WebGL/Three.js real-time renderer


Re: WebGL/Three.js real-time renderer
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Apart from glitchy shadows it looks very nice using SeaMonkey on a Radeon 7950.

I also noticed I'm getting the exact same framerate you mentioned awhile back in another thread (~30). This makes me think it's somehow limited by webgl.

One question though, why use multiple files? If you use only one (e.g. zip container) you don't have to deal with security stuff on that front.

As on the copyright stuff, a simple disclaimer stating something like (every thing posted remains copyrighted by their respected owners, and will not be redistributed ) should take care of that.
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Re: WebGL/Three.js real-time renderer - by Roland Melkert - 2013-04-21, 16:47

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