LDCad script integration of LDInspector's collision detection


RE: LDCad script integration of LDInspector's collision detection
#8
(2022-08-31, 13:15)Jaco van der Molen Wrote: Interesting.

If this would be native to LDCad, I asume one can overrule it and still make it possible to have collisions.
Ever so often it turns out one can build for real without colliding, but digitally a collision is not always unavoidable.

The collision checks are very time intense. Even if it would be native, I would assume that they are not "always on" but rather "check these selected parts now" with some coffee break. Wink
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RE: LDCad script integration of LDInspector's collision detection - by Stefan Frenz - 2022-08-31, 17:08

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