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	<channel>
		<title><![CDATA[LDraw.org Discussion Forums - Parts Author Tools]]></title>
		<link>https://forums.ldraw.org/</link>
		<description><![CDATA[LDraw.org Discussion Forums - https://forums.ldraw.org]]></description>
		<pubDate>Wed, 29 Apr 2026 20:13:25 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[[LDPatternCreator] Release 1.7.10 (bugfix for scientific number cleanup)]]></title>
			<link>https://forums.ldraw.org/thread-29484.html</link>
			<pubDate>Mon, 20 Apr 2026 17:27:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=9">Nils Schmidt</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29484.html</guid>
			<description><![CDATA[Hey,<br />
<br />
there was a little bug regarding the scientific number replacement. The last number was not modified. Thanks to Willy for reporting this.<br />
<br />
Download and install the latest LDPatternCreator release directly from <a href="http://sourceforge.net/projects/patterncreator/files/" target="_blank" rel="noopener" class="mycode_url">sourceforge.net</a>.<br />
Any previous version should be uninstalled first. Your program configuration will be preserved. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Change log:</span><br />
<br />
Fixed bug: <ul class="mycode_list"><li>The scientific number notation was not replaced on the last number of a text line (e.g. with a triangle '3 4 ... 1e-015').<br />
</li>
</ul>
<br />
As always, I included a short readme.htm in the installation directory.<br />
<br />
Cheers &amp; Leg Godt<br />
<br />
Nils]]></description>
			<content:encoded><![CDATA[Hey,<br />
<br />
there was a little bug regarding the scientific number replacement. The last number was not modified. Thanks to Willy for reporting this.<br />
<br />
Download and install the latest LDPatternCreator release directly from <a href="http://sourceforge.net/projects/patterncreator/files/" target="_blank" rel="noopener" class="mycode_url">sourceforge.net</a>.<br />
Any previous version should be uninstalled first. Your program configuration will be preserved. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Change log:</span><br />
<br />
Fixed bug: <ul class="mycode_list"><li>The scientific number notation was not replaced on the last number of a text line (e.g. with a triangle '3 4 ... 1e-015').<br />
</li>
</ul>
<br />
As always, I included a short readme.htm in the installation directory.<br />
<br />
Cheers &amp; Leg Godt<br />
<br />
Nils]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[LDPatternCreator] Release 1.7.9 (scientific number cleanup / snap value presets)]]></title>
			<link>https://forums.ldraw.org/thread-29483.html</link>
			<pubDate>Sun, 19 Apr 2026 14:44:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=9">Nils Schmidt</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29483.html</guid>
			<description><![CDATA[Hey,<br />
<br />
with this update I improved the *.dat-file export by replacing scientific numbers with their decimal counterpart.<br />
It will also replace values like 1.2e-8 with 0.<br />
<br />
Download and install the latest LDPatternCreator release directly from <a href="http://sourceforge.net/projects/patterncreator/files/" target="_blank" rel="noopener" class="mycode_url">sourceforge.net</a>.<br />
Any previous version should be uninstalled first. Your program configuration will be preserved. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Change log:</span><br />
<br />
New features: <ul class="mycode_list"><li>The dat-file export replaces now scientific number notations in exported files.<br />
</li>
<li>Set the snap via toolbar buttons (for 1, 10, 100, 1000).<br />
</li>
<li>Remove isolated vertices from a selection.<br />
</li>
</ul>
<br />
As always, I included a short readme.htm in the installation directory.<br />
<br />
Cheers &amp; Leg Godt<br />
<br />
Nils]]></description>
			<content:encoded><![CDATA[Hey,<br />
<br />
with this update I improved the *.dat-file export by replacing scientific numbers with their decimal counterpart.<br />
It will also replace values like 1.2e-8 with 0.<br />
<br />
Download and install the latest LDPatternCreator release directly from <a href="http://sourceforge.net/projects/patterncreator/files/" target="_blank" rel="noopener" class="mycode_url">sourceforge.net</a>.<br />
Any previous version should be uninstalled first. Your program configuration will be preserved. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Change log:</span><br />
<br />
New features: <ul class="mycode_list"><li>The dat-file export replaces now scientific number notations in exported files.<br />
</li>
<li>Set the snap via toolbar buttons (for 1, 10, 100, 1000).<br />
</li>
<li>Remove isolated vertices from a selection.<br />
</li>
</ul>
<br />
As always, I included a short readme.htm in the installation directory.<br />
<br />
Cheers &amp; Leg Godt<br />
<br />
Nils]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[LDPE] 1.9.03 Released (round single vertex / bugfix for "Replace All")]]></title>
			<link>https://forums.ldraw.org/thread-29477.html</link>
			<pubDate>Sat, 11 Apr 2026 11:20:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=9">Nils Schmidt</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29477.html</guid>
			<description><![CDATA[Hey,<br />
<br />
this release lets you round the coordinates of a single selected vertex directly in the vertex popup window.<br />
It also fixes the critical search and replace bug which was reported by N.W. Perry and improves the new auto-save feature a little bit.<br />
<br />
<img src="https://forums.ldraw.org/attachment.php?aid=12753" loading="lazy"  alt="[Image: attachment.php?aid=12753]" class="mycode_img" /><br />
<br />
As always, you can download LDPE from this page:<br />
<br />
<a href="http://nilsschmidt1337.github.io/ldparteditor/" target="_blank" rel="noopener" class="mycode_url">http://nilsschmidt1337.github.io/ldparteditor/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changelog</span>:<br />
<br />
(1 new feature and 3 bug fixes)<br />
<br />
With this release you will be able to...<br />
<ul class="mycode_list"><li>...use a "rounding vertex button" on the vertex popup window.<br />
</li>
</ul>
<br />
The following critical issues are fixed:<br />
<br />
<ol type="1" class="mycode_list"><li>Program freezed on "Replace All" (caused by search and replaces like "b" -&gt; "bb")<br />
</li>
<li>A pattern file name "...ps1" was detected as a subfile.<br />
</li>
<li>Theoretical problem with auto-save when the editor is not fully initialized yet and a practical problem when auto-save saves the file at the same time as a manual save (simultaneous file access).<br />
</li>
</ol>
<br />
The program was tested intensively with "real world" files.<br />
However, something can go wrong in about 140.000 lines of code.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Installation on Windows:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract<span style="font-weight: bold;" class="mycode_b"> LDPartEditor_win32_x64.zip</span><br />
</li>
<li>Run <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.9.03.msi</span><br />
</li>
<li>Start LDPartEditor from the start menu<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Linux:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_linux_x64.zip</span><br />
</li>
<li>Install <span style="font-weight: bold;" class="mycode_b">ldparteditor_1.9.03_amd64.deb</span><br />
</li>
<li>Start LDPartEditor from the menu or via launcher<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Mac OS X:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_mac_x64.zip</span><br />
</li>
<li>Mount <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.9.03.dmg</span><br />
</li>
<li>Drag <span style="font-weight: bold;" class="mycode_b">LDPartEditor.app</span> to the Applications folder<br />
</li>
<li>Copy <span style="font-weight: bold;" class="mycode_b">ldparteditor.sh</span> to your home folder<br />
    4a. Open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">./ldparteditor.sh</span><br />
    4b. Or open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">/Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor</span><br />
</li>
</ol>
<br />
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.<br />
<br />
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">System Requirements:</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Minimum System Requirements:</span><br />
<ul class="mycode_list"><li>OpenGL 2.1 compatible Graphics Card<br />
</li>
<li>Operating System (64-bit): Windows [7 or newer], Linux [e.g. Linux Mint &gt;=22], Mac OS X [&gt;=14]<br />
</li>
<li>CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (&gt;2.0Ghz)<br />
</li>
<li>RAM: 4GB<br />
</li>
<li>Video-Memory: 1 GB<br />
</li>
<li>Free Disk Space: 150 MB <br />
</li>
</ul>
<span style="text-decoration: underline;" class="mycode_u">Recommended Requirements:</span><br />
<ul class="mycode_list"><li>Operating System (64bit): Windows 7,8,10,11, Linux [e.g. Linux Mint &gt;=22], Mac OS X [&gt;=14]<br />
</li>
<li>OpenGL 3.3 compatible Graphics Card<br />
</li>
<li>CPU: Multicore-Processor with 4 cores (or more)<br />
</li>
<li>RAM: &gt;4 GB<br />
</li>
<li>Video-Memory: &gt;1 GB<br />
</li>
<li>Free Disk Space: 500 MB<br />
</li>
<li>For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[Hey,<br />
<br />
this release lets you round the coordinates of a single selected vertex directly in the vertex popup window.<br />
It also fixes the critical search and replace bug which was reported by N.W. Perry and improves the new auto-save feature a little bit.<br />
<br />
<img src="https://forums.ldraw.org/attachment.php?aid=12753" loading="lazy"  alt="[Image: attachment.php?aid=12753]" class="mycode_img" /><br />
<br />
As always, you can download LDPE from this page:<br />
<br />
<a href="http://nilsschmidt1337.github.io/ldparteditor/" target="_blank" rel="noopener" class="mycode_url">http://nilsschmidt1337.github.io/ldparteditor/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changelog</span>:<br />
<br />
(1 new feature and 3 bug fixes)<br />
<br />
With this release you will be able to...<br />
<ul class="mycode_list"><li>...use a "rounding vertex button" on the vertex popup window.<br />
</li>
</ul>
<br />
The following critical issues are fixed:<br />
<br />
<ol type="1" class="mycode_list"><li>Program freezed on "Replace All" (caused by search and replaces like "b" -&gt; "bb")<br />
</li>
<li>A pattern file name "...ps1" was detected as a subfile.<br />
</li>
<li>Theoretical problem with auto-save when the editor is not fully initialized yet and a practical problem when auto-save saves the file at the same time as a manual save (simultaneous file access).<br />
</li>
</ol>
<br />
The program was tested intensively with "real world" files.<br />
However, something can go wrong in about 140.000 lines of code.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Installation on Windows:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract<span style="font-weight: bold;" class="mycode_b"> LDPartEditor_win32_x64.zip</span><br />
</li>
<li>Run <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.9.03.msi</span><br />
</li>
<li>Start LDPartEditor from the start menu<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Linux:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_linux_x64.zip</span><br />
</li>
<li>Install <span style="font-weight: bold;" class="mycode_b">ldparteditor_1.9.03_amd64.deb</span><br />
</li>
<li>Start LDPartEditor from the menu or via launcher<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Mac OS X:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_mac_x64.zip</span><br />
</li>
<li>Mount <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.9.03.dmg</span><br />
</li>
<li>Drag <span style="font-weight: bold;" class="mycode_b">LDPartEditor.app</span> to the Applications folder<br />
</li>
<li>Copy <span style="font-weight: bold;" class="mycode_b">ldparteditor.sh</span> to your home folder<br />
    4a. Open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">./ldparteditor.sh</span><br />
    4b. Or open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">/Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor</span><br />
</li>
</ol>
<br />
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.<br />
<br />
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">System Requirements:</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Minimum System Requirements:</span><br />
<ul class="mycode_list"><li>OpenGL 2.1 compatible Graphics Card<br />
</li>
<li>Operating System (64-bit): Windows [7 or newer], Linux [e.g. Linux Mint &gt;=22], Mac OS X [&gt;=14]<br />
</li>
<li>CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (&gt;2.0Ghz)<br />
</li>
<li>RAM: 4GB<br />
</li>
<li>Video-Memory: 1 GB<br />
</li>
<li>Free Disk Space: 150 MB <br />
</li>
</ul>
<span style="text-decoration: underline;" class="mycode_u">Recommended Requirements:</span><br />
<ul class="mycode_list"><li>Operating System (64bit): Windows 7,8,10,11, Linux [e.g. Linux Mint &gt;=22], Mac OS X [&gt;=14]<br />
</li>
<li>OpenGL 3.3 compatible Graphics Card<br />
</li>
<li>CPU: Multicore-Processor with 4 cores (or more)<br />
</li>
<li>RAM: &gt;4 GB<br />
</li>
<li>Video-Memory: &gt;1 GB<br />
</li>
<li>Free Disk Space: 500 MB<br />
</li>
<li>For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[LDPE] 1.9.02 Released (SlicerPro2 rectifier settings / auto-save (beta))]]></title>
			<link>https://forums.ldraw.org/thread-29454.html</link>
			<pubDate>Sat, 21 Mar 2026 10:11:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=9">Nils Schmidt</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29454.html</guid>
			<description><![CDATA[Hey,<br />
<br />
this release 1.9.02 lets you disable the rectifier run which is active in SlicerPro2.<br />
I also added the "auto-save" feature for Jeff. It is disabled by default!<br />
I do not recommend to enable this, because of the current side-effects of this new feature (e.g. it clears the current selection in the 3D view on save. You'll find it under "Tools... -&gt; Options... -&gt;Interval for auto-save [minutes]").<br />
<br />
<br />
<img src="https://forums.ldraw.org/attachment.php?aid=12753" loading="lazy"  alt="[Image: attachment.php?aid=12753]" class="mycode_img" /><br />
<br />
As always, you can download LDPE from this page:<br />
<br />
<a href="http://nilsschmidt1337.github.io/ldparteditor/" target="_blank" rel="noopener" class="mycode_url">http://nilsschmidt1337.github.io/ldparteditor/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changelog</span>:<br />
<br />
(2 new features)<br />
<br />
With this release you will be able to...<br />
<ul class="mycode_list"><li>...toggle the default Rectifier post-processing for SlicerPro.<br />
</li>
<li>...use the new "Auto-Save" feature. It is disabled by default. Don't enable it, unless you really need it. I suggest 6 minutes as a setting, the maximum value is 10 minutes. You'll find it under "Tools... -&gt; Options... -&gt;Interval for auto-save [minutes]") (see <a href="https://github.com/nilsschmidt1337/ldparteditor/issues/521" target="_blank" rel="noopener" class="mycode_url">#521</a>).<br />
</li>
</ul>
<br />
The program was tested intensively with "real world" files.<br />
However, something can go wrong in about 140.000 lines of code.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Installation on Windows:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract<span style="font-weight: bold;" class="mycode_b"> LDPartEditor_win32_x64.zip</span><br />
</li>
<li>Run <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.9.02.msi</span><br />
</li>
<li>Start LDPartEditor from the start menu<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Linux:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_linux_x64.zip</span><br />
</li>
<li>Install <span style="font-weight: bold;" class="mycode_b">ldparteditor_1.9.02-1_amd64.deb</span><br />
</li>
<li>Start LDPartEditor from the menu or via launcher<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Mac OS X:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_mac_x64.zip</span><br />
</li>
<li>Mount <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.9.02.dmg</span><br />
</li>
<li>Drag <span style="font-weight: bold;" class="mycode_b">LDPartEditor.app</span> to the Applications folder<br />
</li>
<li>Copy <span style="font-weight: bold;" class="mycode_b">ldparteditor.sh</span> to your home folder<br />
    4a. Open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">./ldparteditor.sh</span><br />
    4b. Or open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">/Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor</span><br />
</li>
</ol>
<br />
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.<br />
<br />
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">System Requirements:</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Minimum System Requirements:</span><br />
<ul class="mycode_list"><li>OpenGL 2.1 compatible Graphics Card<br />
</li>
<li>Operating System (64-bit): Windows [7 or newer], Linux [e.g. Linux Mint &gt;=22], Mac OS X [&gt;=14]<br />
</li>
<li>CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (&gt;2.0Ghz)<br />
</li>
<li>RAM: 4GB<br />
</li>
<li>Video-Memory: 1 GB<br />
</li>
<li>Free Disk Space: 150 MB <br />
</li>
</ul>
<span style="text-decoration: underline;" class="mycode_u">Recommended Requirements:</span><br />
<ul class="mycode_list"><li>Operating System (64bit): Windows 7,8,10,11, Linux [e.g. Linux Mint &gt;=22], Mac OS X [&gt;=14]<br />
</li>
<li>OpenGL 3.3 compatible Graphics Card<br />
</li>
<li>CPU: Multicore-Processor with 4 cores (or more)<br />
</li>
<li>RAM: &gt;4 GB<br />
</li>
<li>Video-Memory: &gt;1 GB<br />
</li>
<li>Free Disk Space: 500 MB<br />
</li>
<li>For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[Hey,<br />
<br />
this release 1.9.02 lets you disable the rectifier run which is active in SlicerPro2.<br />
I also added the "auto-save" feature for Jeff. It is disabled by default!<br />
I do not recommend to enable this, because of the current side-effects of this new feature (e.g. it clears the current selection in the 3D view on save. You'll find it under "Tools... -&gt; Options... -&gt;Interval for auto-save [minutes]").<br />
<br />
<br />
<img src="https://forums.ldraw.org/attachment.php?aid=12753" loading="lazy"  alt="[Image: attachment.php?aid=12753]" class="mycode_img" /><br />
<br />
As always, you can download LDPE from this page:<br />
<br />
<a href="http://nilsschmidt1337.github.io/ldparteditor/" target="_blank" rel="noopener" class="mycode_url">http://nilsschmidt1337.github.io/ldparteditor/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changelog</span>:<br />
<br />
(2 new features)<br />
<br />
With this release you will be able to...<br />
<ul class="mycode_list"><li>...toggle the default Rectifier post-processing for SlicerPro.<br />
</li>
<li>...use the new "Auto-Save" feature. It is disabled by default. Don't enable it, unless you really need it. I suggest 6 minutes as a setting, the maximum value is 10 minutes. You'll find it under "Tools... -&gt; Options... -&gt;Interval for auto-save [minutes]") (see <a href="https://github.com/nilsschmidt1337/ldparteditor/issues/521" target="_blank" rel="noopener" class="mycode_url">#521</a>).<br />
</li>
</ul>
<br />
The program was tested intensively with "real world" files.<br />
However, something can go wrong in about 140.000 lines of code.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Installation on Windows:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract<span style="font-weight: bold;" class="mycode_b"> LDPartEditor_win32_x64.zip</span><br />
</li>
<li>Run <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.9.02.msi</span><br />
</li>
<li>Start LDPartEditor from the start menu<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Linux:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_linux_x64.zip</span><br />
</li>
<li>Install <span style="font-weight: bold;" class="mycode_b">ldparteditor_1.9.02-1_amd64.deb</span><br />
</li>
<li>Start LDPartEditor from the menu or via launcher<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Mac OS X:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_mac_x64.zip</span><br />
</li>
<li>Mount <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.9.02.dmg</span><br />
</li>
<li>Drag <span style="font-weight: bold;" class="mycode_b">LDPartEditor.app</span> to the Applications folder<br />
</li>
<li>Copy <span style="font-weight: bold;" class="mycode_b">ldparteditor.sh</span> to your home folder<br />
    4a. Open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">./ldparteditor.sh</span><br />
    4b. Or open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">/Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor</span><br />
</li>
</ol>
<br />
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.<br />
<br />
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">System Requirements:</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Minimum System Requirements:</span><br />
<ul class="mycode_list"><li>OpenGL 2.1 compatible Graphics Card<br />
</li>
<li>Operating System (64-bit): Windows [7 or newer], Linux [e.g. Linux Mint &gt;=22], Mac OS X [&gt;=14]<br />
</li>
<li>CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (&gt;2.0Ghz)<br />
</li>
<li>RAM: 4GB<br />
</li>
<li>Video-Memory: 1 GB<br />
</li>
<li>Free Disk Space: 150 MB <br />
</li>
</ul>
<span style="text-decoration: underline;" class="mycode_u">Recommended Requirements:</span><br />
<ul class="mycode_list"><li>Operating System (64bit): Windows 7,8,10,11, Linux [e.g. Linux Mint &gt;=22], Mac OS X [&gt;=14]<br />
</li>
<li>OpenGL 3.3 compatible Graphics Card<br />
</li>
<li>CPU: Multicore-Processor with 4 cores (or more)<br />
</li>
<li>RAM: &gt;4 GB<br />
</li>
<li>Video-Memory: &gt;1 GB<br />
</li>
<li>Free Disk Space: 500 MB<br />
</li>
<li>For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[LDPE] 1.9.01 Released ('Java 25' / rounding bug-fix on text editor UI)]]></title>
			<link>https://forums.ldraw.org/thread-29401.html</link>
			<pubDate>Fri, 20 Feb 2026 17:34:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=9">Nils Schmidt</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29401.html</guid>
			<description><![CDATA[Hey,<br />
<br />
this release 1.9.01 updates the Java version from 21 to 25 (LDPE runs on its own Java Virtual Machine, you don't need to install Java).<br />
It should improve the performance a little bit and also fixes one rare "text editor UI update" bug in combination with rounding.<br />
<br />
This version will also reset the editor size of the GUI because I needed to change the format which is used to store this information internally.<br />
The config file for version 1.9 is not compatible with version 1.8.<br />
<br />
<img src="https://forums.ldraw.org/attachment.php?aid=12753" loading="lazy"  alt="[Image: attachment.php?aid=12753]" class="mycode_img" /><br />
<br />
As always, you can download LDPE from this page:<br />
<br />
<a href="http://nilsschmidt1337.github.io/ldparteditor/" target="_blank" rel="noopener" class="mycode_url">http://nilsschmidt1337.github.io/ldparteditor/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changelog</span>:<br />
<br />
(1 new feature and 1 bug fix)<br />
<br />
With this release you will be able to...<br />
<ul class="mycode_list"><li>...benefit from a little performance improvement because of the new integrated "Java 25" runtime.<br />
</li>
</ul>
<br />
The following critical issue is fixed:<br />
<br />
<ol type="1" class="mycode_list"><li>Rounding didn't update text editor when a vertex was selected in the 3D editor in rare cases.<br />
</li>
</ol>
<br />
The program was tested intensively with "real world" files.<br />
However, something can go wrong in about 140.000 lines of code.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Installation on Windows:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract<span style="font-weight: bold;" class="mycode_b"> LDPartEditor_win32_x64.zip</span><br />
</li>
<li>Run <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.9.01.msi</span><br />
</li>
<li>Start LDPartEditor from the start menu<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Linux:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_linux_x64.zip</span><br />
</li>
<li>Install <span style="font-weight: bold;" class="mycode_b">ldparteditor_1.9.01-1_amd64.deb</span><br />
</li>
<li>Start LDPartEditor from the menu or via launcher<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Mac OS X:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_mac_x64.zip</span><br />
</li>
<li>Mount <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.9.01.dmg</span><br />
</li>
<li>Drag <span style="font-weight: bold;" class="mycode_b">LDPartEditor.app</span> to the Applications folder<br />
</li>
<li>Copy <span style="font-weight: bold;" class="mycode_b">ldparteditor.sh</span> to your home folder<br />
    4a. Open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">./ldparteditor.sh</span><br />
    4b. Or open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">/Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor</span><br />
</li>
</ol>
<br />
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.<br />
<br />
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">System Requirements:</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Minimum System Requirements:</span><br />
<ul class="mycode_list"><li>OpenGL 2.1 compatible Graphics Card<br />
</li>
<li>Operating System (64-bit): Windows [7 or newer], Linux [e.g. Linux Mint &gt;=22], Mac OS X [&gt;=14]<br />
</li>
<li>CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (&gt;2.0Ghz)<br />
</li>
<li>RAM: 4GB<br />
</li>
<li>Video-Memory: 1 GB<br />
</li>
<li>Free Disk Space: 150 MB <br />
</li>
</ul>
<span style="text-decoration: underline;" class="mycode_u">Recommended Requirements:</span><br />
<ul class="mycode_list"><li>Operating System (64bit): Windows 7,8,10,11, Linux [e.g. Linux Mint &gt;=22], Mac OS X [&gt;=14]<br />
</li>
<li>OpenGL 3.3 compatible Graphics Card<br />
</li>
<li>CPU: Multicore-Processor with 4 cores (or more)<br />
</li>
<li>RAM: &gt;4 GB<br />
</li>
<li>Video-Memory: &gt;1 GB<br />
</li>
<li>Free Disk Space: 500 MB<br />
</li>
<li>For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[Hey,<br />
<br />
this release 1.9.01 updates the Java version from 21 to 25 (LDPE runs on its own Java Virtual Machine, you don't need to install Java).<br />
It should improve the performance a little bit and also fixes one rare "text editor UI update" bug in combination with rounding.<br />
<br />
This version will also reset the editor size of the GUI because I needed to change the format which is used to store this information internally.<br />
The config file for version 1.9 is not compatible with version 1.8.<br />
<br />
<img src="https://forums.ldraw.org/attachment.php?aid=12753" loading="lazy"  alt="[Image: attachment.php?aid=12753]" class="mycode_img" /><br />
<br />
As always, you can download LDPE from this page:<br />
<br />
<a href="http://nilsschmidt1337.github.io/ldparteditor/" target="_blank" rel="noopener" class="mycode_url">http://nilsschmidt1337.github.io/ldparteditor/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changelog</span>:<br />
<br />
(1 new feature and 1 bug fix)<br />
<br />
With this release you will be able to...<br />
<ul class="mycode_list"><li>...benefit from a little performance improvement because of the new integrated "Java 25" runtime.<br />
</li>
</ul>
<br />
The following critical issue is fixed:<br />
<br />
<ol type="1" class="mycode_list"><li>Rounding didn't update text editor when a vertex was selected in the 3D editor in rare cases.<br />
</li>
</ol>
<br />
The program was tested intensively with "real world" files.<br />
However, something can go wrong in about 140.000 lines of code.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Installation on Windows:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract<span style="font-weight: bold;" class="mycode_b"> LDPartEditor_win32_x64.zip</span><br />
</li>
<li>Run <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.9.01.msi</span><br />
</li>
<li>Start LDPartEditor from the start menu<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Linux:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_linux_x64.zip</span><br />
</li>
<li>Install <span style="font-weight: bold;" class="mycode_b">ldparteditor_1.9.01-1_amd64.deb</span><br />
</li>
<li>Start LDPartEditor from the menu or via launcher<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Mac OS X:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_mac_x64.zip</span><br />
</li>
<li>Mount <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.9.01.dmg</span><br />
</li>
<li>Drag <span style="font-weight: bold;" class="mycode_b">LDPartEditor.app</span> to the Applications folder<br />
</li>
<li>Copy <span style="font-weight: bold;" class="mycode_b">ldparteditor.sh</span> to your home folder<br />
    4a. Open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">./ldparteditor.sh</span><br />
    4b. Or open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">/Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor</span><br />
</li>
</ol>
<br />
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.<br />
<br />
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">System Requirements:</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Minimum System Requirements:</span><br />
<ul class="mycode_list"><li>OpenGL 2.1 compatible Graphics Card<br />
</li>
<li>Operating System (64-bit): Windows [7 or newer], Linux [e.g. Linux Mint &gt;=22], Mac OS X [&gt;=14]<br />
</li>
<li>CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (&gt;2.0Ghz)<br />
</li>
<li>RAM: 4GB<br />
</li>
<li>Video-Memory: 1 GB<br />
</li>
<li>Free Disk Space: 150 MB <br />
</li>
</ul>
<span style="text-decoration: underline;" class="mycode_u">Recommended Requirements:</span><br />
<ul class="mycode_list"><li>Operating System (64bit): Windows 7,8,10,11, Linux [e.g. Linux Mint &gt;=22], Mac OS X [&gt;=14]<br />
</li>
<li>OpenGL 3.3 compatible Graphics Card<br />
</li>
<li>CPU: Multicore-Processor with 4 cores (or more)<br />
</li>
<li>RAM: &gt;4 GB<br />
</li>
<li>Video-Memory: &gt;1 GB<br />
</li>
<li>Free Disk Space: 500 MB<br />
</li>
<li>For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[LDPatternCreator] Release 1.7.8 (shortcut for flip / new prims  / ungroup)]]></title>
			<link>https://forums.ldraw.org/thread-29379.html</link>
			<pubDate>Sun, 08 Feb 2026 16:53:01 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=9">Nils Schmidt</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29379.html</guid>
			<description><![CDATA[Hey,<br />
<br />
with this update I improved a few little things and Willy will be happy about the fact that 'helper lines' can be moved now.<br />
<br />
Download and install the latest LDPatternCreator release directly from <a href="http://sourceforge.net/projects/patterncreator/files/" target="_blank" rel="noopener" class="mycode_url">sourceforge.net</a>.<br />
Any previous version should be uninstalled first. Your program configuration will be preserved. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Change log:</span><br />
<br />
New features: <ul class="mycode_list"><li>"Ungroup" colourises subparts/primitives in their chosen colour.<br />
</li>
<li>It is now always possible to set the spline segment count when adding a spline.<br />
</li>
<li>Helper lines and template lines can be moved.<br />
</li>
<li>Added a shortcut to flip/rotate two selected triangles (Ctrl+F)<br />
</li>
<li>The file's name shows up along the title in the very top bar.<br />
</li>
<li>Added a helping tooltip for the "Triangle Auto-Completion" which explains the use of the CTRL and the cursor keys.<br />
</li>
<li>Added a hint for "freezing the selection" when adding new objects.<br />
</li>
<li>"2-4chrd" is added into the "Add Primitive" list<br />
</li>
<li>"tndis" is added into the "Add Primitive" list.<br />
</li>
</ul>
<br />
Fixed Bugs from 1.7.7 and older: <ul class="mycode_list"><li>Missing overflow detection for large coordinates in the vertex window.<br />
</li>
</ul>
<br />
As always, I included a short readme.htm in the installation directory.<br />
<br />
Cheers &amp; Leg Godt<br />
<br />
Nils]]></description>
			<content:encoded><![CDATA[Hey,<br />
<br />
with this update I improved a few little things and Willy will be happy about the fact that 'helper lines' can be moved now.<br />
<br />
Download and install the latest LDPatternCreator release directly from <a href="http://sourceforge.net/projects/patterncreator/files/" target="_blank" rel="noopener" class="mycode_url">sourceforge.net</a>.<br />
Any previous version should be uninstalled first. Your program configuration will be preserved. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Change log:</span><br />
<br />
New features: <ul class="mycode_list"><li>"Ungroup" colourises subparts/primitives in their chosen colour.<br />
</li>
<li>It is now always possible to set the spline segment count when adding a spline.<br />
</li>
<li>Helper lines and template lines can be moved.<br />
</li>
<li>Added a shortcut to flip/rotate two selected triangles (Ctrl+F)<br />
</li>
<li>The file's name shows up along the title in the very top bar.<br />
</li>
<li>Added a helping tooltip for the "Triangle Auto-Completion" which explains the use of the CTRL and the cursor keys.<br />
</li>
<li>Added a hint for "freezing the selection" when adding new objects.<br />
</li>
<li>"2-4chrd" is added into the "Add Primitive" list<br />
</li>
<li>"tndis" is added into the "Add Primitive" list.<br />
</li>
</ul>
<br />
Fixed Bugs from 1.7.7 and older: <ul class="mycode_list"><li>Missing overflow detection for large coordinates in the vertex window.<br />
</li>
</ul>
<br />
As always, I included a short readme.htm in the installation directory.<br />
<br />
Cheers &amp; Leg Godt<br />
<br />
Nils]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[LDPE] 1.8.97 Released (snap for "vertex data" window/ hide+show shortcut/ bug-fixes)]]></title>
			<link>https://forums.ldraw.org/thread-29228.html</link>
			<pubDate>Sun, 07 Dec 2025 13:20:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=9">Nils Schmidt</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29228.html</guid>
			<description><![CDATA[Hey,<br />
<br />
this release 1.8.97 includes a handful of little improvements.<br />
The next release 1.9.01 will just update the Java version from 21 to 25 (LDPE runs on its own Java Virtual Machine, you don't need to install Java)<br />
<br />
<br />
<img src="https://forums.ldraw.org/attachment.php?aid=12753" loading="lazy"  alt="[Image: attachment.php?aid=12753]" class="mycode_img" /><br />
<br />
As always, you can download LDPE from this page:<br />
<br />
<a href="http://nilsschmidt1337.github.io/ldparteditor/" target="_blank" rel="noopener" class="mycode_url">http://nilsschmidt1337.github.io/ldparteditor/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changelog</span>:<br />
<br />
(3 new feature and 3 bug fixes)<br />
<br />
With this release you will be able to...<br />
<ul class="mycode_list"><li>...use increments from the snapping configuration on the "vertex data" window.<br />
</li>
<li>...use new shortcut keys for "Hide" and "Show" (Alt+H, Alt+S).<br />
</li>
<li>...benefit from the fact that the "Save As..." button of PrimGen2 doesn't close the window, so that you can easily generate a family of similar primitives.<br />
</li>
</ul>
<br />
The following critical issues are fixed:<br />
<br />
<ol type="1" class="mycode_list"><li>"Merge to Nearest Vertex" merged a vertex to the origin (0|0|0) if no nearest vertex was found.<br />
</li>
<li>It was impossible to use translation and scaling for type 1 lines when the file was not found.<br />
</li>
<li>The duplicate check did not handle missing zeros.<br />
</li>
</ol>
<br />
The program was tested intensively with "real world" files.<br />
However, something can go wrong in about 140.000 lines of code.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Installation on Windows:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract<span style="font-weight: bold;" class="mycode_b"> LDPartEditor_win32_x64.zip</span><br />
</li>
<li>Run <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.8.97.msi</span><br />
</li>
<li>Start LDPartEditor from the start menu<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Linux:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_linux_x64.zip</span><br />
</li>
<li>Install <span style="font-weight: bold;" class="mycode_b">ldparteditor_1.8.97-1_amd64.deb</span><br />
</li>
<li>Start LDPartEditor from the menu or via launcher<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Mac OS X:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_mac_x64.zip</span><br />
</li>
<li>Mount <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.8.97.dmg</span><br />
</li>
<li>Drag <span style="font-weight: bold;" class="mycode_b">LDPartEditor.app</span> to the Applications folder<br />
</li>
<li>Copy <span style="font-weight: bold;" class="mycode_b">ldparteditor.sh</span> to your home folder<br />
    4a. Open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">./ldparteditor.sh</span><br />
    4b. Or open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">/Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor</span><br />
</li>
</ol>
<br />
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.<br />
<br />
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">System Requirements:</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Minimum System Requirements:</span><br />
<ul class="mycode_list"><li>OpenGL 2.1 compatible Graphics Card<br />
</li>
<li>Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux &gt;=14.4], Mac OS X [&gt;=10.6]<br />
</li>
<li>CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (&gt;2.0Ghz)<br />
</li>
<li>RAM: 4GB<br />
</li>
<li>Video-Memory: 1 GB<br />
</li>
<li>Free Disk Space: 150 MB <br />
</li>
</ul>
<span style="text-decoration: underline;" class="mycode_u">Recommended Requirements:</span><br />
<ul class="mycode_list"><li>Operating System (64bit): Windows 7,8,10,11, Linux [e.g. Ubuntu Linux &gt;=14.4], Mac OS X [&gt;=10.6]<br />
</li>
<li>OpenGL 3.3 compatible Graphics Card<br />
</li>
<li>CPU: Multicore-Processor with 4 cores (or more)<br />
</li>
<li>RAM: &gt;4 GB<br />
</li>
<li>Video-Memory: &gt;1 GB<br />
</li>
<li>Free Disk Space: 500 MB<br />
</li>
<li>For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[Hey,<br />
<br />
this release 1.8.97 includes a handful of little improvements.<br />
The next release 1.9.01 will just update the Java version from 21 to 25 (LDPE runs on its own Java Virtual Machine, you don't need to install Java)<br />
<br />
<br />
<img src="https://forums.ldraw.org/attachment.php?aid=12753" loading="lazy"  alt="[Image: attachment.php?aid=12753]" class="mycode_img" /><br />
<br />
As always, you can download LDPE from this page:<br />
<br />
<a href="http://nilsschmidt1337.github.io/ldparteditor/" target="_blank" rel="noopener" class="mycode_url">http://nilsschmidt1337.github.io/ldparteditor/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changelog</span>:<br />
<br />
(3 new feature and 3 bug fixes)<br />
<br />
With this release you will be able to...<br />
<ul class="mycode_list"><li>...use increments from the snapping configuration on the "vertex data" window.<br />
</li>
<li>...use new shortcut keys for "Hide" and "Show" (Alt+H, Alt+S).<br />
</li>
<li>...benefit from the fact that the "Save As..." button of PrimGen2 doesn't close the window, so that you can easily generate a family of similar primitives.<br />
</li>
</ul>
<br />
The following critical issues are fixed:<br />
<br />
<ol type="1" class="mycode_list"><li>"Merge to Nearest Vertex" merged a vertex to the origin (0|0|0) if no nearest vertex was found.<br />
</li>
<li>It was impossible to use translation and scaling for type 1 lines when the file was not found.<br />
</li>
<li>The duplicate check did not handle missing zeros.<br />
</li>
</ol>
<br />
The program was tested intensively with "real world" files.<br />
However, something can go wrong in about 140.000 lines of code.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Installation on Windows:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract<span style="font-weight: bold;" class="mycode_b"> LDPartEditor_win32_x64.zip</span><br />
</li>
<li>Run <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.8.97.msi</span><br />
</li>
<li>Start LDPartEditor from the start menu<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Linux:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_linux_x64.zip</span><br />
</li>
<li>Install <span style="font-weight: bold;" class="mycode_b">ldparteditor_1.8.97-1_amd64.deb</span><br />
</li>
<li>Start LDPartEditor from the menu or via launcher<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Mac OS X:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_mac_x64.zip</span><br />
</li>
<li>Mount <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.8.97.dmg</span><br />
</li>
<li>Drag <span style="font-weight: bold;" class="mycode_b">LDPartEditor.app</span> to the Applications folder<br />
</li>
<li>Copy <span style="font-weight: bold;" class="mycode_b">ldparteditor.sh</span> to your home folder<br />
    4a. Open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">./ldparteditor.sh</span><br />
    4b. Or open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">/Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor</span><br />
</li>
</ol>
<br />
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.<br />
<br />
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">System Requirements:</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Minimum System Requirements:</span><br />
<ul class="mycode_list"><li>OpenGL 2.1 compatible Graphics Card<br />
</li>
<li>Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux &gt;=14.4], Mac OS X [&gt;=10.6]<br />
</li>
<li>CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (&gt;2.0Ghz)<br />
</li>
<li>RAM: 4GB<br />
</li>
<li>Video-Memory: 1 GB<br />
</li>
<li>Free Disk Space: 150 MB <br />
</li>
</ul>
<span style="text-decoration: underline;" class="mycode_u">Recommended Requirements:</span><br />
<ul class="mycode_list"><li>Operating System (64bit): Windows 7,8,10,11, Linux [e.g. Ubuntu Linux &gt;=14.4], Mac OS X [&gt;=10.6]<br />
</li>
<li>OpenGL 3.3 compatible Graphics Card<br />
</li>
<li>CPU: Multicore-Processor with 4 cores (or more)<br />
</li>
<li>RAM: &gt;4 GB<br />
</li>
<li>Video-Memory: &gt;1 GB<br />
</li>
<li>Free Disk Space: 500 MB<br />
</li>
<li>For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Create Coloured Parts with OpenScad and 3DToLD]]></title>
			<link>https://forums.ldraw.org/thread-29175.html</link>
			<pubDate>Mon, 17 Nov 2025 14:00:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=30826">Hageta</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29175.html</guid>
			<description><![CDATA[The latest release of 3DToLD added support for coloured 3mf files. This opens up the possibility to create coloured parts with OpenScad.<br />
OpenScad is a script based CAD software. This post will describe the basics of how to create coloured models with OpenScad.<br />
This is not a full tutorial on OpenScad itself. At the point this is written a development version of OpenScad is required, wich can be found on <a href="https://openscad.org/downloads.html" target="_blank" rel="noopener" class="mycode_url">OpenScad website</a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Settings</span><br />
First you should check some settings: <ul class="mycode_list"><li>Under Edit&gt;Preferences&gt;Features&gt;lazy-union<ul class="mycode_list"><li>check if your model includes multiple components, that will be subparts<br />
</li>
<li>uncheck overwise<br />
</li>
</ul>
</li>
<li>Under Edit&gt;Preferences&gt;Advanced&gt;3D Rendering&gt;Backend choose Manifold<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Add Colour to models</span><br />
You can colour a model using the color() module.<br />
Here is an example how it is used:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>color("red")cylinder(10,5);</code></div></div>And this is the result:<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13455" target="_blank" title="">Red Cylinder.png</a> (Size: 13.5 KB / Downloads: 70)
<!-- end: postbit_attachments_attachment --><br />
You can find the documentation for the color() module <a href="https://en.wikibooks.org/wiki/OpenSCAD_User_Manual/Transformations#color" target="_blank" rel="noopener" class="mycode_url">here</a>.<br />
<br />
If you use multiple shapes that overlap you should union them:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>union(){<br />
color("blue")cube([10,10,10]);<br />
color("red")cylinder(h=10,r=5);<br />
}</code></div></div><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13456" target="_blank" title="">Red Cylinder + Blue Cube.png</a> (Size: 7.09 KB / Downloads: 67)
<!-- end: postbit_attachments_attachment --><br />
<br />
Changing the order of objects changes the result.<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>union(){<br />
color("red")cylinder(h=10,r=5);<br />
color("blue")cube([10,10,10]);<br />
}</code></div></div><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13457" target="_blank" title="">Blue Cube + Red Cylinder.png</a> (Size: 8.19 KB / Downloads: 67)
<!-- end: postbit_attachments_attachment --><br />
<br />
If you cut objects with difference() the surface has the colour of the cutting object.<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>difference(){<br />
color("blue")cube([10,10,10]);<br />
color("red")cylinder(h=10,r=5);<br />
}</code></div></div><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13458" target="_blank" title="">Blue Cube - Red Cylinder.png</a> (Size: 6.89 KB / Downloads: 65)
<!-- end: postbit_attachments_attachment --><br />
<br />
The intersection() module is also affected by colour.<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>intersection(){<br />
color("red")cylinder(h=10,r=5);<br />
color("blue")cube([10,10,10]);<br />
}</code></div></div><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13459" target="_blank" title="">Red Cylinder u Blue Cube.png</a> (Size: 15.05 KB / Downloads: 64)
<!-- end: postbit_attachments_attachment --><br />
<br />
Like for union() the order also matters here.<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>intersection(){<br />
color("blue")cube([10,10,10]);<br />
color("red")cylinder(h=10,r=5);<br />
}</code></div></div><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13460" target="_blank" title="">Blue Cube u Red Cylinder.png</a> (Size: 14.4 KB / Downloads: 63)
<!-- end: postbit_attachments_attachment --><br />
<br />
<span style="font-weight: bold;" class="mycode_b">LDraw Colours</span><br />
To use LDraw colours in OpenScad you can use my <a href="https://forums.ldraw.org/thread-29067.html" target="_blank" rel="noopener" class="mycode_url">LDraw Colors for OpenScad Library</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Export as 3mf file</span><br />
When your done with your model you can export it through File&gt;Export&gt;Export as 3MF...<br />
You will now see this dialog:<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13463" target="_blank" title="">3mf export.png</a> (Size: 51.73 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment --><br />
Choose "Use colors from model and color scheme". Under Unit choose the one you used, if you used LDraw Units leave it on Millimeter. The Metadata is optional and the following field will be read by 3DToLD:<ul class="mycode_list"><li>Title will be used for the "Descriptive Part Name"<br />
</li>
<li>Designer will be used for the Author<br />
</li>
<li>License will be used for "Part License"<br />
</li>
</ul>
Next you choose where to save the 3mf file.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Import into 3DToLD</span><br />
Now open 3DToLD. If you designed your model in LDraw units change the unit from Auto to LDraw. If your model is designed with -Y as the up axis(LDraw) uncheck "Use LDraw Axis". Doing both of these also removes any transformative processing on the model. Now press the "Load File" button and select your 3mf file. The metadata fields should be populated with the ones you choose in the previous step. The colours are initially direct colours, if you used my LDraw Colour Library you can convert them easily to proper LDraw colours. For that click on "Convert direct/html colours to LDraw colours". Then select the colour categories from wich you used colours and click ok. Your model should now only have LDraw colours. Colours are mapped by their rgb values if two colours have the same values the first in the list is used. Optionally you can also generate outlines(no conditional lines). You can now select your output file and convert/save the model.<br />
Now you have coloured part, that can be used or processed further with other LDraw tools(e.g. LDPE):<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13464" target="_blank" title="">Converted Model.png</a> (Size: 9.41 KB / Downloads: 57)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[The latest release of 3DToLD added support for coloured 3mf files. This opens up the possibility to create coloured parts with OpenScad.<br />
OpenScad is a script based CAD software. This post will describe the basics of how to create coloured models with OpenScad.<br />
This is not a full tutorial on OpenScad itself. At the point this is written a development version of OpenScad is required, wich can be found on <a href="https://openscad.org/downloads.html" target="_blank" rel="noopener" class="mycode_url">OpenScad website</a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Settings</span><br />
First you should check some settings: <ul class="mycode_list"><li>Under Edit&gt;Preferences&gt;Features&gt;lazy-union<ul class="mycode_list"><li>check if your model includes multiple components, that will be subparts<br />
</li>
<li>uncheck overwise<br />
</li>
</ul>
</li>
<li>Under Edit&gt;Preferences&gt;Advanced&gt;3D Rendering&gt;Backend choose Manifold<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Add Colour to models</span><br />
You can colour a model using the color() module.<br />
Here is an example how it is used:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>color("red")cylinder(10,5);</code></div></div>And this is the result:<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13455" target="_blank" title="">Red Cylinder.png</a> (Size: 13.5 KB / Downloads: 70)
<!-- end: postbit_attachments_attachment --><br />
You can find the documentation for the color() module <a href="https://en.wikibooks.org/wiki/OpenSCAD_User_Manual/Transformations#color" target="_blank" rel="noopener" class="mycode_url">here</a>.<br />
<br />
If you use multiple shapes that overlap you should union them:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>union(){<br />
color("blue")cube([10,10,10]);<br />
color("red")cylinder(h=10,r=5);<br />
}</code></div></div><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13456" target="_blank" title="">Red Cylinder + Blue Cube.png</a> (Size: 7.09 KB / Downloads: 67)
<!-- end: postbit_attachments_attachment --><br />
<br />
Changing the order of objects changes the result.<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>union(){<br />
color("red")cylinder(h=10,r=5);<br />
color("blue")cube([10,10,10]);<br />
}</code></div></div><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13457" target="_blank" title="">Blue Cube + Red Cylinder.png</a> (Size: 8.19 KB / Downloads: 67)
<!-- end: postbit_attachments_attachment --><br />
<br />
If you cut objects with difference() the surface has the colour of the cutting object.<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>difference(){<br />
color("blue")cube([10,10,10]);<br />
color("red")cylinder(h=10,r=5);<br />
}</code></div></div><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13458" target="_blank" title="">Blue Cube - Red Cylinder.png</a> (Size: 6.89 KB / Downloads: 65)
<!-- end: postbit_attachments_attachment --><br />
<br />
The intersection() module is also affected by colour.<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>intersection(){<br />
color("red")cylinder(h=10,r=5);<br />
color("blue")cube([10,10,10]);<br />
}</code></div></div><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13459" target="_blank" title="">Red Cylinder u Blue Cube.png</a> (Size: 15.05 KB / Downloads: 64)
<!-- end: postbit_attachments_attachment --><br />
<br />
Like for union() the order also matters here.<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>intersection(){<br />
color("blue")cube([10,10,10]);<br />
color("red")cylinder(h=10,r=5);<br />
}</code></div></div><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13460" target="_blank" title="">Blue Cube u Red Cylinder.png</a> (Size: 14.4 KB / Downloads: 63)
<!-- end: postbit_attachments_attachment --><br />
<br />
<span style="font-weight: bold;" class="mycode_b">LDraw Colours</span><br />
To use LDraw colours in OpenScad you can use my <a href="https://forums.ldraw.org/thread-29067.html" target="_blank" rel="noopener" class="mycode_url">LDraw Colors for OpenScad Library</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Export as 3mf file</span><br />
When your done with your model you can export it through File&gt;Export&gt;Export as 3MF...<br />
You will now see this dialog:<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13463" target="_blank" title="">3mf export.png</a> (Size: 51.73 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment --><br />
Choose "Use colors from model and color scheme". Under Unit choose the one you used, if you used LDraw Units leave it on Millimeter. The Metadata is optional and the following field will be read by 3DToLD:<ul class="mycode_list"><li>Title will be used for the "Descriptive Part Name"<br />
</li>
<li>Designer will be used for the Author<br />
</li>
<li>License will be used for "Part License"<br />
</li>
</ul>
Next you choose where to save the 3mf file.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Import into 3DToLD</span><br />
Now open 3DToLD. If you designed your model in LDraw units change the unit from Auto to LDraw. If your model is designed with -Y as the up axis(LDraw) uncheck "Use LDraw Axis". Doing both of these also removes any transformative processing on the model. Now press the "Load File" button and select your 3mf file. The metadata fields should be populated with the ones you choose in the previous step. The colours are initially direct colours, if you used my LDraw Colour Library you can convert them easily to proper LDraw colours. For that click on "Convert direct/html colours to LDraw colours". Then select the colour categories from wich you used colours and click ok. Your model should now only have LDraw colours. Colours are mapped by their rgb values if two colours have the same values the first in the list is used. Optionally you can also generate outlines(no conditional lines). You can now select your output file and convert/save the model.<br />
Now you have coloured part, that can be used or processed further with other LDraw tools(e.g. LDPE):<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13464" target="_blank" title="">Converted Model.png</a> (Size: 9.41 KB / Downloads: 57)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[LDPE] 1.8.96 Released (new random colour mode / subfile types / PrimGen2 bugfix)]]></title>
			<link>https://forums.ldraw.org/thread-29096.html</link>
			<pubDate>Sun, 28 Sep 2025 11:44:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=9">Nils Schmidt</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29096.html</guid>
			<description><![CDATA[Hey,<br />
<br />
this release provides a new random colour mode to show subfiles in one random colour.<br />
Just click the random colour mode button again to toggle between the two variants.<br />
<br />
You can also specify the type of the subfile now when you are going to create one from the selection in the 3D editor.<br />
<br />
<br />
<img src="https://forums.ldraw.org/attachment.php?aid=12753" loading="lazy"  alt="[Image: attachment.php?aid=12753]" class="mycode_img" /><br />
<br />
As always, you can download LDPE from this page:<br />
<br />
<a href="http://nilsschmidt1337.github.io/ldparteditor/" target="_blank" rel="noopener" class="mycode_url">http://nilsschmidt1337.github.io/ldparteditor/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changelog</span>:<br />
<br />
(4 new feature and 5 bug fixes)<br />
<br />
With this release you will be able to...<br />
<ul class="mycode_list"><li>...use a new random colour mode at subfile level, just click the random colour mode button again (it is also the new default for the PartReview tool).<br />
</li>
<li>...see a hint if the header description misses a tilde "~" on subparts.<br />
</li>
<li>...use a quick-fix option to adjust the name from the header based on the part type.<br />
</li>
<li>...(not able to choose) Physical_Colour anymore. It was removed as a part type qualifier (deprecated since 2019).<br />
</li>
</ul>
<br />
The following critical issues are fixed:<br />
<br />
<ol type="1" class="mycode_list"><li>The hint for the part type mismatch was not correct for normal primitives.<br />
</li>
<li>The quick-fix option for the part type mismatch did not detect "...s01.dat" names as a subfile.<br />
</li>
<li>"Create a subpart" did not default to the subpart type or offered a choice when no type can be determined from the target path.<br />
</li>
<li>PrimGen2's "Save As..." button modified the file header.<br />
</li>
<li>[Linux] Automatic calculation of the viewport scale factor did not work and needs to be disabled.<br />
</li>
</ol>
<br />
The program was tested intensively with "real world" files.<br />
However, something can go wrong in about 140.000 lines of code.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Installation on Windows:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract<span style="font-weight: bold;" class="mycode_b"> LDPartEditor_win32_x64.zip</span><br />
</li>
<li>Run <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.8.96.msi</span><br />
</li>
<li>Start LDPartEditor from the start menu<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Linux:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_linux_x64.zip</span><br />
</li>
<li>Install <span style="font-weight: bold;" class="mycode_b">ldparteditor_1.8.96-1_amd64.deb</span><br />
</li>
<li>Start LDPartEditor from the menu or via launcher<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Mac OS X:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_mac_x64.zip</span><br />
</li>
<li>Mount <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.8.96.dmg</span><br />
</li>
<li>Drag <span style="font-weight: bold;" class="mycode_b">LDPartEditor.app</span> to the Applications folder<br />
</li>
<li>Copy <span style="font-weight: bold;" class="mycode_b">ldparteditor.sh</span> to your home folder<br />
    4a. Open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">./ldparteditor.sh</span><br />
    4b. Or open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">/Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor</span><br />
</li>
</ol>
<br />
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.<br />
<br />
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">System Requirements:</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Minimum System Requirements:</span><br />
<ul class="mycode_list"><li>OpenGL 2.1 compatible Graphics Card<br />
</li>
<li>Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux &gt;=14.4], Mac OS X [&gt;=10.6]<br />
</li>
<li>CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (&gt;2.0Ghz)<br />
</li>
<li>RAM: 4GB<br />
</li>
<li>Video-Memory: 1 GB<br />
</li>
<li>Free Disk Space: 150 MB <br />
</li>
</ul>
<span style="text-decoration: underline;" class="mycode_u">Recommended Requirements:</span><br />
<ul class="mycode_list"><li>Operating System (64bit): Windows 7,8,10,11, Linux [e.g. Ubuntu Linux &gt;=14.4], Mac OS X [&gt;=10.6]<br />
</li>
<li>OpenGL 3.3 compatible Graphics Card<br />
</li>
<li>CPU: Multicore-Processor with 4 cores (or more)<br />
</li>
<li>RAM: &gt;4 GB<br />
</li>
<li>Video-Memory: &gt;1 GB<br />
</li>
<li>Free Disk Space: 500 MB<br />
</li>
<li>For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[Hey,<br />
<br />
this release provides a new random colour mode to show subfiles in one random colour.<br />
Just click the random colour mode button again to toggle between the two variants.<br />
<br />
You can also specify the type of the subfile now when you are going to create one from the selection in the 3D editor.<br />
<br />
<br />
<img src="https://forums.ldraw.org/attachment.php?aid=12753" loading="lazy"  alt="[Image: attachment.php?aid=12753]" class="mycode_img" /><br />
<br />
As always, you can download LDPE from this page:<br />
<br />
<a href="http://nilsschmidt1337.github.io/ldparteditor/" target="_blank" rel="noopener" class="mycode_url">http://nilsschmidt1337.github.io/ldparteditor/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changelog</span>:<br />
<br />
(4 new feature and 5 bug fixes)<br />
<br />
With this release you will be able to...<br />
<ul class="mycode_list"><li>...use a new random colour mode at subfile level, just click the random colour mode button again (it is also the new default for the PartReview tool).<br />
</li>
<li>...see a hint if the header description misses a tilde "~" on subparts.<br />
</li>
<li>...use a quick-fix option to adjust the name from the header based on the part type.<br />
</li>
<li>...(not able to choose) Physical_Colour anymore. It was removed as a part type qualifier (deprecated since 2019).<br />
</li>
</ul>
<br />
The following critical issues are fixed:<br />
<br />
<ol type="1" class="mycode_list"><li>The hint for the part type mismatch was not correct for normal primitives.<br />
</li>
<li>The quick-fix option for the part type mismatch did not detect "...s01.dat" names as a subfile.<br />
</li>
<li>"Create a subpart" did not default to the subpart type or offered a choice when no type can be determined from the target path.<br />
</li>
<li>PrimGen2's "Save As..." button modified the file header.<br />
</li>
<li>[Linux] Automatic calculation of the viewport scale factor did not work and needs to be disabled.<br />
</li>
</ol>
<br />
The program was tested intensively with "real world" files.<br />
However, something can go wrong in about 140.000 lines of code.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Installation on Windows:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract<span style="font-weight: bold;" class="mycode_b"> LDPartEditor_win32_x64.zip</span><br />
</li>
<li>Run <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.8.96.msi</span><br />
</li>
<li>Start LDPartEditor from the start menu<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Linux:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_linux_x64.zip</span><br />
</li>
<li>Install <span style="font-weight: bold;" class="mycode_b">ldparteditor_1.8.96-1_amd64.deb</span><br />
</li>
<li>Start LDPartEditor from the menu or via launcher<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Mac OS X:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_mac_x64.zip</span><br />
</li>
<li>Mount <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.8.96.dmg</span><br />
</li>
<li>Drag <span style="font-weight: bold;" class="mycode_b">LDPartEditor.app</span> to the Applications folder<br />
</li>
<li>Copy <span style="font-weight: bold;" class="mycode_b">ldparteditor.sh</span> to your home folder<br />
    4a. Open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">./ldparteditor.sh</span><br />
    4b. Or open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">/Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor</span><br />
</li>
</ol>
<br />
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.<br />
<br />
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">System Requirements:</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Minimum System Requirements:</span><br />
<ul class="mycode_list"><li>OpenGL 2.1 compatible Graphics Card<br />
</li>
<li>Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux &gt;=14.4], Mac OS X [&gt;=10.6]<br />
</li>
<li>CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (&gt;2.0Ghz)<br />
</li>
<li>RAM: 4GB<br />
</li>
<li>Video-Memory: 1 GB<br />
</li>
<li>Free Disk Space: 150 MB <br />
</li>
</ul>
<span style="text-decoration: underline;" class="mycode_u">Recommended Requirements:</span><br />
<ul class="mycode_list"><li>Operating System (64bit): Windows 7,8,10,11, Linux [e.g. Ubuntu Linux &gt;=14.4], Mac OS X [&gt;=10.6]<br />
</li>
<li>OpenGL 3.3 compatible Graphics Card<br />
</li>
<li>CPU: Multicore-Processor with 4 cores (or more)<br />
</li>
<li>RAM: &gt;4 GB<br />
</li>
<li>Video-Memory: &gt;1 GB<br />
</li>
<li>Free Disk Space: 500 MB<br />
</li>
<li>For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[TXT2DAT integrated in LDPC 1.7.7]]></title>
			<link>https://forums.ldraw.org/thread-29064.html</link>
			<pubDate>Wed, 10 Sep 2025 20:44:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=30421">Gabriel Läufer</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29064.html</guid>
			<description><![CDATA[Hi everyone, <br />
Hi Nils, <br />
<br />
To accelerate the sticker and pattern generation process, I’ve got some exciting news for you!<br />
<br />
No idea how many of you are still actively using the command-line tool “txt2dat” and/or the GUI interface “GUITx2d,” or if you’ve simply using LDPE for the character triangulation.<br />
<br />
Even though I haven’t had to use it very often til today, I think this is a missing feature in LDPC. I really like LDPC, but so far it doesn’t support character triangulation. I have to use a another program to generate the characters and then import them into LDPC for further processing.<br />
<br />
Since GUITx2d is somewhat outdated, the source and executable files are no longer generally available, and the program is no longer actively maintained, I’ve decided to rewrite it and integrate it into LDPC. <br />
<br />
In Image 1.1, you can see the GUITx2d dialog box integrated into the latest LDPC project from Niels. You can launch TXT2DAT by clicking on the corresponding menu item in the menu strip, which then opens the GUITx2d dialog box. <br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13228" target="_blank" title="">TXT2DAT_V03.png</a> (Size: 160.63 KB / Downloads: 4)
<!-- end: postbit_attachments_attachment --><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Image 1.1: Project GUITx2d integrated into LDPC 1.7.7 in Visual Studio</span><br />
<br />
Although debugging is still in progress, the program is relatively stable and (almost) all features are functioning as intended (see Image 1.2).<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13229" target="_blank" title="">TXT2DAT_V04.png</a> (Size: 88.97 KB / Downloads: 6)
<!-- end: postbit_attachments_attachment --><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Image 1.2 GUITx2d integrated in LDPC 1.7.7 with triangulated text example</span><br />
<br />
As with the old GUITx2d program, the new one simply sends commands to the command line. Hence, the program only generates the *.DAT file, which can then be loaded into LDPC. It’s not the most elegant solution, but it works.<br />
<br />
All switches and options from TXT2DAT have been implemented, but I’ve already started adding a few new features. I’ve included the previously missing sticker bottom, which can be optionally removed. The color picker displays the names of the selected colors, and you can also triangulate characters individually -similar to the functionality found in LDPE.<br />
<br />
For now, I’ve ignored the fact that some options don’t make much sense when the program is integrated into LDPC -for example, the description field or the file name.<br />
<br />
The development is not finished right now but I guess 80% of the workis done.<br />
<br />
In case Niels is not willing to integrate my GUITx2d project into LDPC in a future release, we at least have an updated standalone version of it, which can be further improved over time. Since it already runs independently, no additional work is required at this point.<br />
<br />
What’s your take on this? Are you still actively using TXT2DAT or GUITx2d? Would you be interested in seeing it integrated with LDPC? Do you think I should move forward with the project? If there’s anything you’re missing or any feature you’d like to see added, feel free to let me know. I’d really appreciate your feedback!<br />
<br />
@Nils: I could totally understand if you don't want to include my code, but I'm happy to help where I can if you do.<br />
<br />
Thanks<br />
Gabe]]></description>
			<content:encoded><![CDATA[Hi everyone, <br />
Hi Nils, <br />
<br />
To accelerate the sticker and pattern generation process, I’ve got some exciting news for you!<br />
<br />
No idea how many of you are still actively using the command-line tool “txt2dat” and/or the GUI interface “GUITx2d,” or if you’ve simply using LDPE for the character triangulation.<br />
<br />
Even though I haven’t had to use it very often til today, I think this is a missing feature in LDPC. I really like LDPC, but so far it doesn’t support character triangulation. I have to use a another program to generate the characters and then import them into LDPC for further processing.<br />
<br />
Since GUITx2d is somewhat outdated, the source and executable files are no longer generally available, and the program is no longer actively maintained, I’ve decided to rewrite it and integrate it into LDPC. <br />
<br />
In Image 1.1, you can see the GUITx2d dialog box integrated into the latest LDPC project from Niels. You can launch TXT2DAT by clicking on the corresponding menu item in the menu strip, which then opens the GUITx2d dialog box. <br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13228" target="_blank" title="">TXT2DAT_V03.png</a> (Size: 160.63 KB / Downloads: 4)
<!-- end: postbit_attachments_attachment --><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Image 1.1: Project GUITx2d integrated into LDPC 1.7.7 in Visual Studio</span><br />
<br />
Although debugging is still in progress, the program is relatively stable and (almost) all features are functioning as intended (see Image 1.2).<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13229" target="_blank" title="">TXT2DAT_V04.png</a> (Size: 88.97 KB / Downloads: 6)
<!-- end: postbit_attachments_attachment --><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Image 1.2 GUITx2d integrated in LDPC 1.7.7 with triangulated text example</span><br />
<br />
As with the old GUITx2d program, the new one simply sends commands to the command line. Hence, the program only generates the *.DAT file, which can then be loaded into LDPC. It’s not the most elegant solution, but it works.<br />
<br />
All switches and options from TXT2DAT have been implemented, but I’ve already started adding a few new features. I’ve included the previously missing sticker bottom, which can be optionally removed. The color picker displays the names of the selected colors, and you can also triangulate characters individually -similar to the functionality found in LDPE.<br />
<br />
For now, I’ve ignored the fact that some options don’t make much sense when the program is integrated into LDPC -for example, the description field or the file name.<br />
<br />
The development is not finished right now but I guess 80% of the workis done.<br />
<br />
In case Niels is not willing to integrate my GUITx2d project into LDPC in a future release, we at least have an updated standalone version of it, which can be further improved over time. Since it already runs independently, no additional work is required at this point.<br />
<br />
What’s your take on this? Are you still actively using TXT2DAT or GUITx2d? Would you be interested in seeing it integrated with LDPC? Do you think I should move forward with the project? If there’s anything you’re missing or any feature you’d like to see added, feel free to let me know. I’d really appreciate your feedback!<br />
<br />
@Nils: I could totally understand if you don't want to include my code, but I'm happy to help where I can if you do.<br />
<br />
Thanks<br />
Gabe]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[LDPE] 1.8.95 Released (part type hint / recursive ref. bugfix)]]></title>
			<link>https://forums.ldraw.org/thread-28961.html</link>
			<pubDate>Fri, 25 Jul 2025 17:08:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=9">Nils Schmidt</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-28961.html</guid>
			<description><![CDATA[Hi,<br />
<br />
this version gives you just a pair of small improvements.<br />
<br />
<img src="https://forums.ldraw.org/attachment.php?aid=12753" loading="lazy"  alt="[Image: attachment.php?aid=12753]" class="mycode_img" /><br />
<br />
As always, you can download LDPE from this page:<br />
<br />
<a href="http://nilsschmidt1337.github.io/ldparteditor/" target="_blank" rel="noopener" class="mycode_url">http://nilsschmidt1337.github.io/ldparteditor/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changelog</span>:<br />
<br />
(1 new feature and 1 bug fix)<br />
<br />
With this release you will be able to...<br />
<ul class="mycode_list"><li>...see a hint if the part type does not match to its name.<br />
</li>
</ul>
<br />
The following critical issue is fixed:<br />
<br />
<ol type="1" class="mycode_list"><li>A recurring subpart reference loop can cause the program to crash or hang.<br />
</li>
</ol>
<br />
The program was tested intensively with "real world" files.<br />
However, something can go wrong in about 140.000 lines of code.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Installation on Windows:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract<span style="font-weight: bold;" class="mycode_b"> LDPartEditor_win32_x64.zip</span><br />
</li>
<li>Run <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.8.95.msi</span><br />
</li>
<li>Start LDPartEditor from the start menu<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Linux:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_linux_x64.zip</span><br />
</li>
<li>Install <span style="font-weight: bold;" class="mycode_b">ldparteditor_1.8.95-1_amd64.deb</span><br />
</li>
<li>Start LDPartEditor from the menu or via launcher<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Mac OS X:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_mac_x64.zip</span><br />
</li>
<li>Mount <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.8.95.dmg</span><br />
</li>
<li>Drag <span style="font-weight: bold;" class="mycode_b">LDPartEditor.app</span> to the Applications folder<br />
</li>
<li>Copy <span style="font-weight: bold;" class="mycode_b">ldparteditor.sh</span> to your home folder<br />
    4a. Open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">./ldparteditor.sh</span><br />
    4b. Or open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">/Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor</span><br />
</li>
</ol>
<br />
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.<br />
<br />
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">System Requirements:</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Minimum System Requirements:</span><br />
<ul class="mycode_list"><li>OpenGL 2.1 compatible Graphics Card<br />
</li>
<li>Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux &gt;=14.4], Mac OS X [&gt;=10.6]<br />
</li>
<li>CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (&gt;2.0Ghz)<br />
</li>
<li>RAM: 4GB<br />
</li>
<li>Video-Memory: 1 GB<br />
</li>
<li>Free Disk Space: 150 MB <br />
</li>
</ul>
<span style="text-decoration: underline;" class="mycode_u">Recommended Requirements:</span><br />
<ul class="mycode_list"><li>Operating System (64bit): Windows 7,8,10,11, Linux [e.g. Ubuntu Linux &gt;=14.4], Mac OS X [&gt;=10.6]<br />
</li>
<li>OpenGL 3.3 compatible Graphics Card<br />
</li>
<li>CPU: Multicore-Processor with 4 cores (or more)<br />
</li>
<li>RAM: &gt;4 GB<br />
</li>
<li>Video-Memory: &gt;1 GB<br />
</li>
<li>Free Disk Space: 500 MB<br />
</li>
<li>For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
this version gives you just a pair of small improvements.<br />
<br />
<img src="https://forums.ldraw.org/attachment.php?aid=12753" loading="lazy"  alt="[Image: attachment.php?aid=12753]" class="mycode_img" /><br />
<br />
As always, you can download LDPE from this page:<br />
<br />
<a href="http://nilsschmidt1337.github.io/ldparteditor/" target="_blank" rel="noopener" class="mycode_url">http://nilsschmidt1337.github.io/ldparteditor/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changelog</span>:<br />
<br />
(1 new feature and 1 bug fix)<br />
<br />
With this release you will be able to...<br />
<ul class="mycode_list"><li>...see a hint if the part type does not match to its name.<br />
</li>
</ul>
<br />
The following critical issue is fixed:<br />
<br />
<ol type="1" class="mycode_list"><li>A recurring subpart reference loop can cause the program to crash or hang.<br />
</li>
</ol>
<br />
The program was tested intensively with "real world" files.<br />
However, something can go wrong in about 140.000 lines of code.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Installation on Windows:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract<span style="font-weight: bold;" class="mycode_b"> LDPartEditor_win32_x64.zip</span><br />
</li>
<li>Run <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.8.95.msi</span><br />
</li>
<li>Start LDPartEditor from the start menu<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Linux:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_linux_x64.zip</span><br />
</li>
<li>Install <span style="font-weight: bold;" class="mycode_b">ldparteditor_1.8.95-1_amd64.deb</span><br />
</li>
<li>Start LDPartEditor from the menu or via launcher<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Mac OS X:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_mac_x64.zip</span><br />
</li>
<li>Mount <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.8.95.dmg</span><br />
</li>
<li>Drag <span style="font-weight: bold;" class="mycode_b">LDPartEditor.app</span> to the Applications folder<br />
</li>
<li>Copy <span style="font-weight: bold;" class="mycode_b">ldparteditor.sh</span> to your home folder<br />
    4a. Open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">./ldparteditor.sh</span><br />
    4b. Or open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">/Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor</span><br />
</li>
</ol>
<br />
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.<br />
<br />
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">System Requirements:</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Minimum System Requirements:</span><br />
<ul class="mycode_list"><li>OpenGL 2.1 compatible Graphics Card<br />
</li>
<li>Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux &gt;=14.4], Mac OS X [&gt;=10.6]<br />
</li>
<li>CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (&gt;2.0Ghz)<br />
</li>
<li>RAM: 4GB<br />
</li>
<li>Video-Memory: 1 GB<br />
</li>
<li>Free Disk Space: 150 MB <br />
</li>
</ul>
<span style="text-decoration: underline;" class="mycode_u">Recommended Requirements:</span><br />
<ul class="mycode_list"><li>Operating System (64bit): Windows 7,8,10,11, Linux [e.g. Ubuntu Linux &gt;=14.4], Mac OS X [&gt;=10.6]<br />
</li>
<li>OpenGL 3.3 compatible Graphics Card<br />
</li>
<li>CPU: Multicore-Processor with 4 cores (or more)<br />
</li>
<li>RAM: &gt;4 GB<br />
</li>
<li>Video-Memory: &gt;1 GB<br />
</li>
<li>Free Disk Space: 500 MB<br />
</li>
<li>For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[LDPE] 1.8.94 Released (OverlappingSurfacesFinder)]]></title>
			<link>https://forums.ldraw.org/thread-28883.html</link>
			<pubDate>Mon, 16 Jun 2025 12:12:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=9">Nils Schmidt</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-28883.html</guid>
			<description><![CDATA[Hey,<br />
<br />
this version gives you a new tool. The <span style="font-weight: bold;" class="mycode_b">OverlappingSurfacesFinder</span>.<br />
This tool can find overlapping, touching or intersecting surfaces and T-junctions, too.<br />
<br />
It supports three scopes: "all surfaces / selection (against all surfaces) / selection (against itself)"<br />
The search is relatively fast and efficient, since it uses special data structures to avoid intersection tests against every surface (R*-tree) and multithreading.<br />
It is really fast when you use it to test a selection of hundreds of surfaces against itself.<br />
<br />
Please consider that it can return false positives and negatives, too.<br />
<br />
<img src="https://forums.ldraw.org/attachment.php?aid=12753" loading="lazy"  alt="[Image: attachment.php?aid=12753]" class="mycode_img" /><br />
<br />
As always, you can download LDPE from this page:<br />
<br />
<a href="http://nilsschmidt1337.github.io/ldparteditor/" target="_blank" rel="noopener" class="mycode_url">http://nilsschmidt1337.github.io/ldparteditor/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changelog</span>:<br />
<br />
(1 new feature)<br />
<br />
With this release you will be able to...<br />
<ul class="mycode_list"><li>...detect overlapping surfaces (with the new OverlappingSurfacesFinder tool).<br />
</li>
</ul>
<br />
The program was tested intensively with "real world" files.<br />
However, something can go wrong in about 140.000 lines of code.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Installation on Windows:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract<span style="font-weight: bold;" class="mycode_b"> LDPartEditor_win32_x64.zip</span><br />
</li>
<li>Run <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.8.94.msi</span><br />
</li>
<li>Start LDPartEditor from the start menu<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Linux:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_linux_x64.zip</span><br />
</li>
<li>Install <span style="font-weight: bold;" class="mycode_b">ldparteditor_1.8.94-1_amd64.deb</span><br />
</li>
<li>Start LDPartEditor from the menu or via launcher<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Mac OS X:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_mac_x64.zip</span><br />
</li>
<li>Mount <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.8.94.dmg</span><br />
</li>
<li>Drag <span style="font-weight: bold;" class="mycode_b">LDPartEditor.app</span> to the Applications folder<br />
</li>
<li>Copy <span style="font-weight: bold;" class="mycode_b">ldparteditor.sh</span> to your home folder<br />
    4a. Open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">./ldparteditor.sh</span><br />
    4b. Or open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">/Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor</span><br />
</li>
</ol>
<br />
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.<br />
<br />
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">System Requirements:</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Minimum System Requirements:</span><br />
<ul class="mycode_list"><li>OpenGL 2.1 compatible Graphics Card<br />
</li>
<li>Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux &gt;=14.4], Mac OS X [&gt;=10.6]<br />
</li>
<li>CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (&gt;2.0Ghz)<br />
</li>
<li>RAM: 4GB<br />
</li>
<li>Video-Memory: 1 GB<br />
</li>
<li>Free Disk Space: 150 MB <br />
</li>
</ul>
<span style="text-decoration: underline;" class="mycode_u">Recommended Requirements:</span><br />
<ul class="mycode_list"><li>Operating System (64bit): Windows 7,8,10,11, Linux [e.g. Ubuntu Linux &gt;=14.4], Mac OS X [&gt;=10.6]<br />
</li>
<li>OpenGL 3.3 compatible Graphics Card<br />
</li>
<li>CPU: Multicore-Processor with 4 cores (or more)<br />
</li>
<li>RAM: &gt;4 GB<br />
</li>
<li>Video-Memory: &gt;1 GB<br />
</li>
<li>Free Disk Space: 500 MB<br />
</li>
<li>For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[Hey,<br />
<br />
this version gives you a new tool. The <span style="font-weight: bold;" class="mycode_b">OverlappingSurfacesFinder</span>.<br />
This tool can find overlapping, touching or intersecting surfaces and T-junctions, too.<br />
<br />
It supports three scopes: "all surfaces / selection (against all surfaces) / selection (against itself)"<br />
The search is relatively fast and efficient, since it uses special data structures to avoid intersection tests against every surface (R*-tree) and multithreading.<br />
It is really fast when you use it to test a selection of hundreds of surfaces against itself.<br />
<br />
Please consider that it can return false positives and negatives, too.<br />
<br />
<img src="https://forums.ldraw.org/attachment.php?aid=12753" loading="lazy"  alt="[Image: attachment.php?aid=12753]" class="mycode_img" /><br />
<br />
As always, you can download LDPE from this page:<br />
<br />
<a href="http://nilsschmidt1337.github.io/ldparteditor/" target="_blank" rel="noopener" class="mycode_url">http://nilsschmidt1337.github.io/ldparteditor/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changelog</span>:<br />
<br />
(1 new feature)<br />
<br />
With this release you will be able to...<br />
<ul class="mycode_list"><li>...detect overlapping surfaces (with the new OverlappingSurfacesFinder tool).<br />
</li>
</ul>
<br />
The program was tested intensively with "real world" files.<br />
However, something can go wrong in about 140.000 lines of code.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Installation on Windows:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract<span style="font-weight: bold;" class="mycode_b"> LDPartEditor_win32_x64.zip</span><br />
</li>
<li>Run <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.8.94.msi</span><br />
</li>
<li>Start LDPartEditor from the start menu<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Linux:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_linux_x64.zip</span><br />
</li>
<li>Install <span style="font-weight: bold;" class="mycode_b">ldparteditor_1.8.94-1_amd64.deb</span><br />
</li>
<li>Start LDPartEditor from the menu or via launcher<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Mac OS X:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_mac_x64.zip</span><br />
</li>
<li>Mount <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.8.94.dmg</span><br />
</li>
<li>Drag <span style="font-weight: bold;" class="mycode_b">LDPartEditor.app</span> to the Applications folder<br />
</li>
<li>Copy <span style="font-weight: bold;" class="mycode_b">ldparteditor.sh</span> to your home folder<br />
    4a. Open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">./ldparteditor.sh</span><br />
    4b. Or open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">/Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor</span><br />
</li>
</ol>
<br />
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.<br />
<br />
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">System Requirements:</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Minimum System Requirements:</span><br />
<ul class="mycode_list"><li>OpenGL 2.1 compatible Graphics Card<br />
</li>
<li>Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux &gt;=14.4], Mac OS X [&gt;=10.6]<br />
</li>
<li>CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (&gt;2.0Ghz)<br />
</li>
<li>RAM: 4GB<br />
</li>
<li>Video-Memory: 1 GB<br />
</li>
<li>Free Disk Space: 150 MB <br />
</li>
</ul>
<span style="text-decoration: underline;" class="mycode_u">Recommended Requirements:</span><br />
<ul class="mycode_list"><li>Operating System (64bit): Windows 7,8,10,11, Linux [e.g. Ubuntu Linux &gt;=14.4], Mac OS X [&gt;=10.6]<br />
</li>
<li>OpenGL 3.3 compatible Graphics Card<br />
</li>
<li>CPU: Multicore-Processor with 4 cores (or more)<br />
</li>
<li>RAM: &gt;4 GB<br />
</li>
<li>Video-Memory: &gt;1 GB<br />
</li>
<li>Free Disk Space: 500 MB<br />
</li>
<li>For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[LDPE] 1.8.93 Released (two-thirds view angles / 'Moved to' bugfix)]]></title>
			<link>https://forums.ldraw.org/thread-28855.html</link>
			<pubDate>Sat, 07 Jun 2025 10:44:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=9">Nils Schmidt</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-28855.html</guid>
			<description><![CDATA[Hi,<br />
<br />
this version includes little improvements and some bug fixes.<br />
<br />
<img src="https://forums.ldraw.org/attachment.php?aid=12753" loading="lazy"  alt="[Image: attachment.php?aid=12753]" class="mycode_img" /><br />
<br />
As always, you can download LDPE from this page:<br />
<br />
<a href="http://nilsschmidt1337.github.io/ldparteditor/" target="_blank" rel="noopener" class="mycode_url">http://nilsschmidt1337.github.io/ldparteditor/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changelog</span>:<br />
<br />
(3 new features and 3 bug fixes)<br />
<br />
With this release you will be able to...<br />
<ul class="mycode_list"><li>...show two-thirds views from other angles (click on "Two-Thirds" multiple times).<br />
</li>
<li>...see the user name and current date displayed as default in the dialog for meta commands.<br />
</li>
<li>...use the new MATERIAL FABRIC colours.<br />
</li>
</ul>
<br />
The following critical issues are fixed:<br />
<br />
<ol type="1" class="mycode_list"><li>The keyboard shortcut for showing the "Add comment / meta data" dialog did not work anymore.<br />
</li>
<li>The detection of "~Moved to" files did not always work.<br />
</li>
<li>[OpenGL 3.3] Flickering lines on Intel Arc dGPUs.<br />
</li>
</ol>
<br />
The program was tested intensively with "real world" files.<br />
However, something can go wrong in about 140.000 lines of code.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Installation on Windows:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract<span style="font-weight: bold;" class="mycode_b"> LDPartEditor_win32_x64.zip</span><br />
</li>
<li>Run <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.8.93.msi</span><br />
</li>
<li>Start LDPartEditor from the start menu<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Linux:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_linux_x64.zip</span><br />
</li>
<li>Install <span style="font-weight: bold;" class="mycode_b">ldparteditor_1.8.93-1_amd64.deb</span><br />
</li>
<li>Start LDPartEditor from the menu or via launcher<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Mac OS X:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_mac_x64.zip</span><br />
</li>
<li>Mount <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.8.93.dmg</span><br />
</li>
<li>Drag <span style="font-weight: bold;" class="mycode_b">LDPartEditor.app</span> to the Applications folder<br />
</li>
<li>Copy <span style="font-weight: bold;" class="mycode_b">ldparteditor.sh</span> to your home folder<br />
    4a. Open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">./ldparteditor.sh</span><br />
    4b. Or open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">/Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor</span><br />
</li>
</ol>
<br />
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.<br />
<br />
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">System Requirements:</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Minimum System Requirements:</span><br />
<ul class="mycode_list"><li>OpenGL 2.1 compatible Graphics Card<br />
</li>
<li>Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux &gt;=14.4], Mac OS X [&gt;=10.6]<br />
</li>
<li>CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (&gt;2.0Ghz)<br />
</li>
<li>RAM: 4GB<br />
</li>
<li>Video-Memory: 1 GB<br />
</li>
<li>Free Disk Space: 150 MB <br />
</li>
</ul>
<span style="text-decoration: underline;" class="mycode_u">Recommended Requirements:</span><br />
<ul class="mycode_list"><li>Operating System (64bit): Windows 7,8,10,11, Linux [e.g. Ubuntu Linux &gt;=14.4], Mac OS X [&gt;=10.6]<br />
</li>
<li>OpenGL 3.3 compatible Graphics Card<br />
</li>
<li>CPU: Multicore-Processor with 4 cores (or more)<br />
</li>
<li>RAM: &gt;4 GB<br />
</li>
<li>Video-Memory: &gt;1 GB<br />
</li>
<li>Free Disk Space: 500 MB<br />
</li>
<li>For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
this version includes little improvements and some bug fixes.<br />
<br />
<img src="https://forums.ldraw.org/attachment.php?aid=12753" loading="lazy"  alt="[Image: attachment.php?aid=12753]" class="mycode_img" /><br />
<br />
As always, you can download LDPE from this page:<br />
<br />
<a href="http://nilsschmidt1337.github.io/ldparteditor/" target="_blank" rel="noopener" class="mycode_url">http://nilsschmidt1337.github.io/ldparteditor/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changelog</span>:<br />
<br />
(3 new features and 3 bug fixes)<br />
<br />
With this release you will be able to...<br />
<ul class="mycode_list"><li>...show two-thirds views from other angles (click on "Two-Thirds" multiple times).<br />
</li>
<li>...see the user name and current date displayed as default in the dialog for meta commands.<br />
</li>
<li>...use the new MATERIAL FABRIC colours.<br />
</li>
</ul>
<br />
The following critical issues are fixed:<br />
<br />
<ol type="1" class="mycode_list"><li>The keyboard shortcut for showing the "Add comment / meta data" dialog did not work anymore.<br />
</li>
<li>The detection of "~Moved to" files did not always work.<br />
</li>
<li>[OpenGL 3.3] Flickering lines on Intel Arc dGPUs.<br />
</li>
</ol>
<br />
The program was tested intensively with "real world" files.<br />
However, something can go wrong in about 140.000 lines of code.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Installation on Windows:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract<span style="font-weight: bold;" class="mycode_b"> LDPartEditor_win32_x64.zip</span><br />
</li>
<li>Run <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.8.93.msi</span><br />
</li>
<li>Start LDPartEditor from the start menu<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Linux:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_linux_x64.zip</span><br />
</li>
<li>Install <span style="font-weight: bold;" class="mycode_b">ldparteditor_1.8.93-1_amd64.deb</span><br />
</li>
<li>Start LDPartEditor from the menu or via launcher<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Mac OS X:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_mac_x64.zip</span><br />
</li>
<li>Mount <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.8.93.dmg</span><br />
</li>
<li>Drag <span style="font-weight: bold;" class="mycode_b">LDPartEditor.app</span> to the Applications folder<br />
</li>
<li>Copy <span style="font-weight: bold;" class="mycode_b">ldparteditor.sh</span> to your home folder<br />
    4a. Open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">./ldparteditor.sh</span><br />
    4b. Or open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">/Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor</span><br />
</li>
</ol>
<br />
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.<br />
<br />
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">System Requirements:</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Minimum System Requirements:</span><br />
<ul class="mycode_list"><li>OpenGL 2.1 compatible Graphics Card<br />
</li>
<li>Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux &gt;=14.4], Mac OS X [&gt;=10.6]<br />
</li>
<li>CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (&gt;2.0Ghz)<br />
</li>
<li>RAM: 4GB<br />
</li>
<li>Video-Memory: 1 GB<br />
</li>
<li>Free Disk Space: 150 MB <br />
</li>
</ul>
<span style="text-decoration: underline;" class="mycode_u">Recommended Requirements:</span><br />
<ul class="mycode_list"><li>Operating System (64bit): Windows 7,8,10,11, Linux [e.g. Ubuntu Linux &gt;=14.4], Mac OS X [&gt;=10.6]<br />
</li>
<li>OpenGL 3.3 compatible Graphics Card<br />
</li>
<li>CPU: Multicore-Processor with 4 cores (or more)<br />
</li>
<li>RAM: &gt;4 GB<br />
</li>
<li>Video-Memory: &gt;1 GB<br />
</li>
<li>Free Disk Space: 500 MB<br />
</li>
<li>For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[LDPE] 1.8.92 Released (Intel Arc / Colour 24 hints / BFC-meta warning bugfix)]]></title>
			<link>https://forums.ldraw.org/thread-28790.html</link>
			<pubDate>Sun, 27 Apr 2025 11:49:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=9">Nils Schmidt</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-28790.html</guid>
			<description><![CDATA[Hey,<br />
<br />
this version provides !TEXMAP and material support for Intel Arc GPUs (on the default OpenGL 2.0 graphics renderer).<br />
I am now in situation where I can test on dedicated GPUs from AMD, Intel and NVidia.<br />
<br />
<img src="https://forums.ldraw.org/attachment.php?aid=12753" loading="lazy"  alt="[Image: attachment.php?aid=12753]" class="mycode_img" /><br />
<br />
As always, you can download LDPE from this page:<br />
<br />
<a href="http://nilsschmidt1337.github.io/ldparteditor/" target="_blank" rel="noopener" class="mycode_url">http://nilsschmidt1337.github.io/ldparteditor/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changelog</span>:<br />
<br />
(1 new feature and 2 bug fixes)<br />
<br />
With this release you will be able to...<br />
<ul class="mycode_list"><li>...see a hint about wrong colours for lines and condlines or other non-line objects with colour 24.<br />
</li>
</ul>
<br />
The following critical issues are fixed:<br />
<br />
<ol type="1" class="mycode_list"><li>Warnings on BFC meta commands deactivated the meta command on the affecting line (e.g. a "0 BFC CERTIFY CW" on line 7 was deactivated).<br />
</li>
<li>[OpenGL 2.0] The LDraw Standard Render Mode (with TEXMAP) did not work on Intel Arc dGPUs.<br />
</li>
</ol>
<br />
The program was tested intensively with "real world" files.<br />
However, something can go wrong in about 140.000 lines of code.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Installation on Windows:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract<span style="font-weight: bold;" class="mycode_b"> LDPartEditor_win32_x64.zip</span><br />
</li>
<li>Run <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.8.92.msi</span><br />
</li>
<li>Start LDPartEditor from the start menu<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Linux:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_linux_x64.zip</span><br />
</li>
<li>Install <span style="font-weight: bold;" class="mycode_b">ldparteditor_1.8.92-1_amd64.deb</span><br />
</li>
<li>Start LDPartEditor from the menu or via launcher<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Mac OS X:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_mac_x64.zip</span><br />
</li>
<li>Mount <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.8.92.dmg</span><br />
</li>
<li>Drag <span style="font-weight: bold;" class="mycode_b">LDPartEditor.app</span> to the Applications folder<br />
</li>
<li>Copy <span style="font-weight: bold;" class="mycode_b">ldparteditor.sh</span> to your home folder<br />
    4a. Open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">./ldparteditor.sh</span><br />
    4b. Or open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">/Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor</span><br />
</li>
</ol>
<br />
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.<br />
<br />
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">System Requirements:</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Minimum System Requirements:</span><br />
<ul class="mycode_list"><li>OpenGL 2.1 compatible Graphics Card<br />
</li>
<li>Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux &gt;=14.4], Mac OS X [&gt;=10.6]<br />
</li>
<li>CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (&gt;2.0Ghz)<br />
</li>
<li>RAM: 4GB<br />
</li>
<li>Video-Memory: 1 GB<br />
</li>
<li>Free Disk Space: 150 MB <br />
</li>
</ul>
<span style="text-decoration: underline;" class="mycode_u">Recommended Requirements:</span><br />
<ul class="mycode_list"><li>Operating System (64bit): Windows 7,8,10,11, Linux [e.g. Ubuntu Linux &gt;=14.4], Mac OS X [&gt;=10.6]<br />
</li>
<li>OpenGL 3.3 compatible Graphics Card<br />
</li>
<li>CPU: Multicore-Processor with 4 cores (or more)<br />
</li>
<li>RAM: &gt;4 GB<br />
</li>
<li>Video-Memory: &gt;1 GB<br />
</li>
<li>Free Disk Space: 500 MB<br />
</li>
<li>For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[Hey,<br />
<br />
this version provides !TEXMAP and material support for Intel Arc GPUs (on the default OpenGL 2.0 graphics renderer).<br />
I am now in situation where I can test on dedicated GPUs from AMD, Intel and NVidia.<br />
<br />
<img src="https://forums.ldraw.org/attachment.php?aid=12753" loading="lazy"  alt="[Image: attachment.php?aid=12753]" class="mycode_img" /><br />
<br />
As always, you can download LDPE from this page:<br />
<br />
<a href="http://nilsschmidt1337.github.io/ldparteditor/" target="_blank" rel="noopener" class="mycode_url">http://nilsschmidt1337.github.io/ldparteditor/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changelog</span>:<br />
<br />
(1 new feature and 2 bug fixes)<br />
<br />
With this release you will be able to...<br />
<ul class="mycode_list"><li>...see a hint about wrong colours for lines and condlines or other non-line objects with colour 24.<br />
</li>
</ul>
<br />
The following critical issues are fixed:<br />
<br />
<ol type="1" class="mycode_list"><li>Warnings on BFC meta commands deactivated the meta command on the affecting line (e.g. a "0 BFC CERTIFY CW" on line 7 was deactivated).<br />
</li>
<li>[OpenGL 2.0] The LDraw Standard Render Mode (with TEXMAP) did not work on Intel Arc dGPUs.<br />
</li>
</ol>
<br />
The program was tested intensively with "real world" files.<br />
However, something can go wrong in about 140.000 lines of code.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Installation on Windows:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract<span style="font-weight: bold;" class="mycode_b"> LDPartEditor_win32_x64.zip</span><br />
</li>
<li>Run <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.8.92.msi</span><br />
</li>
<li>Start LDPartEditor from the start menu<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Linux:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_linux_x64.zip</span><br />
</li>
<li>Install <span style="font-weight: bold;" class="mycode_b">ldparteditor_1.8.92-1_amd64.deb</span><br />
</li>
<li>Start LDPartEditor from the menu or via launcher<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Mac OS X:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_mac_x64.zip</span><br />
</li>
<li>Mount <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.8.92.dmg</span><br />
</li>
<li>Drag <span style="font-weight: bold;" class="mycode_b">LDPartEditor.app</span> to the Applications folder<br />
</li>
<li>Copy <span style="font-weight: bold;" class="mycode_b">ldparteditor.sh</span> to your home folder<br />
    4a. Open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">./ldparteditor.sh</span><br />
    4b. Or open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">/Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor</span><br />
</li>
</ol>
<br />
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.<br />
<br />
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">System Requirements:</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Minimum System Requirements:</span><br />
<ul class="mycode_list"><li>OpenGL 2.1 compatible Graphics Card<br />
</li>
<li>Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux &gt;=14.4], Mac OS X [&gt;=10.6]<br />
</li>
<li>CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (&gt;2.0Ghz)<br />
</li>
<li>RAM: 4GB<br />
</li>
<li>Video-Memory: 1 GB<br />
</li>
<li>Free Disk Space: 150 MB <br />
</li>
</ul>
<span style="text-decoration: underline;" class="mycode_u">Recommended Requirements:</span><br />
<ul class="mycode_list"><li>Operating System (64bit): Windows 7,8,10,11, Linux [e.g. Ubuntu Linux &gt;=14.4], Mac OS X [&gt;=10.6]<br />
</li>
<li>OpenGL 3.3 compatible Graphics Card<br />
</li>
<li>CPU: Multicore-Processor with 4 cores (or more)<br />
</li>
<li>RAM: &gt;4 GB<br />
</li>
<li>Video-Memory: &gt;1 GB<br />
</li>
<li>Free Disk Space: 500 MB<br />
</li>
<li>For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[LDPE] 1.8.91 Released (rectifier defaults / heatmap / CSG_ELLIPSOID2)]]></title>
			<link>https://forums.ldraw.org/thread-28765.html</link>
			<pubDate>Sat, 12 Apr 2025 08:11:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=9">Nils Schmidt</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-28765.html</guid>
			<description><![CDATA[Hey,<br />
<br />
this took some time to finish, but now its ready.<br />
<br />
<img src="https://forums.ldraw.org/attachment.php?aid=12753" loading="lazy"  alt="[Image: attachment.php?aid=12753]" class="mycode_img" /><br />
<br />
As always, you can download LDPE from this page:<br />
<br />
<a href="http://nilsschmidt1337.github.io/ldparteditor/" target="_blank" rel="noopener" class="mycode_url">http://nilsschmidt1337.github.io/ldparteditor/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changelog</span>:<br />
<br />
(8 new features and 2 bug fixes)<br />
<br />
With this release you will be able to...<br />
<ul class="mycode_list"><li>...benefit from the fact that Rectifier "does not convert bordered rhombuses into rect primitives" by default.<br />
</li>
<li>...customise if Rectifier "does convert bordered rhombuses into rect primitives" by default.<br />
</li>
<li>...choose if Rectifier creates rect primitives with a shear or non-trivial rotation matrix.<br />
</li>
<li>...see a warning if the file is BFC CW certified instead of CCW.<br />
</li>
<li>...see a hint for "freezing the selection" when adding new objects ( I also implemented this for the next LDPatternCreator version ).<br />
</li>
<li>...use the old sphere mesh for CSG operations, too (CSG_ELLIPSOID2).<br />
</li>
<li>...use a "Concave/Convex Heatmap" mode which visualises convexity between surfaces (type 3 and 4, double-click on heatmap button).<br />
</li>
<li>...see the !PREVIEW meta with syntax highlighting.<br />
</li>
</ul>
<br />
The following critical issues are fixed:<br />
<br />
<ol type="1" class="mycode_list"><li>The selection filter logic was not consistent.<br />
</li>
<li>[OpenGL 3.3] LDPE didn't switch to "special condline mode" when the user tried to add a condline.<br />
</li>
</ol>
<br />
The program was tested intensively with "real world" files.<br />
However, something can go wrong in about 140.000 lines of code.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Installation on Windows:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract<span style="font-weight: bold;" class="mycode_b"> LDPartEditor_win32_x64.zip</span><br />
</li>
<li>Run <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.8.91.msi</span><br />
</li>
<li>Start LDPartEditor from the start menu<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Linux:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_linux_x64.zip</span><br />
</li>
<li>Install <span style="font-weight: bold;" class="mycode_b">ldparteditor_1.8.91-1_amd64.deb</span><br />
</li>
<li>Start LDPartEditor from the menu or via launcher<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Mac OS X:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_mac_x64.zip</span><br />
</li>
<li>Mount <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.8.91.dmg</span><br />
</li>
<li>Drag <span style="font-weight: bold;" class="mycode_b">LDPartEditor.app</span> to the Applications folder<br />
</li>
<li>Copy <span style="font-weight: bold;" class="mycode_b">ldparteditor.sh</span> to your home folder<br />
    4a. Open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">./ldparteditor.sh</span><br />
    4b. Or open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">/Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor</span><br />
</li>
</ol>
<br />
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.<br />
<br />
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">System Requirements:</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Minimum System Requirements:</span><br />
<ul class="mycode_list"><li>OpenGL 2.1 compatible Graphics Card<br />
</li>
<li>Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux &gt;=14.4], Mac OS X [&gt;=10.6]<br />
</li>
<li>CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (&gt;2.0Ghz)<br />
</li>
<li>RAM: 4GB<br />
</li>
<li>Video-Memory: 1 GB<br />
</li>
<li>Free Disk Space: 150 MB <br />
</li>
</ul>
<span style="text-decoration: underline;" class="mycode_u">Recommended Requirements:</span><br />
<ul class="mycode_list"><li>Operating System (64bit): Windows 7,8,10,11, Linux [e.g. Ubuntu Linux &gt;=14.4], Mac OS X [&gt;=10.6]<br />
</li>
<li>OpenGL 3.3 compatible Graphics Card<br />
</li>
<li>CPU: Multicore-Processor with 4 cores (or more)<br />
</li>
<li>RAM: &gt;4 GB<br />
</li>
<li>Video-Memory: &gt;1 GB<br />
</li>
<li>Free Disk Space: 500 MB<br />
</li>
<li>For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.<br />
</li>
</ul>
<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=12753" target="_blank" title="">ldpe-logo.png</a> (Size: 2.19 KB / Downloads: 970)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hey,<br />
<br />
this took some time to finish, but now its ready.<br />
<br />
<img src="https://forums.ldraw.org/attachment.php?aid=12753" loading="lazy"  alt="[Image: attachment.php?aid=12753]" class="mycode_img" /><br />
<br />
As always, you can download LDPE from this page:<br />
<br />
<a href="http://nilsschmidt1337.github.io/ldparteditor/" target="_blank" rel="noopener" class="mycode_url">http://nilsschmidt1337.github.io/ldparteditor/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changelog</span>:<br />
<br />
(8 new features and 2 bug fixes)<br />
<br />
With this release you will be able to...<br />
<ul class="mycode_list"><li>...benefit from the fact that Rectifier "does not convert bordered rhombuses into rect primitives" by default.<br />
</li>
<li>...customise if Rectifier "does convert bordered rhombuses into rect primitives" by default.<br />
</li>
<li>...choose if Rectifier creates rect primitives with a shear or non-trivial rotation matrix.<br />
</li>
<li>...see a warning if the file is BFC CW certified instead of CCW.<br />
</li>
<li>...see a hint for "freezing the selection" when adding new objects ( I also implemented this for the next LDPatternCreator version ).<br />
</li>
<li>...use the old sphere mesh for CSG operations, too (CSG_ELLIPSOID2).<br />
</li>
<li>...use a "Concave/Convex Heatmap" mode which visualises convexity between surfaces (type 3 and 4, double-click on heatmap button).<br />
</li>
<li>...see the !PREVIEW meta with syntax highlighting.<br />
</li>
</ul>
<br />
The following critical issues are fixed:<br />
<br />
<ol type="1" class="mycode_list"><li>The selection filter logic was not consistent.<br />
</li>
<li>[OpenGL 3.3] LDPE didn't switch to "special condline mode" when the user tried to add a condline.<br />
</li>
</ol>
<br />
The program was tested intensively with "real world" files.<br />
However, something can go wrong in about 140.000 lines of code.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Installation on Windows:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract<span style="font-weight: bold;" class="mycode_b"> LDPartEditor_win32_x64.zip</span><br />
</li>
<li>Run <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.8.91.msi</span><br />
</li>
<li>Start LDPartEditor from the start menu<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Linux:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_linux_x64.zip</span><br />
</li>
<li>Install <span style="font-weight: bold;" class="mycode_b">ldparteditor_1.8.91-1_amd64.deb</span><br />
</li>
<li>Start LDPartEditor from the menu or via launcher<br />
</li>
</ol>
<span style="text-decoration: underline;" class="mycode_u">Installation on Mac OS X:</span><br />
<br />
<ol type="1" class="mycode_list"><li>Download and extract <span style="font-weight: bold;" class="mycode_b">LDPartEditor_mac_x64.zip</span><br />
</li>
<li>Mount <span style="font-weight: bold;" class="mycode_b">LDPartEditor-1.8.91.dmg</span><br />
</li>
<li>Drag <span style="font-weight: bold;" class="mycode_b">LDPartEditor.app</span> to the Applications folder<br />
</li>
<li>Copy <span style="font-weight: bold;" class="mycode_b">ldparteditor.sh</span> to your home folder<br />
    4a. Open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">./ldparteditor.sh</span><br />
    4b. Or open a Terminal.app and run <span style="font-weight: bold;" class="mycode_b">/Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor</span><br />
</li>
</ol>
<br />
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.<br />
<br />
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">System Requirements:</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Minimum System Requirements:</span><br />
<ul class="mycode_list"><li>OpenGL 2.1 compatible Graphics Card<br />
</li>
<li>Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux &gt;=14.4], Mac OS X [&gt;=10.6]<br />
</li>
<li>CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (&gt;2.0Ghz)<br />
</li>
<li>RAM: 4GB<br />
</li>
<li>Video-Memory: 1 GB<br />
</li>
<li>Free Disk Space: 150 MB <br />
</li>
</ul>
<span style="text-decoration: underline;" class="mycode_u">Recommended Requirements:</span><br />
<ul class="mycode_list"><li>Operating System (64bit): Windows 7,8,10,11, Linux [e.g. Ubuntu Linux &gt;=14.4], Mac OS X [&gt;=10.6]<br />
</li>
<li>OpenGL 3.3 compatible Graphics Card<br />
</li>
<li>CPU: Multicore-Processor with 4 cores (or more)<br />
</li>
<li>RAM: &gt;4 GB<br />
</li>
<li>Video-Memory: &gt;1 GB<br />
</li>
<li>Free Disk Space: 500 MB<br />
</li>
<li>For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.<br />
</li>
</ul>
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