New OMR WebGL Render Engine

RE: New OMR WebGL Render Engine
(2019-10-18, 21:16)Travis Cobbs Wrote: This breaks panning (Command drag on a Mac, probably Control Drag on Windows). As far as I can tell, panning is now in global coordinates, instead of view coordinates.
I have compared the latest and previous revision. Both have panning work on the floor plane.

This is opposed to how panning works in Orthographic mode (See sample_view.htm). If you know how to switch between the panning modes without changing the camera type, then I can implement the switch in the UI.
« Next Oldest | Next Newest »

Messages In This Thread
RE: New OMR WebGL Render Engine - by Lasse Deleuran - 2019-10-19, 8:44

Forum Jump:

Users browsing this thread: 1 Guest(s)