich hoffe, dass Sie mir helfen können, ich hatte den LeoCad wieder eingebaut, aber die neuen Teile waren auch nicht drin.]]></description>
			<content:encoded><![CDATA[Neue Teile wurden in LDrwa.org veröffentlicht, sie können weder installiert noch zu den neuen Teilen hinzugefügt werden. Es funktioniert einfach nicht, man kann es nicht wie beim Studio 2.0 machen, dass es ein großes Update gibt. da ich schon alles ausprobiert hatte, geht nichts, dann hatte ich die neuen DAT-Dateien also versucht sie zu kopieren, zeigt immer an, dass diese Dateien vorhanden sind, obwohl die neuen Teile nicht verfügbar sind. Ich hoffe, dass Sie mir helfen können, ich hatte den LeoCad wieder eingebaut, aber die neuen Teile waren auch nicht drin.]]></content:encoded>
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		<item>
			<title><![CDATA[LeoCad]]></title>
			<link>https://forums.ldraw.org/thread-28496.html</link>
			<pubDate>Thu, 07 Nov 2024 09:52:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=30515">BBN</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-28496.html</guid>
			<description><![CDATA[Ich habe eine Frage an Sie, weiß jemand, wie man die Teile zur Bibliothek der neuen Teile hinzufügt. Denn ich habe es immer wieder versucht, aber irgendwie funktioniert es nicht. Muss ich auf etwas oder etwas achten. Denn im LDraw.org habe ich neue Teile, die ich gerne hinzufügen würde, aber irgendwie funktioniert es nicht. ...]]></description>
			<content:encoded><![CDATA[Ich habe eine Frage an Sie, weiß jemand, wie man die Teile zur Bibliothek der neuen Teile hinzufügt. Denn ich habe es immer wieder versucht, aber irgendwie funktioniert es nicht. Muss ich auf etwas oder etwas achten. Denn im LDraw.org habe ich neue Teile, die ich gerne hinzufügen würde, aber irgendwie funktioniert es nicht. ...]]></content:encoded>
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			<title><![CDATA[Are underside reinforcements relevant?]]></title>
			<link>https://forums.ldraw.org/thread-28492.html</link>
			<pubDate>Wed, 06 Nov 2024 07:25:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=30502">Peter Blomberg</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-28492.html</guid>
			<description><![CDATA[Dear LDraw community,<br />
<br />
Part moulds change over time as LEGO improves their designs. This leads to parts having relatively minor differences in their shapes. Sometimes this affects functionality, but often not.<br />
<br />
When it comes to underside reinforcements, is it a detail that can be ignored or would you like to see all individual variants for the same part modeled in LDraw? Is it sufficient for you to have one variant in your digital part library or would you like to have all variants?]]></description>
			<content:encoded><![CDATA[Dear LDraw community,<br />
<br />
Part moulds change over time as LEGO improves their designs. This leads to parts having relatively minor differences in their shapes. Sometimes this affects functionality, but often not.<br />
<br />
When it comes to underside reinforcements, is it a detail that can be ignored or would you like to see all individual variants for the same part modeled in LDraw? Is it sufficient for you to have one variant in your digital part library or would you like to have all variants?]]></content:encoded>
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