RE: OpenGL 3.3 Core Migration (Shaders and Condline Visibility)
2016-10-04, 18:36 (This post was last modified: 2016-10-04, 18:37 by Philippe Hurbain.)
2016-10-04, 18:36 (This post was last modified: 2016-10-04, 18:37 by Philippe Hurbain.)
Quote:(my graphics card has 2560 shader processors, and a graphics card from 2006 has ~25-30 shader processors. Still more cores than your CPU... well, OpenGL 3.3 capable hardware exists since ~2009...).
OK, 112 shaders here...