Legends of Chima


Legends of Chima
#1
Maybe all those models here
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LOC213 - Razcal
#2
Sadly all the patterened parts are missing currently.


Attached Files
.mpd   LOC213 - razcal.mpd (Size: 505.13 KB / Downloads: 0)
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70127 - Wolf Legend Beast
#3
70127 - Wolf Legend Beast (Legends of Chima)

[Image: 70127.png]

Missing: Stickers.

The L3B file contains groups, I guess it would not be too hard to convert this into a proper mpd...


Attached Files
.l3b   70127 - Wolf Legend Beast.L3B (Size: 11.76 KB / Downloads: 0)
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Re: Legends of Chima
#4
Philo Wrote:I guess it would not be too hard to convert this into a proper mpd

Maybe this can be done by an application Smile
It looks to me that only the "Group" portions have to be put into an ldr file and the content of "Group" substituted by that ldr file with an identity matrix and zero offset.

If this is the case also the other way should be possible to do automatically.

The result would be an application called l3b2mpd or mpd2l3b.
I am right? Smile

But there are several special commands in the l3b format that I am not aware of and what it will do. So I would need some input how to convert or substitude those commands.
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RE: 70127 - Wolf Legend Beast
#9
Made an OMR compatible MPD for this one.
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Re: Legends of Chima
#5
Maybe a bit off topic, but something like l3b2mpd would be an amazing piece of software for me.
My current workflow for making building instructions is building the model in SR3D Builder and use the groups as sub-models. Then, I export every group one by one to a seperate file (SR3D paid functionality). Then, I import everything in MLcad to make the .mpd (so the submodels actually become submodels in LPub) and add, if needed, buffer exhange, ghosting, arrows etc.

It works very well, except that I have to export every submodel one by one by hand.

If you could make something like l3b2mpd it would be very useful for me.



The groups commands aren't very difficult to use:
Note: I only found this out by modifying these things in the past, but I've never checked anything of the following with Sergio if it's correct, but I'm pretty sure.

At the beginning of a l3b document is the
Code:
0 GROUPSLIST 1
...
0 ENDGROUP
Where,
  • 0 defines that this is a command and not a part
  • grouplist defines the grouplist
  • 1 is the grouplist number (although it's quite useles for now, since a model can have only 1 group, but who knows what will come in a future update)

The grouplist contains all the groups. Let's take and example:
Code:
0 GR Left-arm 6 3 False
Where,
  • 0 defines that this is a command and not a part
  • GR defines that this is a group
  • Left-arm is the group name (user created)
  • 6 is the group number (automaticly created)
  • 3 defines the parent group. So, in this case group 3 would be the parent of group this group, group 6. If the parent group is set to 0, it isn't a child group, but a parent/base group.
  • false defines that this groups must be displayed. It's quite unintuitive, because TRUE means that the group shouldn't be displayed.

Then, in the model itself you can find the group commands. Those are very simple and look like this:
Code:
0 GROUP  11
Where,
  • 0 defines that this is a command and not a part
  • GROUP is the command name
  • Is the group number
This is a little more difficult if you should make something like 13b2mpd: there's not something like endgroup. Just everything under a group command belongs to that group, until the next group command is reached. That means you can have something like this:
Code:
0 GROUP  4
1  0 -140 -140 140 0 1 0 -1 0 0 0 0 1 32013.DAT
1  4 -140 -140 110 0 1 0 0 0 -1 -1 0 0 32062.DAT
0 GROUP  5
1  0 -140 -140 90 0 1 0 -1 0 0 0 0 1 59443.DAT
1  4 -140 -140 70 0 1 0 0 0 -1 -1 0 0 32062.DAT
0 GROUP  4
1  0 -140 -140 40 0 1 0 1 0 0 0 0 -1 32016.DAT
1  4 -151.4804 -140 12.28358 -0.3826802 0.9238809 0 0 0 -1 -0.9238809 -0.3826802 0 32062.DAT
0 GROUP  5
1  0 -140 -140 90 0 1 0 -1 0 0 0 0 1 59443.DAT
1  4 -140 -140 70 0 1 0 0 0 -1 -1 0 0 32062.DAT
0 GROUP 0
1  0 -155.3072 -140 3.044769 -0.3826802 -0.9238808 0 0 0 1 -0.9238806 0.3826802 0 6536.DAT
1  0 -173.7849 -150 10.69838 0 -0.9238808 -0.3826803 -1 0 0 0 0.3826802 -0.9238809 2780.DAT
0 GROUP  4
1  0 -139.3538 -142.3763 200 0.9702954 -0.2419221 0 0.2419221 0.9702956 0 0 0 1 64393.DAT
Here you can see there are multiple parts belonging to group 4 and 5, but they are split across the file. Group 0 is also thrown in there, things in group 0 don't have a group.



Again, it would be nice if you could make something like l3b2mpd. If you have anymore questions, feel free to ask Smile
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Re: Legends of Chima
#6
Thanks for clarifying all this!
Indeed I used exactly the same method as you to create the EV3 bonus models building instructions...
Quote:0 defines that this is a command and not a part
0 is one of the 6 types of lines in any LDraw file, introducing comments or meta commands.
Quote:false defines that this groups must be displayed. It's quite unintuitive, because TRUE means that the group shouldn't be displayed.
It becomes more logical if you change "displayed" with "hidden" Wink
"true defines that this groups must be hidden"...
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Re: Legends of Chima
#7
Ok, there seems to be an interest in this.
Please do not expect that tool within the next days Smile
Maybe I integrate this into MPDCenter as "Import from l3b".

I will inform you about progress in this matter in this thread.
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Re: Legends of Chima
#8
I have done the first steps on this matter. It seems to work fine, but some additional test needs to be done.
It will be integrated in MPDCenter.
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