LDCad 1.6 suggestions/plans

Re: LDCad 1.6 suggestions/plans
Merlijn Wissink Wrote:I'd like to see scriptless animation. Something like SR3D Builder had. I understand that that would be probably quite difficult, but it's something that would be very nice, especially in combination with your own suggested blender export I can see myself trying to animate some Technic models.
You mean automatic kinetics? This is something I would like to implement some day, but as I'm not sure on how to do that yet I'm concentrating on the scripting api hoping it will become possible to write a kinetics solver through (thirdparty) scripts. This way you will be able to animating anything and not be limited to how much the hard coded solver 'understands' of it.
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Messages In This Thread
Re: LDCad 1.6 suggestions/plans - by Roland Melkert - 2015-12-30, 20:31
Re: LDCad 1.6 ROTSTEP feedback - by TestOne - 2016-02-25, 22:56
RE: LDCad 1.6 suggestions/plans - by Kai - 2016-05-23, 18:48
RE: LDCad 1.6 suggestions/plans - by Art - 2016-08-11, 12:56
RE: LDCad 1.6 suggestions/plans - by Art - 2016-08-12, 7:29
RE: LDCad 1.6 suggestions/plans - by Karen M - 2017-10-24, 10:28

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