New OMR WebGL Render Engine


RE: New OMR WebGL Render Engine
#22
(2019-10-18, 14:12)Lasse Deleuran Wrote: I give up trying to make OrbitControls bend the knee. Instead I am moving the whole world to ensure that a camera looking at (0,0,0) looks on the middle of the model. Also. Default zoom is closer now.

Latest push to master branch on github has these changes all in js/Scene.js, so only this file has to be updated.

This breaks panning (Command drag on a Mac, probably Control Drag on Windows). As far as I can tell, panning is now in global coordinates, instead of view coordinates.
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RE: New OMR WebGL Render Engine - by Travis Cobbs - 2019-10-18, 21:16

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