New OMR WebGL Render Engine


RE: New OMR WebGL Render Engine
#24
(2019-10-18, 21:16)Travis Cobbs Wrote: This breaks panning (Command drag on a Mac, probably Control Drag on Windows). As far as I can tell, panning is now in global coordinates, instead of view coordinates.
I have compared the latest and previous revision. Both have panning work on the floor plane.

This is opposed to how panning works in Orthographic mode (See sample_view.htm). If you know how to switch between the panning modes without changing the camera type, then I can implement the switch in the UI.
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RE: New OMR WebGL Render Engine - by Lasse Deleuran - 2019-10-19, 8:44

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