Baseplate 48x48 not rendered by LDGLite in LPub3D, LDView crash


Baseplate 48x48 not rendered by LDGLite in LPub3D, LDView crash
#1
Hi all,

Back from vacation I started a big project of 32000+ bricks.
The model is on 10 baseplates 48x48, so yes, it is bing.
I was able to model it though in LDCad (and turing to good old MLCad sometimes ;-)

Alas, LDView crashes very often when used as a renderer in LPub3D, so I turned to LDGLite for a change.
Works flawless, however theĀ 4186 baseplate 48x48 does not render in the PLI.


What could this be?

LDView is able to render the whole model in LDView itself (although it takes a looooong time).
Getting to page 40 or so in the instructions in LPub3D, it starts to crash.
Anything to do about that? Or is it just a to big a model?
Jaco van der Molen
lpub.binarybricks.nl
Reply
« Next Oldest | Next Newest »



Messages In This Thread
Baseplate 48x48 not rendered by LDGLite in LPub3D, LDView crash - by Jaco van der Molen - 2017-08-14, 19:46

Forum Jump:


Users browsing this thread: 1 Guest(s)