Simple renderer in .net with SharpGL (openGL)

Re: Simple renderer in .net with direct3d
Ok, here is my next challenge:

I have currently a fixed value for field of view and distance.
The lookat point is calculated as the middle of the bounding box.

But how can I calculate the field of view and the distance (camera location point) to get the same behaviour like all other viewers out there???
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Re: Simple renderer in .net with direct3d - by Michael Heidemann - 2013-11-23, 20:16

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