OpengGL color / material properties


Re: OpengGL color / material properties
#5
Thanks Travis,

I've been playing around and I'm using the following at the moment (shininess 0..1):


[plastic]
specular=0.5 0.5 0.5
shininess=0.2

[chrome]
specular=1 1 1
shininess=1

[pearl]
specular=0.3 0.3 0.3
shininess=0.1

[rubber]
specular=0.1 0.1 0.1
shininess=0.1

[matteMetal]
specular=0.4 0.4 0.4
shininess=0.4

[metal]
specular=0.8 0.8 0.8
shininess=0.8


Although I'm not very happy with the metal and chrome ones, the difference with plain plastic is almost invisible unless you rotate it continuously so the spec properties become more apparent.
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Re: OpengGL color / material properties - by Roland Melkert - 2013-08-26, 22:59

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