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	<channel>
		<title><![CDATA[LDraw.org Discussion Forums - LDraw Editors and Viewers]]></title>
		<link>https://forums.ldraw.org/</link>
		<description><![CDATA[LDraw.org Discussion Forums - https://forums.ldraw.org]]></description>
		<pubDate>Thu, 12 Nov 2026 02:20:28 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Buf3D for Android: step-by-step building, shadows and a free Lite version]]></title>
			<link>https://forums.ldraw.org/thread-29692.html</link>
			<pubDate>Mon, 02 Nov 2026 09:23:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=986">Antonio Cortés Carrillo</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29692.html</guid>
			<description><![CDATA[Hi all,<br />
<br />
Some of you may remember Buf3D, the Android viewer that Steffen found back in 2013. I'm Antonio, its developer. It has changed a lot since then, and the wishes from that old thread (step support and working offline) are finally in, so here is an update.<br />
<br />
It reads LDraw files (DAT, LDR, MPD, L3B) as well as LXF/LXFML.<br />
<br />
What it does with LDraw models:<br />
- Step-by-step building: a parts list for each step with colour swatches and your progress in each batch, and a small window showing the next part to place. The current part is highlighted on the model.<br />
- Missing parts are listed in the step instead of disappearing silently.<br />
- Real-time shadows with a sun you can move, ambient occlusion and accurate edge lines. Dark parts keep their shape thanks to a rim light.<br />
- The parts library can be downloaded or installed from your own ldraw ZIP, so it works offline.<br />
- Huge models stay smooth on modest phones: it uses a multiresolution format (Progressive Fans) that adjusts detail in real time, so files with millions of triangles stay interactive.<br />
- Export to OBJ, STL, 3DS, LWO, OFF, POV-Ray and an HTML parts list.<br />
<br />
There is now a free version, Buf3D Lite, with every feature and a selection of models from the catalogue (official sets from OMR and others). Your own LDraw files need the full version, Buf3D+.<br />
<br />
Buf3D Lite (free): <a href="https://play.google.com/store/apps/details?id=com.cimplus.buf3dlite&amp;referrer=utm_source%3Dldrawforum%26utm_medium%3Dforo%26utm_campaign%3Dlanzamiento2026" target="_blank" rel="noopener" class="mycode_url">https://play.google.com/store/apps/detai...miento2026</a><br />
Buf3D+: <a href="https://play.google.com/store/apps/details?id=com.cimplus.buf3dp&amp;referrer=utm_source%3Dldrawforum%26utm_medium%3Dforo%26utm_campaign%3Dlanzamiento2026" target="_blank" rel="noopener" class="mycode_url">https://play.google.com/store/apps/detai...miento2026</a><br />
Website and video: <a href="https://buf3d.cimplus.es/" target="_blank" rel="noopener" class="mycode_url">https://buf3d.cimplus.es/</a><br />
<br />
Feedback is very welcome, especially files that load wrong or parts that render badly. Thanks to everyone who maintains the library: none of this would exist without it.]]></description>
			<content:encoded><![CDATA[Hi all,<br />
<br />
Some of you may remember Buf3D, the Android viewer that Steffen found back in 2013. I'm Antonio, its developer. It has changed a lot since then, and the wishes from that old thread (step support and working offline) are finally in, so here is an update.<br />
<br />
It reads LDraw files (DAT, LDR, MPD, L3B) as well as LXF/LXFML.<br />
<br />
What it does with LDraw models:<br />
- Step-by-step building: a parts list for each step with colour swatches and your progress in each batch, and a small window showing the next part to place. The current part is highlighted on the model.<br />
- Missing parts are listed in the step instead of disappearing silently.<br />
- Real-time shadows with a sun you can move, ambient occlusion and accurate edge lines. Dark parts keep their shape thanks to a rim light.<br />
- The parts library can be downloaded or installed from your own ldraw ZIP, so it works offline.<br />
- Huge models stay smooth on modest phones: it uses a multiresolution format (Progressive Fans) that adjusts detail in real time, so files with millions of triangles stay interactive.<br />
- Export to OBJ, STL, 3DS, LWO, OFF, POV-Ray and an HTML parts list.<br />
<br />
There is now a free version, Buf3D Lite, with every feature and a selection of models from the catalogue (official sets from OMR and others). Your own LDraw files need the full version, Buf3D+.<br />
<br />
Buf3D Lite (free): <a href="https://play.google.com/store/apps/details?id=com.cimplus.buf3dlite&amp;referrer=utm_source%3Dldrawforum%26utm_medium%3Dforo%26utm_campaign%3Dlanzamiento2026" target="_blank" rel="noopener" class="mycode_url">https://play.google.com/store/apps/detai...miento2026</a><br />
Buf3D+: <a href="https://play.google.com/store/apps/details?id=com.cimplus.buf3dp&amp;referrer=utm_source%3Dldrawforum%26utm_medium%3Dforo%26utm_campaign%3Dlanzamiento2026" target="_blank" rel="noopener" class="mycode_url">https://play.google.com/store/apps/detai...miento2026</a><br />
Website and video: <a href="https://buf3d.cimplus.es/" target="_blank" rel="noopener" class="mycode_url">https://buf3d.cimplus.es/</a><br />
<br />
Feedback is very welcome, especially files that load wrong or parts that render badly. Thanks to everyone who maintains the library: none of this would exist without it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Building with virtual bricks in VR]]></title>
			<link>https://forums.ldraw.org/thread-29689.html</link>
			<pubDate>Sat, 31 Oct 2026 17:53:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=32467">huangke</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29689.html</guid>
			<description><![CDATA[Hi everyone,<br />
I’ve been working on EasyCraft, and I wanted to share what building with virtual bricks in VR feels like.<br />
Instead of placing parts with a mouse and keyboard, you can pick up a brick with a motion controller, turn it in your hand, and place it where it connects to the model.<br />
<br />
The most interesting part for me is the sense of scale. Being able to look at a model from different positions while building gives a more immediate feel for its size and proportions. In some ways, it feels closer to handling physical bricks, while keeping the convenience of digital building.<br />
<br />
For those interested in compatibility, it supports LDR import and export and uses the LDraw parts library. It also supports collaborative multiplayer building. Most features are free to use, and there is no charge for building, regardless of the size of your model. A small fee is only required for publishing creations or using multiplayer collaboration.<br />
<br />
<img src="https://a.easycraft.fun/community/forum/ldraw/2026-11-01-building-in-vr/vr-brick-placement.png" loading="lazy"  width="1920" height="1080" alt="[Image: vr-brick-placement.png]" class="mycode_img" /><br />
<br />
<img src="https://a.easycraft.fun/community/forum/ldraw/2026-11-01-building-in-vr/vr-model-building.png" loading="lazy"  width="1920" height="1080" alt="[Image: vr-model-building.png]" class="mycode_img" /><br />
<br />
<img src="https://a.easycraft.fun/community/forum/ldraw/2026-11-01-building-in-vr/completed-model-preview.png" loading="lazy"  width="1920" height="1080" alt="[Image: completed-model-preview.png]" class="mycode_img" /><br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/shorts" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
I’d be interested to hear whether anyone else here has tried building in VR. What did you find worked better—or worse—than using a desktop editor?<br />
<br />
You can find the application here:<br />
<a href="https://store.steampowered.com/app/4671960/EasyCraft/" target="_blank" rel="noopener" class="mycode_url">[Steam store link]</a>]]></description>
			<content:encoded><![CDATA[Hi everyone,<br />
I’ve been working on EasyCraft, and I wanted to share what building with virtual bricks in VR feels like.<br />
Instead of placing parts with a mouse and keyboard, you can pick up a brick with a motion controller, turn it in your hand, and place it where it connects to the model.<br />
<br />
The most interesting part for me is the sense of scale. Being able to look at a model from different positions while building gives a more immediate feel for its size and proportions. In some ways, it feels closer to handling physical bricks, while keeping the convenience of digital building.<br />
<br />
For those interested in compatibility, it supports LDR import and export and uses the LDraw parts library. It also supports collaborative multiplayer building. Most features are free to use, and there is no charge for building, regardless of the size of your model. A small fee is only required for publishing creations or using multiplayer collaboration.<br />
<br />
<img src="https://a.easycraft.fun/community/forum/ldraw/2026-11-01-building-in-vr/vr-brick-placement.png" loading="lazy"  width="1920" height="1080" alt="[Image: vr-brick-placement.png]" class="mycode_img" /><br />
<br />
<img src="https://a.easycraft.fun/community/forum/ldraw/2026-11-01-building-in-vr/vr-model-building.png" loading="lazy"  width="1920" height="1080" alt="[Image: vr-model-building.png]" class="mycode_img" /><br />
<br />
<img src="https://a.easycraft.fun/community/forum/ldraw/2026-11-01-building-in-vr/completed-model-preview.png" loading="lazy"  width="1920" height="1080" alt="[Image: completed-model-preview.png]" class="mycode_img" /><br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/shorts" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
I’d be interested to hear whether anyone else here has tried building in VR. What did you find worked better—or worse—than using a desktop editor?<br />
<br />
You can find the application here:<br />
<a href="https://store.steampowered.com/app/4671960/EasyCraft/" target="_blank" rel="noopener" class="mycode_url">[Steam store link]</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[LDraw Colors for OpenScad Release 0.4.0]]></title>
			<link>https://forums.ldraw.org/thread-29685.html</link>
			<pubDate>Mon, 26 Oct 2026 17:23:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=30826">Hageta</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29685.html</guid>
			<description><![CDATA[<a href="https://github.com/Nexusnui/LDrawColoursForOpenScad/releases/tag/0.4.0" target="_blank" rel="noopener" class="mycode_url">Get this Release</a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">New in this release:</span><br />
This release updates some colours from LDraw Update 2026-10 and it is now possible to apply a colors with the new ldraw_colour module.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Full Changelog</span>: <a href="https://github.com/Nexusnui/LDrawColoursForOpenScad/compare/0.3...0.3.1" target="_blank" rel="noopener" class="mycode_url">0.3.2...0.4.0</a>.]]></description>
			<content:encoded><![CDATA[<a href="https://github.com/Nexusnui/LDrawColoursForOpenScad/releases/tag/0.4.0" target="_blank" rel="noopener" class="mycode_url">Get this Release</a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">New in this release:</span><br />
This release updates some colours from LDraw Update 2026-10 and it is now possible to apply a colors with the new ldraw_colour module.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Full Changelog</span>: <a href="https://github.com/Nexusnui/LDrawColoursForOpenScad/compare/0.3...0.3.1" target="_blank" rel="noopener" class="mycode_url">0.3.2...0.4.0</a>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Brickcraft - Building like Minecraft and exporting as LDraw]]></title>
			<link>https://forums.ldraw.org/thread-29667.html</link>
			<pubDate>Sun, 18 Oct 2026 14:38:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=32387">Fernando Cabiedes</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29667.html</guid>
			<description><![CDATA[I always wanted to build in a Minecraft like world but with Lego pieces. And i of course wanted to be able to then build those models in real life, so the game had to be able to generate both, the parts list and the instructions.<br />
And i'm finally getting somewhere!<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/u0AhoXVKVzI" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
Not all connectors work but i'm quite happy so far:<br />
<img src="https://i.imgur.com/Fp92ayo.gif" loading="lazy"  alt="[Image: Fp92ayo.gif]" class="mycode_img" /><br />
<br />
And instructions generation is also there:<br />
<img src="https://github.com/tetreum/brickcraft/raw/main/Preview/building_instructions.png" loading="lazy"  alt="[Image: building_instructions.png]" class="mycode_img" /><br />
<br />
If someone wants to try it out, it is available on <a href="https://github.com/tetreum/brickcraft" target="_blank" rel="noopener" class="mycode_url">https://github.com/tetreum/brickcraft</a><br />
(windows only for now)<br />
The game can be played both single/multiplayer and also has mods support (via Lua).<br />
<br />
Big part of this progress has been thanks to LDraw:<br />
- Most pieces come from the library<br />
- Creations are exported in LDraw format<br />
- Pre-Made items like beds are created ingame and exported with an optimized mesh+LDraw file, which means that when used in another build, they get added as submodel on export while being performant ingame.]]></description>
			<content:encoded><![CDATA[I always wanted to build in a Minecraft like world but with Lego pieces. And i of course wanted to be able to then build those models in real life, so the game had to be able to generate both, the parts list and the instructions.<br />
And i'm finally getting somewhere!<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/u0AhoXVKVzI" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
Not all connectors work but i'm quite happy so far:<br />
<img src="https://i.imgur.com/Fp92ayo.gif" loading="lazy"  alt="[Image: Fp92ayo.gif]" class="mycode_img" /><br />
<br />
And instructions generation is also there:<br />
<img src="https://github.com/tetreum/brickcraft/raw/main/Preview/building_instructions.png" loading="lazy"  alt="[Image: building_instructions.png]" class="mycode_img" /><br />
<br />
If someone wants to try it out, it is available on <a href="https://github.com/tetreum/brickcraft" target="_blank" rel="noopener" class="mycode_url">https://github.com/tetreum/brickcraft</a><br />
(windows only for now)<br />
The game can be played both single/multiplayer and also has mods support (via Lua).<br />
<br />
Big part of this progress has been thanks to LDraw:<br />
- Most pieces come from the library<br />
- Creations are exported in LDraw format<br />
- Pre-Made items like beds are created ingame and exported with an optimized mesh+LDraw file, which means that when used in another build, they get added as submodel on export while being performant ingame.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Array bricks along hose path in LDCad — built-in feature or Lua script?]]></title>
			<link>https://forums.ldraw.org/thread-29507.html</link>
			<pubDate>Tue, 12 May 2026 07:54:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=3667">Simone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29507.html</guid>
			<description><![CDATA[Hi everyone,<br />
I have a flexible hose already placed in my model, complete with bends and curves. I've also built a small ring-shaped assembly (grouped as a sub-model) that is sized to fit snugly around the hose — for simplicity, let's say I could reduce it to a single <span style="font-weight: bold;" class="mycode_b">Technic Brick 2×1 with Hole (3700)</span>.<br />
<br />
What I'd like to achieve is essentially an <span style="font-weight: bold;" class="mycode_b">array along a curve</span>: repeat that brick or sub-model <span style="font-weight: bold;" class="mycode_b">N times at regular intervals along the hose</span>, so that each instance follows the hose's orientation at its respective position — i.e., it inherits the local rotation of the hose segment it sits on.<br />
Think of it like cable clamps or spacer rings distributed evenly along a hydraulic line or wiring harness.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Does LDCad have any built-in feature that allows this, or is it achievable through a Lua script?</span><br />
<br />
Any pointers — tools, scripts, workflows, or even manual tricks — would be greatly appreciated. Thanks in advance!]]></description>
			<content:encoded><![CDATA[Hi everyone,<br />
I have a flexible hose already placed in my model, complete with bends and curves. I've also built a small ring-shaped assembly (grouped as a sub-model) that is sized to fit snugly around the hose — for simplicity, let's say I could reduce it to a single <span style="font-weight: bold;" class="mycode_b">Technic Brick 2×1 with Hole (3700)</span>.<br />
<br />
What I'd like to achieve is essentially an <span style="font-weight: bold;" class="mycode_b">array along a curve</span>: repeat that brick or sub-model <span style="font-weight: bold;" class="mycode_b">N times at regular intervals along the hose</span>, so that each instance follows the hose's orientation at its respective position — i.e., it inherits the local rotation of the hose segment it sits on.<br />
Think of it like cable clamps or spacer rings distributed evenly along a hydraulic line or wiring harness.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Does LDCad have any built-in feature that allows this, or is it achievable through a Lua script?</span><br />
<br />
Any pointers — tools, scripts, workflows, or even manual tricks — would be greatly appreciated. Thanks in advance!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Updates available for MLCad.ini]]></title>
			<link>https://forums.ldraw.org/thread-29504.html</link>
			<pubDate>Thu, 07 May 2026 09:47:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=5168">Manfred Schaefer</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29504.html</guid>
			<description><![CDATA[Hello,<br />
<br />
Is the MLCad.ini file still being updated? If so, where can I find the latest version?<br />
The latest version I found was the one from 2025/6 on Willy Tschager's website.<br />
<br />
Best regards,<br />
<br />
Manfred<br />
<br />
Edit:<br />
Sorry, wrong forum. Please move it to LDraw Editors and Viewers.]]></description>
			<content:encoded><![CDATA[Hello,<br />
<br />
Is the MLCad.ini file still being updated? If so, where can I find the latest version?<br />
The latest version I found was the one from 2025/6 on Willy Tschager's website.<br />
<br />
Best regards,<br />
<br />
Manfred<br />
<br />
Edit:<br />
Sorry, wrong forum. Please move it to LDraw Editors and Viewers.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[LDraw Colors for OpenScad Release 0.3.2]]></title>
			<link>https://forums.ldraw.org/thread-29496.html</link>
			<pubDate>Mon, 27 Apr 2026 10:29:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=30826">Hageta</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29496.html</guid>
			<description><![CDATA[<a href="https://github.com/Nexusnui/LDrawColoursForOpenScad/releases/tag/0.3.2" target="_blank" rel="noopener" class="mycode_url">Get this Release</a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">New in this release:</span><br />
This release updates some colours from LDraw Update 2026-04.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Full Changelog</span>: <a href="https://github.com/Nexusnui/LDrawColoursForOpenScad/compare/0.3...0.3.1" target="_blank" rel="noopener" class="mycode_url">0.3.1...0.3.2</a>.]]></description>
			<content:encoded><![CDATA[<a href="https://github.com/Nexusnui/LDrawColoursForOpenScad/releases/tag/0.3.2" target="_blank" rel="noopener" class="mycode_url">Get this Release</a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">New in this release:</span><br />
This release updates some colours from LDraw Update 2026-04.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Full Changelog</span>: <a href="https://github.com/Nexusnui/LDrawColoursForOpenScad/compare/0.3...0.3.1" target="_blank" rel="noopener" class="mycode_url">0.3.1...0.3.2</a>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Documentation for .conn and .col files ?]]></title>
			<link>https://forums.ldraw.org/thread-29464.html</link>
			<pubDate>Fri, 27 Mar 2026 20:21:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=31753">alphonse</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29464.html</guid>
			<description><![CDATA[Hello,<br />
<br />
I'm trying to code my own Lego building engine, and I need to parse .conn and .col files of the parts in order to reproduce the brick snaping feature.<br />
Do you guys know if there is some documentation about how to read .conn and .col files ?<br />
<br />
I found this discussion that helped me but it misses some points <a href="https://forums.ldraw.org/thread-28521-post-59984.html#pid59984" target="_blank" rel="noopener" class="mycode_url">https://forums.ldraw.org/thread-28521-po...l#pid59984</a><br />
I also found another discussion about .col files, but same issue, it is not complete :/<br />
<br />
Ideally, I would like to be able to scan a .mpd file and get all the available positions for a chosen brick.<br />
<br />
Thank you,<br />
<br />
Alf]]></description>
			<content:encoded><![CDATA[Hello,<br />
<br />
I'm trying to code my own Lego building engine, and I need to parse .conn and .col files of the parts in order to reproduce the brick snaping feature.<br />
Do you guys know if there is some documentation about how to read .conn and .col files ?<br />
<br />
I found this discussion that helped me but it misses some points <a href="https://forums.ldraw.org/thread-28521-post-59984.html#pid59984" target="_blank" rel="noopener" class="mycode_url">https://forums.ldraw.org/thread-28521-po...l#pid59984</a><br />
I also found another discussion about .col files, but same issue, it is not complete :/<br />
<br />
Ideally, I would like to be able to scan a .mpd file and get all the available positions for a chosen brick.<br />
<br />
Thank you,<br />
<br />
Alf]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[LDCad 1.7 Beta 2b (win+linux)]]></title>
			<link>https://forums.ldraw.org/thread-29440.html</link>
			<pubDate>Sun, 15 Mar 2026 20:08:55 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=7">Roland Melkert</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29440.html</guid>
			<description><![CDATA[I've released LDCad 1.7 Beta 2b.<br />
<br />
This version fixes three bugs:<br />
<br />
- Part snapping not working when using an unpacked library.<br />
- Potential crash during part editing combined with include meta's.<br />
- Potential dead lock (program hangs) during mass file close.<br />
<br />
It also includes the latest shadow library as found on github.<br />
<br />
As always you can get the latest version at:<br />
<a href="https://www.melkert.net/LDCad/download" target="_blank" rel="noopener" class="mycode_url">https://www.melkert.net/LDCad/download</a>]]></description>
			<content:encoded><![CDATA[I've released LDCad 1.7 Beta 2b.<br />
<br />
This version fixes three bugs:<br />
<br />
- Part snapping not working when using an unpacked library.<br />
- Potential crash during part editing combined with include meta's.<br />
- Potential dead lock (program hangs) during mass file close.<br />
<br />
It also includes the latest shadow library as found on github.<br />
<br />
As always you can get the latest version at:<br />
<a href="https://www.melkert.net/LDCad/download" target="_blank" rel="noopener" class="mycode_url">https://www.melkert.net/LDCad/download</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[v 1.7 beta 2a snapping feature]]></title>
			<link>https://forums.ldraw.org/thread-29423.html</link>
			<pubDate>Tue, 03 Mar 2026 17:05:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=31695">Nicolas19</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29423.html</guid>
			<description><![CDATA[Hello,<br />
<br />
With version v1.7 beta 2a, I no longer have the automatic part snapping feature.<br />
Is there a specific configuration for this new version ?<br />
<br />
Thank you]]></description>
			<content:encoded><![CDATA[Hello,<br />
<br />
With version v1.7 beta 2a, I no longer have the automatic part snapping feature.<br />
Is there a specific configuration for this new version ?<br />
<br />
Thank you]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ModelScope XR - VR model viewer]]></title>
			<link>https://forums.ldraw.org/thread-29417.html</link>
			<pubDate>Fri, 27 Feb 2026 00:00:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=31687">Carlos Antelo</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29417.html</guid>
			<description><![CDATA[Hi there  <img src="https://forums.ldraw.org/images/smilies/shy.png" alt="Shy" title="Shy" class="smilie smilie_7" /><br />
<br />
I've just released a first version of an open source web app for viewing LDraw models both on Virtual Reality and web browser, see below for links.<br />
<br />
I've developed this in less than a week, using AI (<span style="font-weight: bold;" class="mycode_b">Claude Sonnet 4.6</span> mostly) for creating a single (big!) web page that works in "web mode" as a visualizer for LDraw models, and also works in VR (Virtual Reality)/MR (Mixed Reality) mode to virtually inspect LDraw models using a VR headset.<br />
<br />
Model descriptions and categories are not accurate, I've used an AI vision model for this (<span style="font-weight: bold;" class="mycode_b">qwen2.5vl:3b</span>), to describe image renderings of the models, and it makes quite some mistakes.<br />
<br />
For VR/MR, I've tested this with my Meta Quest 3 headset only.<br />
<br />
You can give it a try at: <a href="https://anteloc.github.io/modelscope-xr.html" target="_blank" rel="noopener" class="mycode_url">https://anteloc.github.io/modelscope-xr.html</a><br />
Demo video: <a href="https://www.youtube.com/watch?v=IhGm3KRSl7s" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=IhGm3KRSl7s</a><br />
Source code: <a href="https://github.com/anteloc/ldraw-lib" target="_blank" rel="noopener" class="mycode_url">https://github.com/anteloc/ldraw-lib</a><br />
<br />
Any feedback is welcome, this is still a first release and there are quite some things to fix, but I think this is good enough already to play around  <img src="https://forums.ldraw.org/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" /><br />
<br />
Cheers!<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13683" target="_blank" title="">fire-plane-xr-mini.png</a> (Size: 305.92 KB / Downloads: 121)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13684" target="_blank" title="">modelscope-main.png</a> (Size: 298.79 KB / Downloads: 4)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13685" target="_blank" title="">modelscope-gallery.png</a> (Size: 238.58 KB / Downloads: 2)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hi there  <img src="https://forums.ldraw.org/images/smilies/shy.png" alt="Shy" title="Shy" class="smilie smilie_7" /><br />
<br />
I've just released a first version of an open source web app for viewing LDraw models both on Virtual Reality and web browser, see below for links.<br />
<br />
I've developed this in less than a week, using AI (<span style="font-weight: bold;" class="mycode_b">Claude Sonnet 4.6</span> mostly) for creating a single (big!) web page that works in "web mode" as a visualizer for LDraw models, and also works in VR (Virtual Reality)/MR (Mixed Reality) mode to virtually inspect LDraw models using a VR headset.<br />
<br />
Model descriptions and categories are not accurate, I've used an AI vision model for this (<span style="font-weight: bold;" class="mycode_b">qwen2.5vl:3b</span>), to describe image renderings of the models, and it makes quite some mistakes.<br />
<br />
For VR/MR, I've tested this with my Meta Quest 3 headset only.<br />
<br />
You can give it a try at: <a href="https://anteloc.github.io/modelscope-xr.html" target="_blank" rel="noopener" class="mycode_url">https://anteloc.github.io/modelscope-xr.html</a><br />
Demo video: <a href="https://www.youtube.com/watch?v=IhGm3KRSl7s" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=IhGm3KRSl7s</a><br />
Source code: <a href="https://github.com/anteloc/ldraw-lib" target="_blank" rel="noopener" class="mycode_url">https://github.com/anteloc/ldraw-lib</a><br />
<br />
Any feedback is welcome, this is still a first release and there are quite some things to fix, but I think this is good enough already to play around  <img src="https://forums.ldraw.org/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" /><br />
<br />
Cheers!<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13683" target="_blank" title="">fire-plane-xr-mini.png</a> (Size: 305.92 KB / Downloads: 121)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13684" target="_blank" title="">modelscope-main.png</a> (Size: 298.79 KB / Downloads: 4)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=13685" target="_blank" title="">modelscope-gallery.png</a> (Size: 238.58 KB / Downloads: 2)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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		<item>
			<title><![CDATA[LDView 4.7 Released]]></title>
			<link>https://forums.ldraw.org/thread-29405.html</link>
			<pubDate>Tue, 24 Feb 2026 04:03:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=11">Travis Cobbs</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29405.html</guid>
			<description><![CDATA[LDView 4.7 is now available.<br />
<br />
You can download this release from the <a href="https://tcobbs.github.io/ldview/Downloads.html" target="_blank" rel="noopener" class="mycode_url">LDView Downloads Page</a>.<br />
<br />
You can see the <a href="https://tcobbs.github.io/ldview/ChangeHistory.html" target="_blank" rel="noopener" class="mycode_url">Change History here</a>.]]></description>
			<content:encoded><![CDATA[LDView 4.7 is now available.<br />
<br />
You can download this release from the <a href="https://tcobbs.github.io/ldview/Downloads.html" target="_blank" rel="noopener" class="mycode_url">LDView Downloads Page</a>.<br />
<br />
You can see the <a href="https://tcobbs.github.io/ldview/ChangeHistory.html" target="_blank" rel="noopener" class="mycode_url">Change History here</a>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Dropping Frame Rate when MPD View is open in Part Bin]]></title>
			<link>https://forums.ldraw.org/thread-29403.html</link>
			<pubDate>Sat, 21 Feb 2026 23:16:31 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=100">Gerald Lasser</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29403.html</guid>
			<description><![CDATA[I had an intermittent issue with LDCad where i experienced an incredible drop in the frame rate, down to 1 fps from a 20 fps rendering.<br />
<br />
This is with a file of 25.000 parts, many of them technic beams. I first thohought that the increased accuracy of the npegholes contributed to this effect, but now I found the real reason.<br />
<br />
I use a number fo subfiles in this MPD and whenever I switch to the MPD view, because I need a file or want to select one and I stayed there, the framerate was very sluggish.<br />
<br />
switching back ti a "normal" parts bin e.g.used parts or "brick"increased the frame rate massively.<br />
<br />
<br />
Are you rendering the content of the small tiles inthe MPD view kind of real time? would there be a way to avoid this behaviour?<br />
<br />
thansk<br />
<br />
Gerald]]></description>
			<content:encoded><![CDATA[I had an intermittent issue with LDCad where i experienced an incredible drop in the frame rate, down to 1 fps from a 20 fps rendering.<br />
<br />
This is with a file of 25.000 parts, many of them technic beams. I first thohought that the increased accuracy of the npegholes contributed to this effect, but now I found the real reason.<br />
<br />
I use a number fo subfiles in this MPD and whenever I switch to the MPD view, because I need a file or want to select one and I stayed there, the framerate was very sluggish.<br />
<br />
switching back ti a "normal" parts bin e.g.used parts or "brick"increased the frame rate massively.<br />
<br />
<br />
Are you rendering the content of the small tiles inthe MPD view kind of real time? would there be a way to avoid this behaviour?<br />
<br />
thansk<br />
<br />
Gerald]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[LDCad 1.7 Beta 2a (win+linux)]]></title>
			<link>https://forums.ldraw.org/thread-29402.html</link>
			<pubDate>Sat, 21 Feb 2026 20:13:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=7">Roland Melkert</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29402.html</guid>
			<description><![CDATA[Someone reported a semi severe bug in beta 2 concerning file reloading.<br />
<br />
This version will fix that and a couple of other minor issues reported so far.<br />
<br />
No new features though.<br />
<br />
[attachment=13584]<br />
<br />
As always you can get the latest version at:<br />
<a href="https://www.melkert.net/LDCad/download" target="_blank" rel="noopener" class="mycode_url">https://www.melkert.net/LDCad/download</a>]]></description>
			<content:encoded><![CDATA[Someone reported a semi severe bug in beta 2 concerning file reloading.<br />
<br />
This version will fix that and a couple of other minor issues reported so far.<br />
<br />
No new features though.<br />
<br />
[attachment=13584]<br />
<br />
As always you can get the latest version at:<br />
<a href="https://www.melkert.net/LDCad/download" target="_blank" rel="noopener" class="mycode_url">https://www.melkert.net/LDCad/download</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[LDraw Colors for OpenScad Release 0.3.1]]></title>
			<link>https://forums.ldraw.org/thread-29361.html</link>
			<pubDate>Fri, 30 Jan 2026 11:46:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=30826">Hageta</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29361.html</guid>
			<description><![CDATA[<a href="https://github.com/Nexusnui/LDrawColoursForOpenScad/releases/tag/0.3.1" target="_blank" rel="noopener" class="mycode_url">Get this Release</a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">New in this release:</span><br />
This release adds the colour additions and changes from LDraw Update 2026-01.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Full Changelog</span>: <a href="https://github.com/Nexusnui/LDrawColoursForOpenScad/compare/0.3...0.3.1" target="_blank" rel="noopener" class="mycode_url">0.3...0.3.1</a>.]]></description>
			<content:encoded><![CDATA[<a href="https://github.com/Nexusnui/LDrawColoursForOpenScad/releases/tag/0.3.1" target="_blank" rel="noopener" class="mycode_url">Get this Release</a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">New in this release:</span><br />
This release adds the colour additions and changes from LDraw Update 2026-01.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Full Changelog</span>: <a href="https://github.com/Nexusnui/LDrawColoursForOpenScad/compare/0.3...0.3.1" target="_blank" rel="noopener" class="mycode_url">0.3...0.3.1</a>.]]></content:encoded>
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</rss>