Acceptable vertex mismatch error


Re: Acceptable vertex mismatch error
#5
I have not yet considered improving the rim (significantly more complex that the tire...).
Quote:I don't have access to Edger2 (I use the eeevil Mac platform).
The source code is available and it's a simple C++ console application, so I guess you could compile it on Mac?
Quote:Maybe it would help if Edger2 implemented a feature that flagged any two points were >0.01 u
It doesn't do that directly, but it can flag mismatched edges between facets. This either means a T-junction, or unmatched vertices.
I also have another tool (Unificator) that can automatically fuse vertices close enough.
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Re: Acceptable vertex mismatch error - by Philippe Hurbain - 2012-12-20, 19:07

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