Baseplate underdetailing was Re: LDView Bug


Re: Baseplates with underdetails was Re: LDView Bug
#6
my opinion:
yes, I like realism, and the underside of baseplates is really worth considering being remodeled this way.
but: I think we should (currently) refrain from doing so, because:

(a) doing it will require to adjust nearly _all_ baseplates,
which will be tons of work, and we can need the energy currently IMHO
better in fighting down the PT backlog further

(b) the visual gain will be there only in very special usecases,
but the work will be gigantic, and the memory impact will be big,
as well as parsing time increase, polygon count etc.
thus, to support the underside studs in those rare usecases,
an interested (most probably experienced) builder can easily take
care of adding the underside negative studs locally, when really needed,
to his files.

summing it up: generally a good idea, really worth considering,
but currently IMHO too time consuming for too small gain.

in the future we should find an analogous way to turn on and off that feature
like we currently can toggle the stud representation (detailed, rough, primitive-substituted, none, as just a line, etc.)
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Messages In This Thread
Re: LDView Bug - by Jean-Philippe Ouellet - 2012-01-16, 22:46
Re: LDView Bug - by Tim Gould - 2012-01-16, 22:50
Re: LDView Bug - by Jean-Philippe Ouellet - 2012-01-16, 23:56
Re: LDView Bug - by Tim Gould - 2012-01-17, 2:13
Re: LDView Bug - by Philippe Hurbain - 2012-01-17, 8:16
Re: Baseplates with underdetails was Re: LDView Bug - by Steffen - 2012-01-17, 0:16

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