LDCad 1.7 interactive animation teaser/demo


RE: LDCad 1.7 interactive animation teaser/demo
#6
(2021-07-28, 6:05)David Manley Wrote: It would be handy if the sample script could be tweaked slightly. As the sample is currently written, the line
That example is just to show how to do a simple rotation manipulation.

If you would want the whole model to rotate you would need to write a more complicated script which would loop trough all the references in the file.

(2021-07-28, 6:05)David Manley Wrote: The 360 animation is helpful for creating animated GIFs (via File/Export) to better illustrate a model from all sides. It is something which Studio offers out of the box and it would be nice to have the same option available a (semi-) standard in LDCad.
Instead of rotating all the parts it is much easier to rotate the camera instead.

There is a default script for that, accessible form the /scripts/samples/camera test menu

ps: thanks for letting me know about the typo on the above mentioned page.
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RE: LDCad 1.7 interactive animation teaser/demo - by Roland Melkert - 2021-07-30, 17:21

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