Which renderers support Texture Mapping


RE: Which renderers support Texture Mapping
#13
(2017-06-19, 19:37)Jaco van der Molen Wrote: Hmm, internesting.
I didn't gave this much thought, but could be interesting still.
Especially the second example Travis gave with the globe projected on one side of the brick.

Now I am designing this truck that has a 1x3x4 panel on the sides. I'd like to show a logo on that.
Can this be done using this technique?

Something like this:

[Image: s-l225.jpg]

(just an image I quickly found)

Use Roland's stickergen web page to generate the sticker ldr file. While it says that the aspect ratio of the quad has to match the aspect ratio of the image, that's not really true. Just be aware that the whole image will be mapped to the rectangle. Textures are often best with power-of-two dimentions (like 128x256, for example). Since the aspect ratio of the above sticker is close to square, but not quite, you can squeeze the image in the long dimension until it is square, and map that to a rectangle with the same aspect ratio as the original un-squeezed image, and everything should work out.
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RE: Which renderers support Texture Mapping - by Travis Cobbs - 2017-06-19, 21:08

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