LDD2LDraw - a working LDD mesh converter


Re: LDD2LDraw - a working LDD mesh converter
#21
Rolf Osterthun Wrote:That is absolutely understandable. So our supply does not match your demand.
I noticed that. That's why I made my own conversion.


Rolf Osterthun Wrote:You are planning to use these parts in Blender? Wouldn't it be better to convert the LDD parts directly to a format like .obj (etc.)?
I'm considering it. I can already read the normals. I'm almost certain, that I know where the UV coordinates are. So if I create a OBJ converter, I will generate textured parts.
But MLCad is still the best editor for Lego IMO. And converting to LDraw is easier than converting to OBJ. And I already have a LDraw importer for Blender.
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Re: LDD2LDraw - a working LDD mesh converter - by Earnest J. Banbury - 2014-05-27, 16:08

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