Working on a Blender (collada) export, need some help


RE: Working on a Blender (collada) export, need some help
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(2020-03-01, 13:07)Trevor Sandy Wrote: Hi Roland - I started with Toby Nelson’s LDraw Blender importer and created an additional module to automate the render. I modified the importer to enable common LDraw capabilities like supporting multiple search paths, importing an archive library etc... The addon can be used by any application using the out of the box Blender API/addon calls. You can see full details at my GitHub repo repo. I believe working directly with the LDraw format is optimal.
Seems very interesting, I'll take a look at it.

I'm still hoping to setup something universal though as my goal is to be able to export animations with the promise of Blender's faster (then povray) rendering at similar or better quality.

Export is the easiest to do this with as the LDCad internals know exactly how to process LDraw and animation scripts already.
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RE: Working on a Blender (collada) export, need some help - by Roland Melkert - 2020-03-01, 20:02

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