Thanks for testing Travis.
Just gave it a low prio as the 32 bit version has no current problems only solvable with a 64 bit version (for example even datsville only uses ~500MB mem), the 64 bit version does run a bit faster rendering wise though.
Quote:Speaking of that, is there a reason there's no 64-bit Windows version?Well I can compile a 64 bit version if needed, but at the moment I don't have a nice setup solution for it. I'm also a bit unclear on the License mingw64 uses. It differs from the the 32 bit stuff on it's threading component, I have to look into that some more as I statically link to it and all.
Just gave it a low prio as the 32 bit version has no current problems only solvable with a 64 bit version (for example even datsville only uses ~500MB mem), the 64 bit version does run a bit faster rendering wise though.