LDView povray export


RE: LDView povray export
#6
(2019-06-21, 2:04)Travis Cobbs Wrote: I'm not going to change this, because I don't really agree, and your suggested change will change the behavior for everyone else. If you want to define your own camera, #declare LDXSkipCamera to anything, and the generated POV will omit defining a camera. If you want to use the defined camera, don't define LDXSkipCamera (or #undef it instead of setting it to false if you define it in multiple places). Similarly, I will add #ifndef (LDXSkipBackground) around the background definition, so you can define that (to any value) to have LDView's POV omit its background declaration.

 I did a quick test rendering the following scene:

Code:
// -------------------------------------------------------------
// Test code

#undef LDXSkipCamera

// -------------------------------------------------------------
// LDView models

#include "ldv_nice_dune_rover_new.pov"

POV-Ray issues a warning, but thankfully does not halt the render with an error.

Quote:line 5: Parse Warning: Attempt to undef unknown identifier
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Messages In This Thread
LDView povray export - by Michael Horvath - 2019-06-20, 6:47
RE: LDView povray export - by Travis Cobbs - 2019-06-20, 17:37
RE: LDView povray export - by Michael Horvath - 2019-06-20, 23:03
RE: LDView povray export - by Travis Cobbs - 2019-06-21, 2:04
RE: LDView povray export - by Michael Horvath - 2019-06-21, 21:56
RE: LDView povray export - by Orion Pobursky - 2019-06-21, 22:00
RE: LDView povray export - by Travis Cobbs - 2019-06-21, 23:53
RE: LDView povray export - by Travis Cobbs - 2019-06-22, 19:48
RE: LDView povray export - by Michael Horvath - 2019-06-25, 12:40
RE: LDView povray export - by Travis Cobbs - 2019-06-21, 3:46
RE: LDView povray export - by Steffen - 2019-06-23, 1:31
RE: LDView povray export - by Travis Cobbs - 2019-06-23, 1:48
RE: LDView povray export - by Michael Horvath - 2019-06-25, 23:35
RE: LDView povray export - by Travis Cobbs - 2019-06-26, 1:42

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