Drawing conditional lines

Drawing conditional lines
I'm using OpenGL for LDForge's renderer and I'm about stumped on to decide when to draw conditional lines. Actually rendering the part is no problem but how does a GL renderer take the control points into account?

For compiling objects glGenLists/glNewList/... is used and glCallList for drawing them. While it's not the most optimized approach, it works for something as simple as a single part.. at least for the simple ones. I've been considering using VBOs though.
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Drawing conditional lines - by Santeri Piippo - 2013-05-08, 19:24
Re: Drawing conditional lines - by Tim Gould - 2013-05-08, 21:20
Re: Drawing conditional lines - by Steffen - 2014-11-28, 1:33

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