LDForge


RE: [dead] LDForge
#19
(2016-04-24, 19:49)Roland Melkert Wrote:
(2016-04-24, 16:43)Santeri Piippo Wrote: With a distinct lack of interest in the project, I see no reason to keep working on this anymore. I spent years on this only for it to go to waste.

I set off to work on something better than MLCAD to use for parts authoring but then some random idiot just made something else that got all the attention instead. So I guess nobody cares.

Good riddance.

Hope you just venting and not quitting LDraw all together.

I've been working on LDraw related stuff for 15 years now and one thing I learned about it is to always develop mainly for yourself as it is a very small community so interest by others will be limited.

On the plus side this means software downloads on your site will stay below the default hosting limits Wink

It's been a long while since I've had time or motivation to author another part. And it turns out that I don't exactly know very much about 3D geometry and making a CAD program is a bad way to learn such a thing. There's literally nowhere to learn about things like CSG algorithms and OpenGL is impossible to deal with. It's just pain working on this nowadays and there's no reason to anyway with LDPartEditor exists.
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Messages In This Thread
LDForge - by Santeri Piippo - 2014-09-07, 1:37
RE: [dead] LDForge - by Roland Melkert - 2016-04-24, 19:49
RE: [dead] LDForge - by Santeri Piippo - 2016-04-24, 20:08
RE: [dead] LDForge - by Nils Schmidt - 2016-04-29, 14:52
RE: [dead] LDForge - by Roland Melkert - 2016-04-29, 17:35
RE: [dead] LDForge - by Santeri Piippo - 2016-10-16, 14:24
RE: LDForge - by Santeri Piippo - 2017-03-03, 23:56
RE: LDForge - by Philippe Hurbain - 2017-03-04, 8:21

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