Parsable Meta-Data for High-detail vs. Low-detail parts and primitives


Re: Parsable Meta-Data for High-detail vs. Low-detail parts and primitives
#8
Maybe I am wrong, but why do we need a new meta command?

If we are going to have two separate folder trees for high-res and low-res, then it would be easy to handle.

Every application reads the standard resolution. Now if you have an application that allow for low or high-res then the user has to inform the application that what kind of resolution should be loaded.

Benefit of this solution:
All current application work like at present (AFAIK)
The user chooses the resolution.

The only bad thing is that we need to define high and low-res standard. If we would like to have more resolution as the three current, then it would get complicate.
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Re: Parsable Meta-Data for High-detail vs. Low-detail parts and primitives - by Michael Heidemann - 2013-08-17, 11:49

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