Parsable Meta-Data for High-detail vs. Low-detail parts and primitives


Re: Parsable Meta-Data for High-detail vs. Low-detail parts and primitives
#14
Ok Ben, now I see your point of view - no. of vertices and fps.

I like your approach very much, but I see difficulties in defining the detail level for each level.

I would prefer a defined storage according file path, because by doing this we do not need to touch the current library in general.
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Re: Parsable Meta-Data for High-detail vs. Low-detail parts and primitives - by Michael Heidemann - 2013-08-17, 18:24

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