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	<channel>
		<title><![CDATA[LDraw.org Discussion Forums - All Other Programs.]]></title>
		<link>https://forums.ldraw.org/</link>
		<description><![CDATA[LDraw.org Discussion Forums - https://forums.ldraw.org]]></description>
		<pubDate>Sat, 02 May 2026 19:33:18 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[New Community System Soon To Be Released]]></title>
			<link>https://forums.ldraw.org/thread-29410.html</link>
			<pubDate>Thu, 26 Feb 2026 00:57:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=31683">Demetree Kallergis</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29410.html</guid>
			<description><![CDATA[Hey there,<br />
<br />
My name is Demetree, and I'm a software developer and a Lego lover.<br />
<br />
I'm working on a new system that I'm going to release in the next few months that should have something for everybody that loves Lego.<br />
<br />
Here's a few links to some manuals that it created somebody out there might like to see.<br />
<br />
<a href="https://shoe-wall.com/assets/manuals/42202-DucatiPanigaleV4SMotorcycle_build-manual.html" target="_blank" rel="noopener" class="mycode_url">https://shoe-wall.com/assets/manuals/422...anual.html</a><br />
<a href="https://shoe-wall.com/assets/manuals/42096-1_build-manual.html" target="_blank" rel="noopener" class="mycode_url">https://shoe-wall.com/assets/manuals/420...anual.html</a><br />
<a href="https://shoe-wall.com/assets/manuals/10294-Titanic_build-manual.html" target="_blank" rel="noopener" class="mycode_url">https://shoe-wall.com/assets/manuals/102...anual.html</a><br />
<br />
It'll do stuff like this, and a whole lot more.<br />
<br />
Cheers!]]></description>
			<content:encoded><![CDATA[Hey there,<br />
<br />
My name is Demetree, and I'm a software developer and a Lego lover.<br />
<br />
I'm working on a new system that I'm going to release in the next few months that should have something for everybody that loves Lego.<br />
<br />
Here's a few links to some manuals that it created somebody out there might like to see.<br />
<br />
<a href="https://shoe-wall.com/assets/manuals/42202-DucatiPanigaleV4SMotorcycle_build-manual.html" target="_blank" rel="noopener" class="mycode_url">https://shoe-wall.com/assets/manuals/422...anual.html</a><br />
<a href="https://shoe-wall.com/assets/manuals/42096-1_build-manual.html" target="_blank" rel="noopener" class="mycode_url">https://shoe-wall.com/assets/manuals/420...anual.html</a><br />
<a href="https://shoe-wall.com/assets/manuals/10294-Titanic_build-manual.html" target="_blank" rel="noopener" class="mycode_url">https://shoe-wall.com/assets/manuals/102...anual.html</a><br />
<br />
It'll do stuff like this, and a whole lot more.<br />
<br />
Cheers!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MPDCenter - Inventory problem]]></title>
			<link>https://forums.ldraw.org/thread-29125.html</link>
			<pubDate>Thu, 16 Oct 2025 15:31:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=2557">Marc Belanger</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29125.html</guid>
			<description><![CDATA[Hello all,<br />
<br />
I recently got a new computer (Windows 10), and after installing MPDCenter, I’m encountering an issue where it won't create an Inventory file. I receive the following error message:<br />
<br />
"<span style="font-style: italic;" class="mycode_i">La conversion de la chaîne '1/426' en Integer n'est pas valide. Microsoft VisualBasic.</span>"<br />
This translates to something like: "<span style="font-style: italic;" class="mycode_i">Conversion of the string '1/426' to Integer is not valid. Microsoft VisualBasic.</span>"<br />
<br />
Even though MPDCenter generates the .bat, .html, and .pbg files, the .html file only contains the table headers:<br />
<span style="font-weight: bold;" class="mycode_b">Parts List for 40691_mythical_pegasus_bird.mpd (0 parts)</span> and <span style="font-weight: bold;" class="mycode_b">Part/Color/Quantity</span>.<br />
<br />
Any help would be appreciated.<br />
<br />
Thanks,<br />
Marc]]></description>
			<content:encoded><![CDATA[Hello all,<br />
<br />
I recently got a new computer (Windows 10), and after installing MPDCenter, I’m encountering an issue where it won't create an Inventory file. I receive the following error message:<br />
<br />
"<span style="font-style: italic;" class="mycode_i">La conversion de la chaîne '1/426' en Integer n'est pas valide. Microsoft VisualBasic.</span>"<br />
This translates to something like: "<span style="font-style: italic;" class="mycode_i">Conversion of the string '1/426' to Integer is not valid. Microsoft VisualBasic.</span>"<br />
<br />
Even though MPDCenter generates the .bat, .html, and .pbg files, the .html file only contains the table headers:<br />
<span style="font-weight: bold;" class="mycode_b">Parts List for 40691_mythical_pegasus_bird.mpd (0 parts)</span> and <span style="font-weight: bold;" class="mycode_b">Part/Color/Quantity</span>.<br />
<br />
Any help would be appreciated.<br />
<br />
Thanks,<br />
Marc]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[BlockCAD]]></title>
			<link>https://forums.ldraw.org/thread-29094.html</link>
			<pubDate>Sat, 27 Sep 2025 04:53:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=12189">Lenny</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29094.html</guid>
			<description><![CDATA[Hello folks,<br />
<br />
it surprised me that there is practically no info here about BlockCAD created by Anders Isaksson. Especially when I discovered that the man is/was also a member on this forum (last visit many years ago).<br />
<br />
It was the first Lego related program I did use. I know it's not directly associated with LDraw (seems like it has it's own filetype LGO, but support DAT files - I didn't test it), but there are some options that work with LDraw. I think the man did the awesome work since there is only a small installer and here you are - you can build with most of bricks. His website is still online and installer and program still works!<br />
<a href="https://www.blockcad.net/" target="_blank" rel="noopener" class="mycode_url">https://www.blockcad.net/</a> (although there is older version than on sites with games and software)<br />
<br />
What are your opinions? Did you guys use BlockCAD?]]></description>
			<content:encoded><![CDATA[Hello folks,<br />
<br />
it surprised me that there is practically no info here about BlockCAD created by Anders Isaksson. Especially when I discovered that the man is/was also a member on this forum (last visit many years ago).<br />
<br />
It was the first Lego related program I did use. I know it's not directly associated with LDraw (seems like it has it's own filetype LGO, but support DAT files - I didn't test it), but there are some options that work with LDraw. I think the man did the awesome work since there is only a small installer and here you are - you can build with most of bricks. His website is still online and installer and program still works!<br />
<a href="https://www.blockcad.net/" target="_blank" rel="noopener" class="mycode_url">https://www.blockcad.net/</a> (although there is older version than on sites with games and software)<br />
<br />
What are your opinions? Did you guys use BlockCAD?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[LdrawLoader based program]]></title>
			<link>https://forums.ldraw.org/thread-28785.html</link>
			<pubDate>Sat, 26 Apr 2025 22:43:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=26406">Brickboy22</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-28785.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Warning to all viewing thread - this project is in beta - lots of issues and bugs everywhere.</span><br />
<br />
Hi all. I recently started working on a ThreeJS/LdrawLoader based webapp after putting it off for some time. It's called Gr8brik. It's exactly what it sounds like.<br />
I have to admit that I've only been doing ThreeJS for less than a year, same with LdrawLoader. I discovered Ldraw three years ago - and since I've liked it. I've also liked things like Mecabricks, which is why I've decided to "combine" the two in a way - all I can say is making this has been fun.<br />
<br />
Note there is loads and loads of bugs, and I plan to rewrite multiple things. Also this isn't a complete alternative to things that already exist, ofc Bricklink Studio is going to be better than this.<br />
<br />
Also - you're free to look at the source code - just be aware it's very messy and uses some hacks to get things working.<br />
<br />
<a href="http://www.gr8brik.rf.gd" target="_blank" rel="noopener" class="mycode_url">http://www.gr8brik.rf.gd</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Warning to all viewing thread - this project is in beta - lots of issues and bugs everywhere.</span><br />
<br />
Hi all. I recently started working on a ThreeJS/LdrawLoader based webapp after putting it off for some time. It's called Gr8brik. It's exactly what it sounds like.<br />
I have to admit that I've only been doing ThreeJS for less than a year, same with LdrawLoader. I discovered Ldraw three years ago - and since I've liked it. I've also liked things like Mecabricks, which is why I've decided to "combine" the two in a way - all I can say is making this has been fun.<br />
<br />
Note there is loads and loads of bugs, and I plan to rewrite multiple things. Also this isn't a complete alternative to things that already exist, ofc Bricklink Studio is going to be better than this.<br />
<br />
Also - you're free to look at the source code - just be aware it's very messy and uses some hacks to get things working.<br />
<br />
<a href="http://www.gr8brik.rf.gd" target="_blank" rel="noopener" class="mycode_url">http://www.gr8brik.rf.gd</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Can I work on an online Ldraw program?]]></title>
			<link>https://forums.ldraw.org/thread-28018.html</link>
			<pubDate>Sun, 04 Feb 2024 14:54:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=26406">Brickboy22</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-28018.html</guid>
			<description><![CDATA[I've recently been working on a Lego modeling web program code named "GR8BRIK". I would like to add the Ldraw parts library to it, but #1: have no permission and #2: have no know way of embedding it. The websites in Alpha/Beta and is going to use a ThreeJS based renderer, along with a simple PHP and JS instruction maker. I already got a good web layout and Login system, again, I just need a parts library.<br />
<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=10984" target="_blank" title="">bandicam 2024-02-04 08-54-59-765.jpg</a> (Size: 94.88 KB / Downloads: 6)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I've recently been working on a Lego modeling web program code named "GR8BRIK". I would like to add the Ldraw parts library to it, but #1: have no permission and #2: have no know way of embedding it. The websites in Alpha/Beta and is going to use a ThreeJS based renderer, along with a simple PHP and JS instruction maker. I already got a good web layout and Login system, again, I just need a parts library.<br />
<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=10984" target="_blank" title="">bandicam 2024-02-04 08-54-59-765.jpg</a> (Size: 94.88 KB / Downloads: 6)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[List of Parts and Connections]]></title>
			<link>https://forums.ldraw.org/thread-27977.html</link>
			<pubDate>Mon, 22 Jan 2024 15:53:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=29156">Cole</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-27977.html</guid>
			<description><![CDATA[I am trying to figure out how to take Lego model files and get a list of all parts and how they connect.  Ideally, I would get something akin to an edge list (<a href="https://en.wikipedia.org/wiki/Edge_list" target="_blank" rel="noopener" class="mycode_url">https://en.wikipedia.org/wiki/Edge_list</a>) so I can make a design structure matrix (<a href="https://en.wikipedia.org/wiki/Design_structure_matrix" target="_blank" rel="noopener" class="mycode_url">https://en.wikipedia.org/wiki/Design_structure_matrix</a>) showing how each part connects the others. <br />
<br />
I have been looking at stuff, and the files appear to just store each part at a location and the programs state whether they collide or connect. I see that a lot of that information is kept in binary form, or lists the relative location of each connection part (such as stud2). <br />
<br />
I am lost as to where to start. Worst case, I would have to do a giant for loop thing to check each part, the location of each other, and if it connects and how. That sounds computationally impossible for larger sets.<br />
<br />
If you have any recommendations, please let me know. <br />
<br />
If you're curious, this is one that I did manually. It is set 8045: the mini telehandler. You can see parts of the lift part and the fork.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=10849" target="_blank" title="">Forklift.PNG</a> (Size: 175.84 KB / Downloads: 4)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I am trying to figure out how to take Lego model files and get a list of all parts and how they connect.  Ideally, I would get something akin to an edge list (<a href="https://en.wikipedia.org/wiki/Edge_list" target="_blank" rel="noopener" class="mycode_url">https://en.wikipedia.org/wiki/Edge_list</a>) so I can make a design structure matrix (<a href="https://en.wikipedia.org/wiki/Design_structure_matrix" target="_blank" rel="noopener" class="mycode_url">https://en.wikipedia.org/wiki/Design_structure_matrix</a>) showing how each part connects the others. <br />
<br />
I have been looking at stuff, and the files appear to just store each part at a location and the programs state whether they collide or connect. I see that a lot of that information is kept in binary form, or lists the relative location of each connection part (such as stud2). <br />
<br />
I am lost as to where to start. Worst case, I would have to do a giant for loop thing to check each part, the location of each other, and if it connects and how. That sounds computationally impossible for larger sets.<br />
<br />
If you have any recommendations, please let me know. <br />
<br />
If you're curious, this is one that I did manually. It is set 8045: the mini telehandler. You can see parts of the lift part and the fork.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=10849" target="_blank" title="">Forklift.PNG</a> (Size: 175.84 KB / Downloads: 4)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Next application is coming]]></title>
			<link>https://forums.ldraw.org/thread-27902.html</link>
			<pubDate>Wed, 27 Dec 2023 19:12:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=19">Michael Heidemann</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-27902.html</guid>
			<description><![CDATA[Currently I am working on an application that will take the parts from the ldraw/parts folder and generate a html file with pictures (rendered with LDView).<br />
The result will be somethink like my visual parts list. If there is somebody out there that has a special wish for such an application please let me know by now, as changing an application is much for difficult as just add a feature.<br />
<br />
Thanks for reading and your comments are welcome<br />
<br />
cu<br />
Mikeheide]]></description>
			<content:encoded><![CDATA[Currently I am working on an application that will take the parts from the ldraw/parts folder and generate a html file with pictures (rendered with LDView).<br />
The result will be somethink like my visual parts list. If there is somebody out there that has a special wish for such an application please let me know by now, as changing an application is much for difficult as just add a feature.<br />
<br />
Thanks for reading and your comments are welcome<br />
<br />
cu<br />
Mikeheide]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bricktown '85 - classic 80s building generator]]></title>
			<link>https://forums.ldraw.org/thread-27846.html</link>
			<pubDate>Mon, 27 Nov 2023 10:38:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=5060">Mark Wellas</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-27846.html</guid>
			<description><![CDATA[Hello 👋<br />
<br />
I've created a small webapp that generates LEGO houses, 1980s style!<br />
 <br />
It's a bit like one of those AI image generators, except it uses traditional Procedural Generation techniques, not AI.  As well as displaying the model you can zoom, spin around etc, and you can download the LDraw source to edit the house in your favourite tool.<br />
<br />
I should say that it's probably fairly useless at this point and it does have a few issues:<ul class="mycode_list"><li>There are quite a lot of cases where it overlaps bricks, especially on a roof<br />
</li>
<li>Bricks on a roof are sometimes not interleaved<br />
</li>
<li>Many of the houses it generates are a bit boring! But keep clicking and you'll probably find something a bit funky!<br />
</li>
</ul>
<br />
This is only the first public version, but I'll be adding features and fixing bugs and I'll keep this thread updated with notable changes.<br />
<br />
<a href="https://bricktown85-b3b5723d03e1.herokuapp.com/" target="_blank" rel="noopener" class="mycode_url">https://bricktown85-b3b5723d03e1.herokuapp.com/</a><br />
<br />
Enjoy!]]></description>
			<content:encoded><![CDATA[Hello 👋<br />
<br />
I've created a small webapp that generates LEGO houses, 1980s style!<br />
 <br />
It's a bit like one of those AI image generators, except it uses traditional Procedural Generation techniques, not AI.  As well as displaying the model you can zoom, spin around etc, and you can download the LDraw source to edit the house in your favourite tool.<br />
<br />
I should say that it's probably fairly useless at this point and it does have a few issues:<ul class="mycode_list"><li>There are quite a lot of cases where it overlaps bricks, especially on a roof<br />
</li>
<li>Bricks on a roof are sometimes not interleaved<br />
</li>
<li>Many of the houses it generates are a bit boring! But keep clicking and you'll probably find something a bit funky!<br />
</li>
</ul>
<br />
This is only the first public version, but I'll be adding features and fixing bugs and I'll keep this thread updated with notable changes.<br />
<br />
<a href="https://bricktown85-b3b5723d03e1.herokuapp.com/" target="_blank" rel="noopener" class="mycode_url">https://bricktown85-b3b5723d03e1.herokuapp.com/</a><br />
<br />
Enjoy!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[AIOI 2023-02 Release candidate ready for testing]]></title>
			<link>https://forums.ldraw.org/thread-27414.html</link>
			<pubDate>Sat, 06 May 2023 06:59:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=5">Willy Tschager</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-27414.html</guid>
			<description><![CDATA[Hi,<br />
<br />
As the new AIOI comes with updated version of LDView, LeoCAD as well as LPub3D some prior testing is appreciated.<br />
The release candidate of the AIOI 2023-02 can be downloaded here:<br />
<br />
<a href="http://www.holly-wood.it/tmp/LDraw_All-In-One-Installer_2023-02_setup_64Bit_v1.exe" target="_blank" rel="noopener" class="mycode_url">www.holly-wood.it/tmp/LDraw_All-In-One-Installer_2023-02_setup_64Bit_v1.exe</a><br />
<br />
Change log:<br />
<br />
* Update to Parts Library 2023-02<br />
* Update to MLCad.ini 2023-02<br />
* Update to LPub3D 2.4.6.144<br />
* Update to LeoCAD 23-01<br />
* Update to Offline Parts Catalog 2023-02<br />
<br />
w.]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
As the new AIOI comes with updated version of LDView, LeoCAD as well as LPub3D some prior testing is appreciated.<br />
The release candidate of the AIOI 2023-02 can be downloaded here:<br />
<br />
<a href="http://www.holly-wood.it/tmp/LDraw_All-In-One-Installer_2023-02_setup_64Bit_v1.exe" target="_blank" rel="noopener" class="mycode_url">www.holly-wood.it/tmp/LDraw_All-In-One-Installer_2023-02_setup_64Bit_v1.exe</a><br />
<br />
Change log:<br />
<br />
* Update to Parts Library 2023-02<br />
* Update to MLCad.ini 2023-02<br />
* Update to LPub3D 2.4.6.144<br />
* Update to LeoCAD 23-01<br />
* Update to Offline Parts Catalog 2023-02<br />
<br />
w.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Allotment 3D - my game with ldraw files]]></title>
			<link>https://forums.ldraw.org/thread-27011.html</link>
			<pubDate>Wed, 11 Jan 2023 21:06:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=12189">Lenny</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-27011.html</guid>
			<description><![CDATA[Hello!<br />
<br />
I would like to thank all of them, who helped me during creating this simple game (few months ago I registered here to get some hints with using LDCad and ldraw files in order to create game).<br />
<br />
There was no spectacular success, but my nephews had a little fun playing this game <img src="https://forums.ldraw.org/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
Game is available online:<br />
<a href="https://pdzoc.github.io/Allotment3D" target="_blank" rel="noopener" class="mycode_url">https://pdzoc.github.io/Allotment3D</a><br />
<br />
Additional info in readme file: <a href="https://github.com/Pdzoc/Allotment3D" target="_blank" rel="noopener" class="mycode_url">https://github.com/Pdzoc/Allotment3D</a><br />
If you have GH account I will be very pleased when you give a star to the repo. Fell free to make an issue if you want criticize this project <img src="https://forums.ldraw.org/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /> I know it's veery simple - I'm not a proffesional dev.<br />
<br />
Thank you, folks!<br />
<br />
<img src="https://user-images.githubusercontent.com/71113600/208844741-b93bf24e-6160-44d5-90f2-9681eec4d868.png" loading="lazy"  alt="[Image: 208844741-b93bf24e-6160-44d5-90f2-9681eec4d868.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[Hello!<br />
<br />
I would like to thank all of them, who helped me during creating this simple game (few months ago I registered here to get some hints with using LDCad and ldraw files in order to create game).<br />
<br />
There was no spectacular success, but my nephews had a little fun playing this game <img src="https://forums.ldraw.org/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
Game is available online:<br />
<a href="https://pdzoc.github.io/Allotment3D" target="_blank" rel="noopener" class="mycode_url">https://pdzoc.github.io/Allotment3D</a><br />
<br />
Additional info in readme file: <a href="https://github.com/Pdzoc/Allotment3D" target="_blank" rel="noopener" class="mycode_url">https://github.com/Pdzoc/Allotment3D</a><br />
If you have GH account I will be very pleased when you give a star to the repo. Fell free to make an issue if you want criticize this project <img src="https://forums.ldraw.org/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /> I know it's veery simple - I'm not a proffesional dev.<br />
<br />
Thank you, folks!<br />
<br />
<img src="https://user-images.githubusercontent.com/71113600/208844741-b93bf24e-6160-44d5-90f2-9681eec4d868.png" loading="lazy"  alt="[Image: 208844741-b93bf24e-6160-44d5-90f2-9681eec4d868.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[LDStructure and LDFind don't work]]></title>
			<link>https://forums.ldraw.org/thread-26512.html</link>
			<pubDate>Tue, 28 Jun 2022 17:35:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=6152">Max Murtazin</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-26512.html</guid>
			<description><![CDATA[Encountered a problem with both LDStructure and LDFind not being able to build the database and freezing at 5040 entries. Does anyone know why this happens or how to fix it?]]></description>
			<content:encoded><![CDATA[Encountered a problem with both LDStructure and LDFind not being able to build the database and freezing at 5040 entries. Does anyone know why this happens or how to fix it?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Help required using LDCad]]></title>
			<link>https://forums.ldraw.org/thread-25737.html</link>
			<pubDate>Thu, 16 Dec 2021 08:28:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=9467">Martin Stockton</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-25737.html</guid>
			<description><![CDATA[Hi all, I hope that someone will be able to point me in the right direction. Two things;<br />
1.  Using LDCad how do i upload missing items or new items? <br />
2.  Can anyone help me with manipulating Pneumatic pipes as I install them. I can place them ok at either end and lengthen them using the small balls, but can't work out how to move the pipe through or around obsticals!!<br />
<br />
Thank you in advance for any help and please be aware that any explanation will have to be dumbed down to my level!!!!!!<br />
<br />
Cheers Martin <img src="https://forums.ldraw.org/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[Hi all, I hope that someone will be able to point me in the right direction. Two things;<br />
1.  Using LDCad how do i upload missing items or new items? <br />
2.  Can anyone help me with manipulating Pneumatic pipes as I install them. I can place them ok at either end and lengthen them using the small balls, but can't work out how to move the pipe through or around obsticals!!<br />
<br />
Thank you in advance for any help and please be aware that any explanation will have to be dumbed down to my level!!!!!!<br />
<br />
Cheers Martin <img src="https://forums.ldraw.org/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Fan-Made LDraw Multiplayer Sandbox Game]]></title>
			<link>https://forums.ldraw.org/thread-25624.html</link>
			<pubDate>Tue, 16 Nov 2021 19:30:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=9441">Sam Hsu</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-25624.html</guid>
			<description><![CDATA[I made a LEGO sandbox game that can import LDraw files!<br />
<a href="https://sam-hsu.itch.io/digital-bricks" target="_blank" rel="noopener" class="mycode_url">https://sam-hsu.itch.io/digital-bricks</a><br />
<br />
Cheers,<br />
Sam Hsu]]></description>
			<content:encoded><![CDATA[I made a LEGO sandbox game that can import LDraw files!<br />
<a href="https://sam-hsu.itch.io/digital-bricks" target="_blank" rel="noopener" class="mycode_url">https://sam-hsu.itch.io/digital-bricks</a><br />
<br />
Cheers,<br />
Sam Hsu]]></content:encoded>
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		<item>
			<title><![CDATA[New 32 Bit stripped-down AIOI ready for testing]]></title>
			<link>https://forums.ldraw.org/thread-24999.html</link>
			<pubDate>Thu, 26 Aug 2021 14:33:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=5">Willy Tschager</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-24999.html</guid>
			<description><![CDATA[Hi,<br />
<br />
upgrading the AIOI to 64 Bit required a stripped-down 32 Bit installer for the remnant 32 Bit progs such as MLCad, MPDCenter or LSynth. Here it is:<br />
<br />
<a href="http://www.holly-wood.it/tmp/LDraw_AIOI_2021-01_setup_32bit_v1.exe" target="_blank" rel="noopener" class="mycode_url">http://www.holly-wood.it/tmp/LDraw_AIOI_...bit_v1.exe</a><br />
<br />
* The installer comes without the parts library but reads your Windows environment variable (set with the 64 Bit AIOI) and checks for the library.<br />
* If no library can be found it asks for the path and preforms another check.<br />
* If still no library can be found it will exit the installer.<br />
* Sets all paths as usual<br />
* No catalogue or showcase at the end<br />
<br />
I would grateful if you could test it. I'm most interested in the initial check for the LDraw Parts Library. Just rename "3004.dat" to something else. Please note that some dialogues haven't been translated yet.<br />
<br />
w.]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
upgrading the AIOI to 64 Bit required a stripped-down 32 Bit installer for the remnant 32 Bit progs such as MLCad, MPDCenter or LSynth. Here it is:<br />
<br />
<a href="http://www.holly-wood.it/tmp/LDraw_AIOI_2021-01_setup_32bit_v1.exe" target="_blank" rel="noopener" class="mycode_url">http://www.holly-wood.it/tmp/LDraw_AIOI_...bit_v1.exe</a><br />
<br />
* The installer comes without the parts library but reads your Windows environment variable (set with the 64 Bit AIOI) and checks for the library.<br />
* If no library can be found it asks for the path and preforms another check.<br />
* If still no library can be found it will exit the installer.<br />
* Sets all paths as usual<br />
* No catalogue or showcase at the end<br />
<br />
I would grateful if you could test it. I'm most interested in the initial check for the LDraw Parts Library. Just rename "3004.dat" to something else. Please note that some dialogues haven't been translated yet.<br />
<br />
w.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New 64 Bit AIOI ready for testing]]></title>
			<link>https://forums.ldraw.org/thread-24512.html</link>
			<pubDate>Mon, 22 Mar 2021 11:44:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=5">Willy Tschager</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-24512.html</guid>
			<description><![CDATA[Hi,<br />
<br />
I compiled a 64 Bit version of the LDraw All-In-One-Installer and would appreciate if you could give it a try. The 64 Bit version installs exclusively 64 Bit programs:<br />
<br />
LDCad<br />
LeoCad<br />
LPub3D<br />
LDview<br />
<br />
along with the usual goodies such as offline catalogue, models and links. Once this is published the 32 Bit AIOI will contain the rest of the progs such as MPDCenter or MLCad.<br />
<br />
Please report if you run into issues with the new installer (which will be updated with the latest versions prior release):<br />
<br />
<a href="http://www.holly-wood.it/tmp/LDraw_AIOI_2020-03_setup_64bit_v1.exe" target="_blank" rel="noopener" class="mycode_url">www.holly-wood.it/tmp/LDraw_AIOI_2020-03_setup_64bit_v1.exe</a><br />
<br />
w.]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
I compiled a 64 Bit version of the LDraw All-In-One-Installer and would appreciate if you could give it a try. The 64 Bit version installs exclusively 64 Bit programs:<br />
<br />
LDCad<br />
LeoCad<br />
LPub3D<br />
LDview<br />
<br />
along with the usual goodies such as offline catalogue, models and links. Once this is published the 32 Bit AIOI will contain the rest of the progs such as MPDCenter or MLCad.<br />
<br />
Please report if you run into issues with the new installer (which will be updated with the latest versions prior release):<br />
<br />
<a href="http://www.holly-wood.it/tmp/LDraw_AIOI_2020-03_setup_64bit_v1.exe" target="_blank" rel="noopener" class="mycode_url">www.holly-wood.it/tmp/LDraw_AIOI_2020-03_setup_64bit_v1.exe</a><br />
<br />
w.]]></content:encoded>
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