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		<title><![CDATA[LDraw.org Discussion Forums - All Forums]]></title>
		<link>https://forums.ldraw.org/</link>
		<description><![CDATA[LDraw.org Discussion Forums - https://forums.ldraw.org]]></description>
		<pubDate>Mon, 02 Nov 2026 15:04:16 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Buf3D for Android: step-by-step building, shadows and a free Lite version]]></title>
			<link>https://forums.ldraw.org/thread-29692.html</link>
			<pubDate>Mon, 02 Nov 2026 09:23:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=986">Antonio Cortés Carrillo</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29692.html</guid>
			<description><![CDATA[Hi all,<br />
<br />
Some of you may remember Buf3D, the Android viewer that Steffen found back in 2013. I'm Antonio, its developer. It has changed a lot since then, and the wishes from that old thread (step support and working offline) are finally in, so here is an update.<br />
<br />
It reads LDraw files (DAT, LDR, MPD, L3B) as well as LXF/LXFML.<br />
<br />
What it does with LDraw models:<br />
- Step-by-step building: a parts list for each step with colour swatches and your progress in each batch, and a small window showing the next part to place. The current part is highlighted on the model.<br />
- Missing parts are listed in the step instead of disappearing silently.<br />
- Real-time shadows with a sun you can move, ambient occlusion and accurate edge lines. Dark parts keep their shape thanks to a rim light.<br />
- The parts library can be downloaded or installed from your own ldraw ZIP, so it works offline.<br />
- Huge models stay smooth on modest phones: it uses a multiresolution format (Progressive Fans) that adjusts detail in real time, so files with millions of triangles stay interactive.<br />
- Export to OBJ, STL, 3DS, LWO, OFF, POV-Ray and an HTML parts list.<br />
<br />
There is now a free version, Buf3D Lite, with every feature and a selection of models from the catalogue (official sets from OMR and others). Your own LDraw files need the full version, Buf3D+.<br />
<br />
Buf3D Lite (free): <a href="https://play.google.com/store/apps/details?id=com.cimplus.buf3dlite&amp;referrer=utm_source%3Dldrawforum%26utm_medium%3Dforo%26utm_campaign%3Dlanzamiento2026" target="_blank" rel="noopener" class="mycode_url">https://play.google.com/store/apps/detai...miento2026</a><br />
Buf3D+: <a href="https://play.google.com/store/apps/details?id=com.cimplus.buf3dp&amp;referrer=utm_source%3Dldrawforum%26utm_medium%3Dforo%26utm_campaign%3Dlanzamiento2026" target="_blank" rel="noopener" class="mycode_url">https://play.google.com/store/apps/detai...miento2026</a><br />
Website and video: <a href="https://buf3d.cimplus.es/" target="_blank" rel="noopener" class="mycode_url">https://buf3d.cimplus.es/</a><br />
<br />
Feedback is very welcome, especially files that load wrong or parts that render badly. Thanks to everyone who maintains the library: none of this would exist without it.]]></description>
			<content:encoded><![CDATA[Hi all,<br />
<br />
Some of you may remember Buf3D, the Android viewer that Steffen found back in 2013. I'm Antonio, its developer. It has changed a lot since then, and the wishes from that old thread (step support and working offline) are finally in, so here is an update.<br />
<br />
It reads LDraw files (DAT, LDR, MPD, L3B) as well as LXF/LXFML.<br />
<br />
What it does with LDraw models:<br />
- Step-by-step building: a parts list for each step with colour swatches and your progress in each batch, and a small window showing the next part to place. The current part is highlighted on the model.<br />
- Missing parts are listed in the step instead of disappearing silently.<br />
- Real-time shadows with a sun you can move, ambient occlusion and accurate edge lines. Dark parts keep their shape thanks to a rim light.<br />
- The parts library can be downloaded or installed from your own ldraw ZIP, so it works offline.<br />
- Huge models stay smooth on modest phones: it uses a multiresolution format (Progressive Fans) that adjusts detail in real time, so files with millions of triangles stay interactive.<br />
- Export to OBJ, STL, 3DS, LWO, OFF, POV-Ray and an HTML parts list.<br />
<br />
There is now a free version, Buf3D Lite, with every feature and a selection of models from the catalogue (official sets from OMR and others). Your own LDraw files need the full version, Buf3D+.<br />
<br />
Buf3D Lite (free): <a href="https://play.google.com/store/apps/details?id=com.cimplus.buf3dlite&amp;referrer=utm_source%3Dldrawforum%26utm_medium%3Dforo%26utm_campaign%3Dlanzamiento2026" target="_blank" rel="noopener" class="mycode_url">https://play.google.com/store/apps/detai...miento2026</a><br />
Buf3D+: <a href="https://play.google.com/store/apps/details?id=com.cimplus.buf3dp&amp;referrer=utm_source%3Dldrawforum%26utm_medium%3Dforo%26utm_campaign%3Dlanzamiento2026" target="_blank" rel="noopener" class="mycode_url">https://play.google.com/store/apps/detai...miento2026</a><br />
Website and video: <a href="https://buf3d.cimplus.es/" target="_blank" rel="noopener" class="mycode_url">https://buf3d.cimplus.es/</a><br />
<br />
Feedback is very welcome, especially files that load wrong or parts that render badly. Thanks to everyone who maintains the library: none of this would exist without it.]]></content:encoded>
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			<title><![CDATA[What colour for cardboard parts?]]></title>
			<link>https://forums.ldraw.org/thread-29691.html</link>
			<pubDate>Sun, 01 Nov 2026 16:24:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=4553">N. W. Perry</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29691.html</guid>
			<description><![CDATA[We have new colour entries for fabric parts, but what to use for the category Sheet Cardboard?<br />
<br />
I can think of at least four finishes that would be needed:<ul class="mycode_list"><li>Raw, unfinished cardboard (usually for the unprinted back of a sheet, but possibly also dyed/printed for the front)<br />
</li>
<li>Glossy<br />
</li>
<li>Matte (or would this just be another case of Raw?)<br />
</li>
<li>Textured - some of the early printed art cards have a textured, almost fabric-like finish. This may be more a result of the printing process than the material itself, because different colors show different textures, so maybe this is more a case of using fabric finishes in combination with cardboard base parts. See this image for an example of what I mean:<br />
</li>
</ul>
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<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
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			<content:encoded><![CDATA[We have new colour entries for fabric parts, but what to use for the category Sheet Cardboard?<br />
<br />
I can think of at least four finishes that would be needed:<ul class="mycode_list"><li>Raw, unfinished cardboard (usually for the unprinted back of a sheet, but possibly also dyed/printed for the front)<br />
</li>
<li>Glossy<br />
</li>
<li>Matte (or would this just be another case of Raw?)<br />
</li>
<li>Textured - some of the early printed art cards have a textured, almost fabric-like finish. This may be more a result of the printing process than the material itself, because different colors show different textures, so maybe this is more a case of using fabric finishes in combination with cardboard base parts. See this image for an example of what I mean:<br />
</li>
</ul>
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<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=14364" target="_blank" title="">eavesCrop.png</a> (Size: 201.33 KB / Downloads: 42)
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			<title><![CDATA[New parts added manually, missing geometry]]></title>
			<link>https://forums.ldraw.org/thread-29690.html</link>
			<pubDate>Sat, 31 Oct 2026 22:06:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=32470">von_Erics</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29690.html</guid>
			<description><![CDATA[Hello! I guess it wasn't as simple as I thought.  I wonder where I messed up, but all I did was copy/paste the new parts into the Ldraw\parts\ directory.  Any ideas what happened? The parts show up in the list to use but they're one-dimensional.<br />
<br />
In the pic, above the taillights the 2x2 round tile was already on this model, then after the update this is how it looks.  And the other parts I evidently messed up adding :|<br />
<br />
Thanks in advance!<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=14363" target="_blank" title="">Ldraww.png</a> (Size: 492.03 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hello! I guess it wasn't as simple as I thought.  I wonder where I messed up, but all I did was copy/paste the new parts into the Ldraw\parts\ directory.  Any ideas what happened? The parts show up in the list to use but they're one-dimensional.<br />
<br />
In the pic, above the taillights the 2x2 round tile was already on this model, then after the update this is how it looks.  And the other parts I evidently messed up adding :|<br />
<br />
Thanks in advance!<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=14363" target="_blank" title="">Ldraww.png</a> (Size: 492.03 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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		<item>
			<title><![CDATA[Building with virtual bricks in VR]]></title>
			<link>https://forums.ldraw.org/thread-29689.html</link>
			<pubDate>Sat, 31 Oct 2026 17:53:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=32467">huangke</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29689.html</guid>
			<description><![CDATA[Hi everyone,<br />
I’ve been working on EasyCraft, and I wanted to share what building with virtual bricks in VR feels like.<br />
Instead of placing parts with a mouse and keyboard, you can pick up a brick with a motion controller, turn it in your hand, and place it where it connects to the model.<br />
<br />
The most interesting part for me is the sense of scale. Being able to look at a model from different positions while building gives a more immediate feel for its size and proportions. In some ways, it feels closer to handling physical bricks, while keeping the convenience of digital building.<br />
<br />
For those interested in compatibility, it supports LDR import and export and uses the LDraw parts library. It also supports collaborative multiplayer building. Most features are free to use, and there is no charge for building, regardless of the size of your model. A small fee is only required for publishing creations or using multiplayer collaboration.<br />
<br />
<img src="https://a.easycraft.fun/community/forum/ldraw/2026-11-01-building-in-vr/vr-brick-placement.png" loading="lazy"  width="1920" height="1080" alt="[Image: vr-brick-placement.png]" class="mycode_img" /><br />
<br />
<img src="https://a.easycraft.fun/community/forum/ldraw/2026-11-01-building-in-vr/vr-model-building.png" loading="lazy"  width="1920" height="1080" alt="[Image: vr-model-building.png]" class="mycode_img" /><br />
<br />
<img src="https://a.easycraft.fun/community/forum/ldraw/2026-11-01-building-in-vr/completed-model-preview.png" loading="lazy"  width="1920" height="1080" alt="[Image: completed-model-preview.png]" class="mycode_img" /><br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/shorts" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
I’d be interested to hear whether anyone else here has tried building in VR. What did you find worked better—or worse—than using a desktop editor?<br />
<br />
You can find the application here:<br />
<a href="https://store.steampowered.com/app/4671960/EasyCraft/" target="_blank" rel="noopener" class="mycode_url">[Steam store link]</a>]]></description>
			<content:encoded><![CDATA[Hi everyone,<br />
I’ve been working on EasyCraft, and I wanted to share what building with virtual bricks in VR feels like.<br />
Instead of placing parts with a mouse and keyboard, you can pick up a brick with a motion controller, turn it in your hand, and place it where it connects to the model.<br />
<br />
The most interesting part for me is the sense of scale. Being able to look at a model from different positions while building gives a more immediate feel for its size and proportions. In some ways, it feels closer to handling physical bricks, while keeping the convenience of digital building.<br />
<br />
For those interested in compatibility, it supports LDR import and export and uses the LDraw parts library. It also supports collaborative multiplayer building. Most features are free to use, and there is no charge for building, regardless of the size of your model. A small fee is only required for publishing creations or using multiplayer collaboration.<br />
<br />
<img src="https://a.easycraft.fun/community/forum/ldraw/2026-11-01-building-in-vr/vr-brick-placement.png" loading="lazy"  width="1920" height="1080" alt="[Image: vr-brick-placement.png]" class="mycode_img" /><br />
<br />
<img src="https://a.easycraft.fun/community/forum/ldraw/2026-11-01-building-in-vr/vr-model-building.png" loading="lazy"  width="1920" height="1080" alt="[Image: vr-model-building.png]" class="mycode_img" /><br />
<br />
<img src="https://a.easycraft.fun/community/forum/ldraw/2026-11-01-building-in-vr/completed-model-preview.png" loading="lazy"  width="1920" height="1080" alt="[Image: completed-model-preview.png]" class="mycode_img" /><br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/shorts" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
I’d be interested to hear whether anyone else here has tried building in VR. What did you find worked better—or worse—than using a desktop editor?<br />
<br />
You can find the application here:<br />
<a href="https://store.steampowered.com/app/4671960/EasyCraft/" target="_blank" rel="noopener" class="mycode_url">[Steam store link]</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Meta Quest 3 block building]]></title>
			<link>https://forums.ldraw.org/thread-29688.html</link>
			<pubDate>Wed, 28 Oct 2026 23:21:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=32453">Seth Michel</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29688.html</guid>
			<description><![CDATA[Hello all,<br />
<br />
I have been working on a project over the last month or so to create a way to build in VR.  I wanted the ability to do sets and free build.  I feel like I am far enough along that others may enjoy it too.  I utilized the hard work of those who contribute to this site (Thank you!) so I wanted to be sure an post it here.  I you enjoy it, please let me know how you think it could be better.  I will preface with the fact that I am not a game developer by trade, so please read the instructions file, they are not in game.  I hope you enjoy.<br />
<br />
<a href="https://github.com/michelseth5/Quest-Brick-Builder" target="_blank" rel="noopener" class="mycode_url">https://github.com/michelseth5/Quest-Brick-Builder</a><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=14361" target="_blank" title="">Cobra front MR.jpg</a> (Size: 439.45 KB / Downloads: 1)
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<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=14362" target="_blank" title="">Cobra under MR.jpg</a> (Size: 573.51 KB / Downloads: 2)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hello all,<br />
<br />
I have been working on a project over the last month or so to create a way to build in VR.  I wanted the ability to do sets and free build.  I feel like I am far enough along that others may enjoy it too.  I utilized the hard work of those who contribute to this site (Thank you!) so I wanted to be sure an post it here.  I you enjoy it, please let me know how you think it could be better.  I will preface with the fact that I am not a game developer by trade, so please read the instructions file, they are not in game.  I hope you enjoy.<br />
<br />
<a href="https://github.com/michelseth5/Quest-Brick-Builder" target="_blank" rel="noopener" class="mycode_url">https://github.com/michelseth5/Quest-Brick-Builder</a><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=14361" target="_blank" title="">Cobra front MR.jpg</a> (Size: 439.45 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=14362" target="_blank" title="">Cobra under MR.jpg</a> (Size: 573.51 KB / Downloads: 2)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Eyes from set 21371 (Wallace & Gromit)]]></title>
			<link>https://forums.ldraw.org/thread-29687.html</link>
			<pubDate>Wed, 28 Oct 2026 08:42:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=4453">Alfred Schmitz</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29687.html</guid>
			<description><![CDATA[Hello everyone!<br />
I’d like to recreate the eyes of Wallace &amp; Gromit.<br />
<br />
<a href="https://www.bricklink.com/v2/catalog/catalogitem.page?P=6908pb01&amp;idColor=1#T=C&amp;C=1" target="_blank" rel="noopener" class="mycode_url">https://www.bricklink.com/v2/catalog/cat...=1#T=C&amp;C=1</a><br />
<br />
Many thanks in advance and best regards,<br />
<br />
Alfred]]></description>
			<content:encoded><![CDATA[Hello everyone!<br />
I’d like to recreate the eyes of Wallace &amp; Gromit.<br />
<br />
<a href="https://www.bricklink.com/v2/catalog/catalogitem.page?P=6908pb01&amp;idColor=1#T=C&amp;C=1" target="_blank" rel="noopener" class="mycode_url">https://www.bricklink.com/v2/catalog/cat...=1#T=C&amp;C=1</a><br />
<br />
Many thanks in advance and best regards,<br />
<br />
Alfred]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[93249 needs some work]]></title>
			<link>https://forums.ldraw.org/thread-29686.html</link>
			<pubDate>Tue, 27 Oct 2026 20:30:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=1998">Sylvain Sauvage</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29686.html</guid>
			<description><![CDATA[Hi all,<br />
<br />
93249(p0q).dat would need a bit of work: it collides with the top of the head (if you put it on a head ofc <img src="https://forums.ldraw.org/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> ).<br />
<br />
Would someone want to correct it/them?]]></description>
			<content:encoded><![CDATA[Hi all,<br />
<br />
93249(p0q).dat would need a bit of work: it collides with the top of the head (if you put it on a head ofc <img src="https://forums.ldraw.org/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> ).<br />
<br />
Would someone want to correct it/them?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[LDraw Colors for OpenScad Release 0.4.0]]></title>
			<link>https://forums.ldraw.org/thread-29685.html</link>
			<pubDate>Mon, 26 Oct 2026 17:23:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=30826">Hageta</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29685.html</guid>
			<description><![CDATA[<a href="https://github.com/Nexusnui/LDrawColoursForOpenScad/releases/tag/0.4.0" target="_blank" rel="noopener" class="mycode_url">Get this Release</a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">New in this release:</span><br />
This release updates some colours from LDraw Update 2026-10 and it is now possible to apply a colors with the new ldraw_colour module.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Full Changelog</span>: <a href="https://github.com/Nexusnui/LDrawColoursForOpenScad/compare/0.3...0.3.1" target="_blank" rel="noopener" class="mycode_url">0.3.2...0.4.0</a>.]]></description>
			<content:encoded><![CDATA[<a href="https://github.com/Nexusnui/LDrawColoursForOpenScad/releases/tag/0.4.0" target="_blank" rel="noopener" class="mycode_url">Get this Release</a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">New in this release:</span><br />
This release updates some colours from LDraw Update 2026-10 and it is now possible to apply a colors with the new ldraw_colour module.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Full Changelog</span>: <a href="https://github.com/Nexusnui/LDrawColoursForOpenScad/compare/0.3...0.3.1" target="_blank" rel="noopener" class="mycode_url">0.3.2...0.4.0</a>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[LDraw.org 2026-10 Parts Update Now Available]]></title>
			<link>https://forums.ldraw.org/thread-29680.html</link>
			<pubDate>Mon, 26 Oct 2026 03:57:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=2">Orion Pobursky</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29680.html</guid>
			<description><![CDATA[The 2026-10 LDraw Parts Update has been released. This update adds 186 new files to the core library, including 129 new parts and 1 new primitive. As of this update, the LDraw.org Parts Library contains 17230 unique shapes or patterned parts. <br />
<br />
Thanks are due to all the part authors who created or corrected parts for this release. The small, but dedicated, band of reviewers also play an important role in keeping files moving through the Parts Tracker and deserve just as much credit. This update wouldn't have been possible without their dedication and attention to detail.<br />
<br />
You can preview the new parts in 2026-10 <a href="https://library.ldraw.org/updates/view2610" target="_blank" rel="noopener" class="mycode_url">here</a>, and download the update <a href="https://library.ldraw.org/updates?latest" target="_blank" rel="noopener" class="mycode_url">here</a>.<br />
<br />
Thank you to all the testers and parts authors who continue giving feedback on the PT software. This project would not be what it is without your help.<br />
<br />
Orion Pobursky<br />
Magnus Forsberg<br />
Gerald Lasser<br />
LDraw.org Parts Library Admins]]></description>
			<content:encoded><![CDATA[The 2026-10 LDraw Parts Update has been released. This update adds 186 new files to the core library, including 129 new parts and 1 new primitive. As of this update, the LDraw.org Parts Library contains 17230 unique shapes or patterned parts. <br />
<br />
Thanks are due to all the part authors who created or corrected parts for this release. The small, but dedicated, band of reviewers also play an important role in keeping files moving through the Parts Tracker and deserve just as much credit. This update wouldn't have been possible without their dedication and attention to detail.<br />
<br />
You can preview the new parts in 2026-10 <a href="https://library.ldraw.org/updates/view2610" target="_blank" rel="noopener" class="mycode_url">here</a>, and download the update <a href="https://library.ldraw.org/updates?latest" target="_blank" rel="noopener" class="mycode_url">here</a>.<br />
<br />
Thank you to all the testers and parts authors who continue giving feedback on the PT software. This project would not be what it is without your help.<br />
<br />
Orion Pobursky<br />
Magnus Forsberg<br />
Gerald Lasser<br />
LDraw.org Parts Library Admins]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Marvel Parts]]></title>
			<link>https://forums.ldraw.org/thread-29679.html</link>
			<pubDate>Sat, 24 Oct 2026 23:21:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=30597">James Simpson</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29679.html</guid>
			<description><![CDATA[Hiya, I'm hoping someone can help with the following:<br />
<br />
<a href="https://www.bricklink.com/v2/catalog/catalogitem.page?P=104848&amp;idColor=59#T=C&amp;C=59" target="_blank" rel="noopener" class="mycode_url">https://www.bricklink.com/v2/catalog/cat...9#T=C&amp;C=59</a> - Minifigure Skirt Cloth with 4 Holes, Tapered Pointed Bottom with Split<br />
<br />
<a href="https://www.bricklink.com/v2/catalog/catalogitem.page?P=78299pb02&amp;idColor=150#T=C&amp;C=150" target="_blank" rel="noopener" class="mycode_url">https://www.bricklink.com/v2/catalog/cat...#T=C&amp;C=150</a> - Minifigure, Hair Female Long Wavy with Dark Red Tiara with Black Detail Lines Pattern (Scarlet Witch)<br />
<br />
<a href="https://www.bricklink.com/v2/catalog/catalogitem.page?P=77237pb01&amp;idColor=85#T=C&amp;C=85" target="_blank" rel="noopener" class="mycode_url">https://www.bricklink.com/v2/catalog/cat...5#T=C&amp;C=85</a> - Body Giant, Thanos without Head, Gold Armor Pattern<br />
<br />
<a href="https://www.bricklink.com/v2/catalog/catalogitem.page?P=28985pb01&amp;idColor=11#T=C&amp;C=11" target="_blank" rel="noopener" class="mycode_url">https://www.bricklink.com/v2/catalog/cat...1#T=C&amp;C=11</a> - Minifigure, Hair Female Long Wavy with Center Part and 2 Light Nougat Antennae Pattern<br />
<br />
Also asking about a broader range of prints for the Sanctum Sanctorum minifig prints (Set 76218). Thank You in advance]]></description>
			<content:encoded><![CDATA[Hiya, I'm hoping someone can help with the following:<br />
<br />
<a href="https://www.bricklink.com/v2/catalog/catalogitem.page?P=104848&amp;idColor=59#T=C&amp;C=59" target="_blank" rel="noopener" class="mycode_url">https://www.bricklink.com/v2/catalog/cat...9#T=C&amp;C=59</a> - Minifigure Skirt Cloth with 4 Holes, Tapered Pointed Bottom with Split<br />
<br />
<a href="https://www.bricklink.com/v2/catalog/catalogitem.page?P=78299pb02&amp;idColor=150#T=C&amp;C=150" target="_blank" rel="noopener" class="mycode_url">https://www.bricklink.com/v2/catalog/cat...#T=C&amp;C=150</a> - Minifigure, Hair Female Long Wavy with Dark Red Tiara with Black Detail Lines Pattern (Scarlet Witch)<br />
<br />
<a href="https://www.bricklink.com/v2/catalog/catalogitem.page?P=77237pb01&amp;idColor=85#T=C&amp;C=85" target="_blank" rel="noopener" class="mycode_url">https://www.bricklink.com/v2/catalog/cat...5#T=C&amp;C=85</a> - Body Giant, Thanos without Head, Gold Armor Pattern<br />
<br />
<a href="https://www.bricklink.com/v2/catalog/catalogitem.page?P=28985pb01&amp;idColor=11#T=C&amp;C=11" target="_blank" rel="noopener" class="mycode_url">https://www.bricklink.com/v2/catalog/cat...1#T=C&amp;C=11</a> - Minifigure, Hair Female Long Wavy with Center Part and 2 Light Nougat Antennae Pattern<br />
<br />
Also asking about a broader range of prints for the Sanctum Sanctorum minifig prints (Set 76218). Thank You in advance]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[61880 Tents]]></title>
			<link>https://forums.ldraw.org/thread-29678.html</link>
			<pubDate>Sat, 24 Oct 2026 17:03:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=32011">Zack Uhlenhuth</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29678.html</guid>
			<description><![CDATA[Ldraw is missing the 61880 style cloth tents. Can we get the tent both formed and unformed into ldraw, with the core patterns?<br />
<br />
Indiana Jones <a href="https://rebrickable.com/parts/61880pr0001" target="_blank" rel="noopener" class="mycode_url">https://rebrickable.com/parts/61880pr0001</a><br />
Adventurers Desert <a href="https://rebrickable.com/parts/61880pr0002" target="_blank" rel="noopener" class="mycode_url">https://rebrickable.com/parts/61880pr0002</a><br />
Extreme Team <a href="https://rebrickable.com/parts/61880pr0003" target="_blank" rel="noopener" class="mycode_url">https://rebrickable.com/parts/61880pr0003</a><br />
Arctic <a href="https://rebrickable.com/parts/61880pr0004" target="_blank" rel="noopener" class="mycode_url">https://rebrickable.com/parts/61880pr0004</a><br />
Etc]]></description>
			<content:encoded><![CDATA[Ldraw is missing the 61880 style cloth tents. Can we get the tent both formed and unformed into ldraw, with the core patterns?<br />
<br />
Indiana Jones <a href="https://rebrickable.com/parts/61880pr0001" target="_blank" rel="noopener" class="mycode_url">https://rebrickable.com/parts/61880pr0001</a><br />
Adventurers Desert <a href="https://rebrickable.com/parts/61880pr0002" target="_blank" rel="noopener" class="mycode_url">https://rebrickable.com/parts/61880pr0002</a><br />
Extreme Team <a href="https://rebrickable.com/parts/61880pr0003" target="_blank" rel="noopener" class="mycode_url">https://rebrickable.com/parts/61880pr0003</a><br />
Arctic <a href="https://rebrickable.com/parts/61880pr0004" target="_blank" rel="noopener" class="mycode_url">https://rebrickable.com/parts/61880pr0004</a><br />
Etc]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Aquazone 1995-1996]]></title>
			<link>https://forums.ldraw.org/thread-29677.html</link>
			<pubDate>Sat, 24 Oct 2026 12:52:55 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=4893">Takeshi Takahashi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29677.html</guid>
			<description><![CDATA[Aquazone sets released in 1995-1996 (Aquanauts and Aquasharks)]]></description>
			<content:encoded><![CDATA[Aquazone sets released in 1995-1996 (Aquanauts and Aquasharks)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Metallic Dark Silver decoration colour?]]></title>
			<link>https://forums.ldraw.org/thread-29673.html</link>
			<pubDate>Thu, 22 Oct 2026 15:41:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=30823">Peter Grass</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29673.html</guid>
			<description><![CDATA[There is a Metallic silver but no Metallic dark silver which is used in some more recent part decorations is it planned to be added?<br />
<br />
Or is it worth using Metallic Dark Grey instead? Did that one ever get used for anything?<br />
<br />
Metallic dark silver is used on 981pb459 &amp; 982pb459, 98138pb474 and 3070pb392 as examples.]]></description>
			<content:encoded><![CDATA[There is a Metallic silver but no Metallic dark silver which is used in some more recent part decorations is it planned to be added?<br />
<br />
Or is it worth using Metallic Dark Grey instead? Did that one ever get used for anything?<br />
<br />
Metallic dark silver is used on 981pb459 &amp; 982pb459, 98138pb474 and 3070pb392 as examples.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Brickheadz 2026]]></title>
			<link>https://forums.ldraw.org/thread-29672.html</link>
			<pubDate>Thu, 22 Oct 2026 06:47:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=3615">Vincent Messenet</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29672.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Brickheadz / 40923 Shrek, Donkey &amp; Gingy Figures</span><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=14345" target="_blank" title="">40923 - Shrek, Donkey &amp; Gingy Figures.png</a> (Size: 205.2 KB / Downloads: 0)
<!-- end: postbit_attachments_attachment --><br />
<br />
OMR Compliant<br />
Errors: None<br />
Use unofficial parts<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/blank.png" title="LDraw File" border="0" alt=".mpd" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=14344" target="_blank" title="">40923 - Shrek, Donkey &amp; Gingy Figures.mpd</a> (Size: 70.65 KB / Downloads: 3)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Brickheadz / 40923 Shrek, Donkey &amp; Gingy Figures</span><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=14345" target="_blank" title="">40923 - Shrek, Donkey &amp; Gingy Figures.png</a> (Size: 205.2 KB / Downloads: 0)
<!-- end: postbit_attachments_attachment --><br />
<br />
OMR Compliant<br />
Errors: None<br />
Use unofficial parts<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.ldraw.org/images/attachtypes/blank.png" title="LDraw File" border="0" alt=".mpd" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=14344" target="_blank" title="">40923 - Shrek, Donkey &amp; Gingy Figures.mpd</a> (Size: 70.65 KB / Downloads: 3)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Missing Classic Pirates: Tattoo McGoo / Parma Sean LaFeet]]></title>
			<link>https://forums.ldraw.org/thread-29671.html</link>
			<pubDate>Tue, 20 Oct 2026 03:30:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.ldraw.org/member.php?action=profile&uid=32011">Zack Uhlenhuth</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.ldraw.org/thread-29671.html</guid>
			<description><![CDATA[Missing the head for Tattoo McGoo / Parma Sean LaFeet<br />
<a href="https://brickipedia.fandom.com/wiki/Tattoo_McGoo" target="_blank" rel="noopener" class="mycode_url">https://brickipedia.fandom.com/wiki/Tattoo_McGoo</a><br />
<a href="https://brickipedia.fandom.com/wiki/Parma_Sean_LaFeet" target="_blank" rel="noopener" class="mycode_url">https://brickipedia.fandom.com/wiki/Parma_Sean_LaFeet</a><br />
<a href="https://rebrickable.com/parts/3626bpr0065/minifig-head-pirate-moustache-curly-and-split-short-wavy-eyebrows-stubble-print-blocked-open-stud/" target="_blank" rel="noopener" class="mycode_url">https://rebrickable.com/parts/3626bpr006...open-stud/</a>]]></description>
			<content:encoded><![CDATA[Missing the head for Tattoo McGoo / Parma Sean LaFeet<br />
<a href="https://brickipedia.fandom.com/wiki/Tattoo_McGoo" target="_blank" rel="noopener" class="mycode_url">https://brickipedia.fandom.com/wiki/Tattoo_McGoo</a><br />
<a href="https://brickipedia.fandom.com/wiki/Parma_Sean_LaFeet" target="_blank" rel="noopener" class="mycode_url">https://brickipedia.fandom.com/wiki/Parma_Sean_LaFeet</a><br />
<a href="https://rebrickable.com/parts/3626bpr0065/minifig-head-pirate-moustache-curly-and-split-short-wavy-eyebrows-stubble-print-blocked-open-stud/" target="_blank" rel="noopener" class="mycode_url">https://rebrickable.com/parts/3626bpr006...open-stud/</a>]]></content:encoded>
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