[webGLviewer] - Yet another WebGL viewer


Re: [webGLviewer] - Yet another WebGL viewer
#21
I just verified that the renderer works well in
- Firefox 30.0
- SRWare Iron 38.0.2050.0 (295000)
on Windows 7 64bit

This is totally impressive.
I clicked the green arrow pointing right and just watch the animation go.

However, the lat/lon rotation mode is not at all working like LDView,
and this feels very weird to me when viewing a model:
Sometimes when I move the mouse left and right, the model rotates even up and down.
This is probably due to the fact that not a real lat/lon rotation was implemented.
Can you make it work _exactly_ like in LDView?
Maybe you can sneak a view into LDView's source code or contact Travis
http://ldview.sourceforge.net/Downloads.html#SourceCode
I always imagine the latitude / longitude mouse rotation mode like this:
I imagine the model to sit in a sphere.
When I move the mouse left and right I expect the sphere to rotate left/right.
When I move the mouse up and down I expect the sphere to rotate up/down.

EDIT: my bad. I hadn't chosen the rotation mode in the right panel

Could you maybe also add an option to invert the mouse wheel?
When I roll it "up" I want to zoom in,
when I roll it "down" I want to zoom out.
Currently, it works the exact opposite.

The renderer already works very well for me. The next things I would *love* to see are
- primitive substitution, i.e., replace a 4-4cyli by a "real" OpenGL cylinder and so on
- LEGO logo on the studs (maybe you can add an option which toggles putting a texture there)
Reply
« Next Oldest | Next Newest »



Messages In This Thread
just for completeness - by Steffen - 2014-10-16, 19:45
Re: just for completeness - by Steffen - 2015-06-27, 22:32
Re: [webGLviewer] - Yet another WebGL viewer - by Steffen - 2014-11-25, 20:39

Forum Jump:


Users browsing this thread: 1 Guest(s)