Parsable Meta-Data for High-detail vs. Low-detail parts and primitives


Parsable Meta-Data for High-detail vs. Low-detail parts and primitives
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Hi Y'all,

A while ago someone pointed me at the low-detail versions of the stud primitives, which cut the polygon prism side count in half.

I just want to confirm that there is no machine-readable way to determine which files are higher or lower res versions of each other, either via a meta command or a separate index file.

I am interested in coding Bricksmith to dynamically swap between high and low res primitives to improve rendering performance without having to hard code a list of "known swaps".

cheers
Ben
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Parsable Meta-Data for High-detail vs. Low-detail parts and primitives - by Ben Supnik - 2013-08-14, 0:05

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