Simple renderer in .net with SharpGL (openGL)


Re: Simple renderer in .net with direct3d
#16
I think I know what I was doing in my old code, it doesn't matter which axis you clip as long it exactly one, so I choice Y to simultaneous correct for the neg y axis.
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Re: Simple renderer in .net with direct3d - by Roland Melkert - 2013-11-23, 20:27

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