LDCad flex objects


RE: LDCad flex objects
#2
(2019-01-28, 16:33)Orion Pobursky Wrote: I'm current finishing the San Francisco Architecture set. The middle flex hose went fine but I need some pointers, instruction on how to do the end ones shown here:


Basically, I want a flex object that has the part 23443 as the end and also adjusts the angle of 23443 as the hose length is adjusted. Is this possible with LDCad? If so, can someone walk me through how to do it?

Here is how I do that...
- I plug a helper lightsaber into both connectors (flex part miss connectivity so it's easier to use the connect-aware lightwaber).
- Select the first one, press O. This defines a new local origin/orientation.
- select the flex part and press shift+c to move it to origin, then ctrl+home to make it default orientation (so it is aligned with lightsaber, amd more or less correctly placed in connector. You may need to fine tune position, but it's easy with local axis.
- Select the second light saber, press O
- Go to nested mode.
- Select the other end of flex part (control point).
- press shift+c and Ctrl+home to place and orient the other end.
- return to normal mode, delete lightsabers, select nothing and press O to go back to default origin/orientation.
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Messages In This Thread
LDCad flex objects - by Orion Pobursky - 2019-01-28, 16:33
RE: LDCad flex objects - by Philippe Hurbain - 2019-01-28, 17:50
RE: LDCad flex objects - by Orion Pobursky - 2019-01-29, 16:09
RE: LDCad flex objects - by Philippe Hurbain - 2019-01-29, 17:50
RE: LDCad flex objects - by Orion Pobursky - 2019-01-29, 18:11
RE: LDCad flex objects - by Roland Melkert - 2019-01-29, 18:45
RE: LDCad flex objects - by Orion Pobursky - 2019-01-30, 22:17

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