(2022-07-04, 14:17)Max Murtazin Wrote: What exactly do you mean by "replacing primitives with smooth curved version" then? I don't think I get it
Primitive substitution in it's original sense was replacing the segmented 16 or 48 primitives with true curves in POV-Ray. This has been extend to mean that all surfaces that are smoothly curve in real life are shown that way in the program.
With primitive sub:
Without: