The current camera system uses a trackball. I wanted to add optional locking so it behaves more like e.g. LDD but I did not like how that turned out.
So I'm planning to add a second dedicated (LDD like) camera system so the user can choose to use that one instead of the trackball. I think this is more user friendly then stacks of sub options which could act weird in certain combinations/circumstances (e.g. locking y while y isn't pointing vertical)
So I'm planning to add a second dedicated (LDD like) camera system so the user can choose to use that one instead of the trackball. I think this is more user friendly then stacks of sub options which could act weird in certain combinations/circumstances (e.g. locking y while y isn't pointing vertical)