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	<channel>
		<title><![CDATA[LDraw.org Discussion Forums - Parts Authoring]]></title>
		<link>https://forums.ldraw.org/</link>
		<description><![CDATA[LDraw.org Discussion Forums - https://forums.ldraw.org]]></description>
		<pubDate>Thu, 16 Apr 2026 21:35:29 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Description errors and missing sub-parts in parts]]></title>
			<link>https://forums.ldraw.org/thread-29467.html</link>
			<pubDate>Wed, 01 Apr 2026 05:59:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=4453">Alfred Schmitz</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29467.html</guid>
			<description><![CDATA[Hello!<br />
<br />
I’ve found an error in the description in the official part file ‘63869d01.dat’.<br />
This is not a ‘Technic Beam 15’!<br />
<br />
In the unofficial part “6221805k.dat”, the files “logomicht02.dat” and “logomichb05.dat” are missing.<br />
Likewise,<br />
the file “s\6177973rs00.dat” is missing from the unofficial part “6177973r.dat”.<br />
(Both authors: Massimo Maso [Sirio]).<br />
<br />
Best Regards,<br />
Alfred]]></description>
			<content:encoded><![CDATA[Hello!<br />
<br />
I’ve found an error in the description in the official part file ‘63869d01.dat’.<br />
This is not a ‘Technic Beam 15’!<br />
<br />
In the unofficial part “6221805k.dat”, the files “logomicht02.dat” and “logomichb05.dat” are missing.<br />
Likewise,<br />
the file “s\6177973rs00.dat” is missing from the unofficial part “6177973r.dat”.<br />
(Both authors: Massimo Maso [Sirio]).<br />
<br />
Best Regards,<br />
Alfred]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[request me to do a part you want to see]]></title>
			<link>https://forums.ldraw.org/thread-29463.html</link>
			<pubDate>Fri, 27 Mar 2026 19:49:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=26182">Jeff Jones</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29463.html</guid>
			<description><![CDATA[i dont know what part to do however i would like one thats fun to do maybe a part requiring pathtruder like the 60s batmobile windscreen?<br />
<br />
maybe two face head print idk suggest a part to me]]></description>
			<content:encoded><![CDATA[i dont know what part to do however i would like one thats fun to do maybe a part requiring pathtruder like the 60s batmobile windscreen?<br />
<br />
maybe two face head print idk suggest a part to me]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Helmet and Visor (7071.dat)]]></title>
			<link>https://forums.ldraw.org/thread-29462.html</link>
			<pubDate>Fri, 27 Mar 2026 06:45:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=4453">Alfred Schmitz</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29462.html</guid>
			<description><![CDATA[Hi!<br />
<br />
Various Speed Champions sets include a Formula 1 helmet (7071.dat).<br />
Unfortunately, I can only assign a color to the helmet itself, but not to the visor.<br />
I haven't been able to find a solution on the forum.<br />
Is there one?<br />
<br />
Best regards <br />
Alfred]]></description>
			<content:encoded><![CDATA[Hi!<br />
<br />
Various Speed Champions sets include a Formula 1 helmet (7071.dat).<br />
Unfortunately, I can only assign a color to the helmet itself, but not to the visor.<br />
I haven't been able to find a solution on the forum.<br />
Is there one?<br />
<br />
Best regards <br />
Alfred]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Change of 70681]]></title>
			<link>https://forums.ldraw.org/thread-29461.html</link>
			<pubDate>Thu, 26 Mar 2026 01:12:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=603">Massimo Maso</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29461.html</guid>
			<description><![CDATA[Hello,<br />
based on some similar parts it seems to me that the orientation and description of 70681 should be changed to:<br />
Arch  1 x  3 x  1 Inverted  with  1 x  1 Cutout<br />
from Slope Brick Curved  1 x  3 with  1 x  2 Inverted Cutout.<br />
<br />
The similiar parts are:<br />
6806 Arch  2 x  6 x  0.833 Inverted<br />
78666 Arch  1 x  2 x  1 Inverted<br />
18653 Arch  1 x  3 x  2 Inverted<br />
<br />
Massimo]]></description>
			<content:encoded><![CDATA[Hello,<br />
based on some similar parts it seems to me that the orientation and description of 70681 should be changed to:<br />
Arch  1 x  3 x  1 Inverted  with  1 x  1 Cutout<br />
from Slope Brick Curved  1 x  3 with  1 x  2 Inverted Cutout.<br />
<br />
The similiar parts are:<br />
6806 Arch  2 x  6 x  0.833 Inverted<br />
78666 Arch  1 x  2 x  1 Inverted<br />
18653 Arch  1 x  3 x  2 Inverted<br />
<br />
Massimo]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[minifig muscles]]></title>
			<link>https://forums.ldraw.org/thread-29455.html</link>
			<pubDate>Sun, 22 Mar 2026 21:16:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=26182">Jeff Jones</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29455.html</guid>
			<description><![CDATA[we have aton of super hero muscular torsoes which reuse the same muscle outline<br />
<br />
there are i think 3 outlines<br />
<br />
we could benefit from a subpart<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13771" target="_blank" title="">Untitled.jpg</a> (Size: 101.12 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[we have aton of super hero muscular torsoes which reuse the same muscle outline<br />
<br />
there are i think 3 outlines<br />
<br />
we could benefit from a subpart<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13771" target="_blank" title="">Untitled.jpg</a> (Size: 101.12 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Webbed dish 4285 sub-part]]></title>
			<link>https://forums.ldraw.org/thread-29451.html</link>
			<pubDate>Fri, 20 Mar 2026 15:21:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=31733">Peter Agardi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29451.html</guid>
			<description><![CDATA[Hello!<br />
<br />
I'm very new and definitely not versed in this community, please disregard my ignorance and naivity as a noob.<br />
<br />
A story: I build the 6398 Police HQ in Studio for nostalgia; upon rendering it the blue webbed dish looked a tiny bit angular, lacking angular resolution. I dig deep, how parts are made, how this LDraw works, tried LD Part Editor, used spreadsheets and ultimately "updated" the 4285s01.dat sub-part. I tried my best to keep CCW orientation. There are minor coplanarity issues with it (can't spot it on renders) and I can't comprehend command line 5, so I did not touch those.<br />
<br />
If someone has the time to take look at it, have the knowledge and will to correct it (if needed) would be nice, especially if this could become an official part later on.<br />
Part attached to this post.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/blank.png" title="LDraw File" border="0" alt=".dat" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13756" target="_blank" title="">4285s01.dat</a> (Size: 13.63 KB / Downloads: 5)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hello!<br />
<br />
I'm very new and definitely not versed in this community, please disregard my ignorance and naivity as a noob.<br />
<br />
A story: I build the 6398 Police HQ in Studio for nostalgia; upon rendering it the blue webbed dish looked a tiny bit angular, lacking angular resolution. I dig deep, how parts are made, how this LDraw works, tried LD Part Editor, used spreadsheets and ultimately "updated" the 4285s01.dat sub-part. I tried my best to keep CCW orientation. There are minor coplanarity issues with it (can't spot it on renders) and I can't comprehend command line 5, so I did not touch those.<br />
<br />
If someone has the time to take look at it, have the knowledge and will to correct it (if needed) would be nice, especially if this could become an official part later on.<br />
Part attached to this post.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/blank.png" title="LDraw File" border="0" alt=".dat" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13756" target="_blank" title="">4285s01.dat</a> (Size: 13.63 KB / Downloads: 5)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[973c24h12pr1619]]></title>
			<link>https://forums.ldraw.org/thread-29448.html</link>
			<pubDate>Wed, 18 Mar 2026 14:26:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=26182">Jeff Jones</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29448.html</guid>
			<description><![CDATA[if anyone has 973c24h12pr1619 i would like a good high res scan cause the one on rebrickable isnt good enough<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13747" target="_blank" title="">New Project.png</a> (Size: 214.66 KB / Downloads: 0)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[if anyone has 973c24h12pr1619 i would like a good high res scan cause the one on rebrickable isnt good enough<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13747" target="_blank" title="">New Project.png</a> (Size: 214.66 KB / Downloads: 0)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Question about aring usage in library]]></title>
			<link>https://forums.ldraw.org/thread-29447.html</link>
			<pubDate>Wed, 18 Mar 2026 05:39:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=11">Travis Cobbs</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29447.html</guid>
			<description><![CDATA[I am (finally) working on supporting the aring primitive in LDView's primitive substitution, and I have run into what I feel is a problem. The problem is that I believe that the aring can be used in two different ways:<br />
<br />
<ol type="1" class="mycode_list"><li>To fill in the gap between a standard-resolution curved primitive and a 48-resolution curved primitive<br />
</li>
<li>To fill in the gap between 16-sided geometric curve and a 48-resolution curved primitive<br />
</li>
</ol>
<br />
I know that it is being used in situations that match option 1 above. I <span style="font-style: italic;" class="mycode_i">don't</span> know if it is being used for option 2 or not. One (relatively minor) problem is that option 1 is incompatible with how LDView does primitive substitution when the curve quality is set to certain settings. I should be able to fix this. But there is no way for me to generate the primitive in a way that is compatible with both option 1 and option 2.<br />
<br />
For option 1, the resolution of the inner part needs to track my primitive substitution curve quality, and the outer part needs to track the 48-resolution version of the same thing. When the quality is set to the default value, this would be 16 and 48. For the next notch on LDView's quality slider, the 16 becomes 24. Right now, the 48-resolution version remains 48 at that setting. (That would probably change. The next notch uses 32, and since 32 doesn't evenly divide into 48, that would <span style="font-style: italic;" class="mycode_i">have</span> to change. Same for the next notch, which is 40. An easy solution is to use 64 and 80 for the 48-resolution version of those two notches.)<br />
<br />
But if this primitive is used next to hard-coded 16-sided geometry, then the inner resolution would need to remain 16, no matter what the curve quality is set to. The current description for the aring primitive does specify that it interfaces between high-resolution <span style="font-style: italic;" class="mycode_i">primitives</span> and normal-resolution <span style="font-style: italic;" class="mycode_i">primitives</span>. So does this mean that interfacing with 16-segment <span style="font-style: italic;" class="mycode_i">geometry</span> is not allowed? If so, I can make it work (although it will cause my primitive substitution to render more geometry for 48 curves when the curve quality is set to use 32 or 40 segment curves).<br />
<br />
If it is used next to 16-segment <span style="font-style: italic;" class="mycode_i">geometry</span>, then I feel that that needs to be forbidden, and a new primitive needs to be introduced to fill that (different) role.<br />
<br />
Side note: for POV export, the first version of this primitive is no geometry at all. The second version is a chord.]]></description>
			<content:encoded><![CDATA[I am (finally) working on supporting the aring primitive in LDView's primitive substitution, and I have run into what I feel is a problem. The problem is that I believe that the aring can be used in two different ways:<br />
<br />
<ol type="1" class="mycode_list"><li>To fill in the gap between a standard-resolution curved primitive and a 48-resolution curved primitive<br />
</li>
<li>To fill in the gap between 16-sided geometric curve and a 48-resolution curved primitive<br />
</li>
</ol>
<br />
I know that it is being used in situations that match option 1 above. I <span style="font-style: italic;" class="mycode_i">don't</span> know if it is being used for option 2 or not. One (relatively minor) problem is that option 1 is incompatible with how LDView does primitive substitution when the curve quality is set to certain settings. I should be able to fix this. But there is no way for me to generate the primitive in a way that is compatible with both option 1 and option 2.<br />
<br />
For option 1, the resolution of the inner part needs to track my primitive substitution curve quality, and the outer part needs to track the 48-resolution version of the same thing. When the quality is set to the default value, this would be 16 and 48. For the next notch on LDView's quality slider, the 16 becomes 24. Right now, the 48-resolution version remains 48 at that setting. (That would probably change. The next notch uses 32, and since 32 doesn't evenly divide into 48, that would <span style="font-style: italic;" class="mycode_i">have</span> to change. Same for the next notch, which is 40. An easy solution is to use 64 and 80 for the 48-resolution version of those two notches.)<br />
<br />
But if this primitive is used next to hard-coded 16-sided geometry, then the inner resolution would need to remain 16, no matter what the curve quality is set to. The current description for the aring primitive does specify that it interfaces between high-resolution <span style="font-style: italic;" class="mycode_i">primitives</span> and normal-resolution <span style="font-style: italic;" class="mycode_i">primitives</span>. So does this mean that interfacing with 16-segment <span style="font-style: italic;" class="mycode_i">geometry</span> is not allowed? If so, I can make it work (although it will cause my primitive substitution to render more geometry for 48 curves when the curve quality is set to use 32 or 40 segment curves).<br />
<br />
If it is used next to 16-segment <span style="font-style: italic;" class="mycode_i">geometry</span>, then I feel that that needs to be forbidden, and a new primitive needs to be introduced to fill that (different) role.<br />
<br />
Side note: for POV export, the first version of this primitive is no geometry at all. The second version is a chord.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Victims of no autosave]]></title>
			<link>https://forums.ldraw.org/thread-29444.html</link>
			<pubDate>Mon, 16 Mar 2026 20:12:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=26182">Jeff Jones</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29444.html</guid>
			<description><![CDATA[as you know one of the biggest flaws of ldparteditor is its lack of an autosave, i lost the age of ultron hulk i was working on thanks to it<br />
<br />
this would be where you share the parts you lost thanks to it<br />
<br />
for me<br />
<br />
that chima 2014 armour, smart play x play cockpit, and the aforementioned hulk<br />
<br />
<br />
pls add it nils]]></description>
			<content:encoded><![CDATA[as you know one of the biggest flaws of ldparteditor is its lack of an autosave, i lost the age of ultron hulk i was working on thanks to it<br />
<br />
this would be where you share the parts you lost thanks to it<br />
<br />
for me<br />
<br />
that chima 2014 armour, smart play x play cockpit, and the aforementioned hulk<br />
<br />
<br />
pls add it nils]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[a collab maybe?]]></title>
			<link>https://forums.ldraw.org/thread-29443.html</link>
			<pubDate>Mon, 16 Mar 2026 14:16:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=26182">Jeff Jones</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29443.html</guid>
			<description><![CDATA[i am working on the age of ultron hulk bigfig <br />
<br />
i ran into an obstacle<br />
<br />
the feet are very jagged on the raw mesh and i cant be bothered to rework (the hair is an another obstacle)<br />
<br />
<br />
so perhaps someone could do collab?<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13741" target="_blank" title="">Screenshot 2026-03-16 171524.png</a> (Size: 13.21 KB / Downloads: 46)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13742" target="_blank" title="">Screenshot 2026-03-16 171534.png</a> (Size: 15.37 KB / Downloads: 47)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13743" target="_blank" title="">Screenshot 2026-03-16 171601.png</a> (Size: 26.25 KB / Downloads: 0)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[i am working on the age of ultron hulk bigfig <br />
<br />
i ran into an obstacle<br />
<br />
the feet are very jagged on the raw mesh and i cant be bothered to rework (the hair is an another obstacle)<br />
<br />
<br />
so perhaps someone could do collab?<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13741" target="_blank" title="">Screenshot 2026-03-16 171524.png</a> (Size: 13.21 KB / Downloads: 46)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13742" target="_blank" title="">Screenshot 2026-03-16 171534.png</a> (Size: 15.37 KB / Downloads: 47)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13743" target="_blank" title="">Screenshot 2026-03-16 171601.png</a> (Size: 26.25 KB / Downloads: 0)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Smort bleek stuff]]></title>
			<link>https://forums.ldraw.org/thread-29426.html</link>
			<pubDate>Thu, 05 Mar 2026 19:38:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=26182">Jeff Jones</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29426.html</guid>
			<description><![CDATA[As said before<br />
“I wonder how the smart minifigs are going to be done hips are not removable<br />
<br />
Torso + hip shortcut?<br />
Hip + legs shortcut?<br />
A sitting down shortcut for both minifigs (normal/mid legs)?”<br />
<br />
How would they be done?<br />
<br />
All of the prints sans for 2 use the same prints as others so can subfile<br />
<br />
Yoda sw1494 — sw0906<br />
C-3PO sw1501 — sw1201<br />
Greedo sw1513 — sw0898<br />
Han Solo sw1500 — sw1457<br />
Chewbacca sw1499 — sw0532<br />
Darth Vader sw1502 — sw1249<br />
Princess Leia sw1504 — sw1459 <br />
Wicket The Ewok sw1497 — sw1435<br />
Luke (ANH) sw1491 — sw1453<br />
Obi-Wan Kenobi sw1512 — sw1467<br />
Emperor Palpatine sw1508 — sw1263<br />
Luke (ROTJ) sw1507 — sw1476<br />
Luke (ESB) sw1495 — sw1199 (head is a new print)<br />
Luke (Pilot) sw1505 — sw1139 (same with before<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="JPEG Image" border="0" alt=".jpeg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13712" target="_blank" title="">IMG_0567.jpeg</a> (Size: 238.66 KB / Downloads: 6)
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<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13713" target="_blank" title="">IMG_0566.png</a> (Size: 235.77 KB / Downloads: 0)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
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<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="JPEG Image" border="0" alt=".jpeg" />
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			<content:encoded><![CDATA[As said before<br />
“I wonder how the smart minifigs are going to be done hips are not removable<br />
<br />
Torso + hip shortcut?<br />
Hip + legs shortcut?<br />
A sitting down shortcut for both minifigs (normal/mid legs)?”<br />
<br />
How would they be done?<br />
<br />
All of the prints sans for 2 use the same prints as others so can subfile<br />
<br />
Yoda sw1494 — sw0906<br />
C-3PO sw1501 — sw1201<br />
Greedo sw1513 — sw0898<br />
Han Solo sw1500 — sw1457<br />
Chewbacca sw1499 — sw0532<br />
Darth Vader sw1502 — sw1249<br />
Princess Leia sw1504 — sw1459 <br />
Wicket The Ewok sw1497 — sw1435<br />
Luke (ANH) sw1491 — sw1453<br />
Obi-Wan Kenobi sw1512 — sw1467<br />
Emperor Palpatine sw1508 — sw1263<br />
Luke (ROTJ) sw1507 — sw1476<br />
Luke (ESB) sw1495 — sw1199 (head is a new print)<br />
Luke (Pilot) sw1505 — sw1139 (same with before<br /><!-- start: postbit_attachments_attachment -->
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<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="JPEG Image" border="0" alt=".jpeg" />
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			<title><![CDATA[4175 part depth appears to be incorrect by 2 LDU]]></title>
			<link>https://forums.ldraw.org/thread-29419.html</link>
			<pubDate>Sun, 01 Mar 2026 12:38:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=30823">Peter Grass</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29419.html</guid>
			<description><![CDATA[Part 4175 currently is 28 LDU in depth, the BI version is 30 LDU. I don't think the part has changed dimensions over the years so it seems to be incorrect from back when it was originally made way back in 1998 - 2008.  I guess it was assumed to be 28 LDU since that would be the expected dimensions normally.<br />
<br />
I've attached the latest BI version of the part.<br /><!-- start: postbit_attachments_attachment -->
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<img src="https://forums.ldraw.org/images/attachtypes/blank.png" title="LDraw File" border="0" alt=".dat" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13700" target="_blank" title="">4175.dat</a> (Size: 8.94 KB / Downloads: 4)
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			<content:encoded><![CDATA[Part 4175 currently is 28 LDU in depth, the BI version is 30 LDU. I don't think the part has changed dimensions over the years so it seems to be incorrect from back when it was originally made way back in 1998 - 2008.  I guess it was assumed to be 28 LDU since that would be the expected dimensions normally.<br />
<br />
I've attached the latest BI version of the part.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/blank.png" title="LDraw File" border="0" alt=".dat" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13700" target="_blank" title="">4175.dat</a> (Size: 8.94 KB / Downloads: 4)
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			<title><![CDATA[A bit of help needed for part 76923 please]]></title>
			<link>https://forums.ldraw.org/thread-29414.html</link>
			<pubDate>Thu, 26 Feb 2026 15:01:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=30823">Peter Grass</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29414.html</guid>
			<description><![CDATA[So I am having a go at making part 76923, and have done most of it. Just a few things I have a query about.<br />
<br />
A) To match the size of the BI original, the handle primatives of the bar needed to be scaled down by 10% in one direction is it OK to do that?<br />
<br />
B) the support beams for the bottom tube. BI just has them clipping into the geometry of the tube which isn't great obviously. There are primatives for if the support beams are at the bottom of the tube but there don't seem to be any for if they are at the top? So is there a subpart or something I can use?<br />
<br />
C) The origin for the part doesn't seem right so I was wondering where it should go? I mean yeah I know I need to adjust it so the mirroring will work properly but I want it in the right place.<br /><!-- start: postbit_attachments_attachment -->
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<img src="https://forums.ldraw.org/images/attachtypes/blank.png" title="LDraw File" border="0" alt=".dat" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13681" target="_blank" title="">76923.dat</a> (Size: 121.28 KB / Downloads: 5)
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			<content:encoded><![CDATA[So I am having a go at making part 76923, and have done most of it. Just a few things I have a query about.<br />
<br />
A) To match the size of the BI original, the handle primatives of the bar needed to be scaled down by 10% in one direction is it OK to do that?<br />
<br />
B) the support beams for the bottom tube. BI just has them clipping into the geometry of the tube which isn't great obviously. There are primatives for if the support beams are at the bottom of the tube but there don't seem to be any for if they are at the top? So is there a subpart or something I can use?<br />
<br />
C) The origin for the part doesn't seem right so I was wondering where it should go? I mean yeah I know I need to adjust it so the mirroring will work properly but I want it in the right place.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/blank.png" title="LDraw File" border="0" alt=".dat" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13681" target="_blank" title="">76923.dat</a> (Size: 121.28 KB / Downloads: 5)
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			<title><![CDATA[Tip on where to put "0 BL_Item_No"]]></title>
			<link>https://forums.ldraw.org/thread-29409.html</link>
			<pubDate>Wed, 25 Feb 2026 21:37:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=30826">Hageta</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29409.html</guid>
			<description><![CDATA[When you use Bricklink Studio with custom parts and want Studio to show you the available colours you need a meta command for the bricklink item number.<br />
The metacommand is the following(5272pb01 is an example part number):<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>0 BL_Item_No 5272pb01</code></div></div>It has to be placed directly after the "0 Author:" line in the header to work. Otherwise you the default LDraw header can be used.]]></description>
			<content:encoded><![CDATA[When you use Bricklink Studio with custom parts and want Studio to show you the available colours you need a meta command for the bricklink item number.<br />
The metacommand is the following(5272pb01 is an example part number):<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>0 BL_Item_No 5272pb01</code></div></div>It has to be placed directly after the "0 Author:" line in the header to work. Otherwise you the default LDraw header can be used.]]></content:encoded>
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		<item>
			<title><![CDATA[What to do with Stippling / Crosshatching?]]></title>
			<link>https://forums.ldraw.org/thread-29400.html</link>
			<pubDate>Thu, 19 Feb 2026 18:12:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=30823">Peter Grass</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29400.html</guid>
			<description><![CDATA[I bought part 3245cpb035 since the pictures of it online sucked and I was going to make it, and took some high res pics for reference. The part has lots of tiny red and white boxes inside the white rays.<br />
<br />
So do I<br />
<br />
A) make a jillion tiny quad boxes in white and red respectively<br />
B) Make them diagonal lines instead<br />
C) Make the rays pink since thats the average between red &amp; white<br />
D) Ignore the stippling entirely<br />
E) Some other solution like making it a texture instead<br />
<br />
?<br />
<br />
<a href="https://postimg.cc/xN21gwGh" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/cCKt1Zvx/20260207-095224.png" loading="lazy"  alt="[Image: 20260207-095224.png]" class="mycode_img" /></a>]]></description>
			<content:encoded><![CDATA[I bought part 3245cpb035 since the pictures of it online sucked and I was going to make it, and took some high res pics for reference. The part has lots of tiny red and white boxes inside the white rays.<br />
<br />
So do I<br />
<br />
A) make a jillion tiny quad boxes in white and red respectively<br />
B) Make them diagonal lines instead<br />
C) Make the rays pink since thats the average between red &amp; white<br />
D) Ignore the stippling entirely<br />
E) Some other solution like making it a texture instead<br />
<br />
?<br />
<br />
<a href="https://postimg.cc/xN21gwGh" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/cCKt1Zvx/20260207-095224.png" loading="lazy"  alt="[Image: 20260207-095224.png]" class="mycode_img" /></a>]]></content:encoded>
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