New OMR WebGL Render Engine

RE: New OMR WebGL Render Engine
(2019-10-16, 16:09)Orion Pobursky Wrote: Also, can we get a better algorithm for setting the initial zoom level? The current method is, in my opinion, too far out and the model jumps when I first use the mouse to move it.

I can see you have made the stud logos work.

I am currently looking into the zoom issue. The "OrbitControls" which handles mouse input makes a jump when it is first used, which is what you experience. I am looking into why it behaves like this, but have not yet found the cause, nor a solution. I will post a fix once I have it.

The initial zoom will also be fixed - that part is not as difficult.
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RE: New OMR WebGL Render Engine - by Lasse Deleuran - 2019-10-16, 18:12

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