Drawing conditional lines


Drawing conditional lines
#1
I'm using OpenGL for LDForge's renderer and I'm about stumped on to decide when to draw conditional lines. Actually rendering the part is no problem but how does a GL renderer take the control points into account?

For compiling objects glGenLists/glNewList/... is used and glCallList for drawing them. While it's not the most optimized approach, it works for something as simple as a single part.. at least for the simple ones. I've been considering using VBOs though.
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Drawing conditional lines - by Santeri Piippo - 2013-05-08, 19:24
Re: Drawing conditional lines - by Tim Gould - 2013-05-08, 21:20
Re: Drawing conditional lines - by Steffen - 2014-11-28, 1:33

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