LDCad 1.6 suggestions/plans

Re: LDCad 1.6 macro scripting
Milan Vančura Wrote:read file + string operations enough to parse them. For example I'd like to write a script importing a BL set inventory as .pdb - without any LDCad restart.
Part bin group manipulation through macros could be fun indeed. lua has basic string/file io of it self I just disabled the fileio stuff in the current versions thinking about security. But as long you don't run as admin/root this shouldn't be a problem anyway so I will enable it for 1.6.

Milan Vančura Wrote:find groups of connected parts - all functions needed for that (searching parts, their snap points etc.)
This will need very deep/lowlevel access but it could also be the key to writing custom kinetics etc, something I would love to support in the long run.

Milan Vančura Wrote:At lower level, I'd wish one very generic feature: make as many current (sub)menu items as possible be new API calls so they become accessible from the scripting language as well. For example working with selections, models, steps, coordinates etc.
This will be possible through the ldc.action object as it makes available all things which also can be bound to custom hotkeys (basically all normal click items in the menus and the current keyboard bound actions).
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Messages In This Thread
Re: LDCad 1.6 macro scripting - by Roland Melkert - 2016-01-28, 21:17
Re: LDCad 1.6 ROTSTEP feedback - by TestOne - 2016-02-25, 22:56
RE: LDCad 1.6 suggestions/plans - by Kai - 2016-05-23, 18:48
RE: LDCad 1.6 suggestions/plans - by Art - 2016-08-11, 12:56
RE: LDCad 1.6 suggestions/plans - by Art - 2016-08-12, 7:29
RE: LDCad 1.6 suggestions/plans - by Karen M - 2017-10-24, 10:28

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