[LDPartEditor] 0.8.24 Beta Released (Rounding per X,Y,Z / bugfix)


RE: [LDPartEditor] Problems with condlines/flipper tool
#14
(2016-09-19, 9:06)Philippe Hurbain Wrote:
  • Flipper doesn't properly recalculate control points of condlines adjacent to a flipped triangle pair: see image. Left, mesh before flip of the two grey triangles with an adjacent condline highlighted. Middle, after flip, this condline is wrong. Right: what it should be.

  • Edger 2 puts condlines/edge lines between surfaces and... protractors!!! (a really, really minor one Wink )


Thanks! Now I am able to fully understand the flipper problem Smile I can't promise that it will be fixed with version 0.8.24.

As I said, currently, I do implementing a modern (and complex) OpenGL render path.
My recent benchmark result was a frametime of 5ms for a 50 x 50 baseplate (200 FPS).

The old implementation needs 105 to 200ms for a single frame (5-10 FPS) on my machine.
The new implementation is about 20-40 times faster than the old one.
I am not done yet...

The current work on LDPE "slows me down" a little bit.
Doing this high-performance OpenGL coding is similar to rocket science.
Maybe I release 0.8.24 first and delay the integration of this big feature? (this will likely happen).
Although I still make progress...
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Messages In This Thread
What is "epic"? - by Nils Schmidt - 2016-09-08, 18:56
RE: [LDPartEditor] Problems with condlines/flipper tool - by Nils Schmidt - 2016-09-19, 15:23

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