Hoses


Re: Hoses
#8
Sergio Reano Wrote:The problem is that in hose you cannot use primitives other than triangles since every hose segment is someway different from any other.
Yes, you're right - even quads are not usable since they would get warped!

Maybe it would be possible for some parts to use a mixed mode approach? Fixed, non-deformable "middle" section, joined by a stretchable/deformable part? That wouldn't decrease the poly count, but create much more manageable file size.

Quote:Also, be aware from ribbed hose actual definition! It takes over 6500 vertex to define a single segment!
Agreed, present usage of tori in this part is total overkill!
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Messages In This Thread
Hoses - by Roland Melkert - 2013-02-13, 20:31
Re: Hoses - by Philippe Hurbain - 2013-02-14, 9:33
Re: Hoses - by Roland Melkert - 2013-02-14, 18:13
Re: Hoses - by Philippe Hurbain - 2013-02-15, 10:13
Re: Hoses - by Sergio Reano - 2013-02-15, 12:50
Re: Hoses - by Philippe Hurbain - 2013-02-15, 13:41
Re: Hoses - by Roland Melkert - 2013-02-15, 17:30
Re: Hoses - by Roland Melkert - 2013-02-15, 17:32
Re: Hoses - by Roland Melkert - 2013-02-15, 17:25
Re: Hoses - by Tim Gould - 2013-02-14, 20:44
Re: Hoses - by Roland Melkert - 2013-02-14, 21:17

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