Simple renderer in .net with SharpGL (openGL)


Re: Simple renderer in .net with direct3d
#7
You seem to correct for the neg y-axis in the viewmatrix, but I don't think you correct for the left/right stuff. I believe you need to scale all ldraw matrices with the inverse of 1, 1, -1 for that.
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Re: Simple renderer in .net with direct3d - by Roland Melkert - 2013-11-23, 19:15

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