Bug report: Wireframe render mode and CSG mesh optimisation
2017-11-30, 12:30 (This post was last modified: 2017-11-30, 12:51 by Nils Schmidt.)
2017-11-30, 12:30 (This post was last modified: 2017-11-30, 12:51 by Nils Schmidt.)
Today, I fixed an issue (#640) which deactivated the CSG mesh optimisation when one of the 3D view had the wireframe render mode enabled.
The workaround is to switch to another render mode (e.g. "No Backface Culling"). This affected only the old OpenGL 2.0 render engine.
The bugfix will be included in the next 0.8.39 release.
The workaround is to switch to another render mode (e.g. "No Backface Culling"). This affected only the old OpenGL 2.0 render engine.
The bugfix will be included in the next 0.8.39 release.