Different Stud Text


RE: Different Stud Text
#3
(2020-01-23, 1:55)Travis Cobbs Wrote: When primitive substitution is enabled, LDView looks for "stud.dat" (or "stu2.dat" when running in low-res mode), and uses a disc with a LEGO texture on it in that case instead of an unadorned disc. (It also keeps track of mirroring to ensure that the logo itself is never mirrored.) There could be other primitives that deserve a LEGO logo, but LDView doesn't support doing so with them. If you have a Scala part, and that contains a stud that is identical to a LEGO stud in every way except for the logo on top, I personally think it would still be best not to use stud.dat on that part.

I agree. I think the reference to stud.dat in p/stud5.dat should be inlined. Similarly 8\stud.dat in p/8/stud5.dat.
Chris (LDraw Parts Library Admin)
Reply
« Next Oldest | Next Newest »



Messages In This Thread
Different Stud Text - by Gerald Lasser - 2020-01-22, 23:31
RE: Different Stud Text - by Travis Cobbs - 2020-01-23, 1:55
RE: Different Stud Text - by Chris Dee - 2020-01-23, 5:48
RE: Different Stud Text - by Gerald Lasser - 2020-01-23, 11:05
RE: Different Stud Text - by Chris Dee - 2020-01-23, 22:06

Forum Jump:


Users browsing this thread: 1 Guest(s)